Moderator: Cartographers
Coleman wrote:Both Andy and I also feel this change should take place... Except in 1v1 tournaments and the other tournament I've signed up for I'm never going to play the map again the way it is now.
mibi wrote:this map has 58 pages of finished games, but if you take out the 1v1 games, there are only 15 pages. If you take out the speed games as well you are down to 10 pages.
DiM, if you intended to create a quick and easy map for 1v1 then you succeeded, and it is very popular for people looking to use the map in that sense. But somehow, I think you intended the game play to be a bit more epic, and last beyond 10 rounds. Perhaps not, thought. Either way, don't mistake this maps popularity for success, unless that is your only criteria.
Of course I don't expect you to listen to the people clamoring for change anyways, so I will stay out of this thread.
MOBAJOBG wrote:Well, I've made a distinct discovery that Age of Realms: Might is actually the Wheel of Fortune in disguise after having played 19 games and lost 9 of them.
DiM wrote:Coleman wrote:Both Andy and I also feel this change should take place... Except in 1v1 tournaments and the other tournament I've signed up for I'm never going to play the map again the way it is now.
yes i know you both want it changed you've said it before.
yeti_c wrote:DiM wrote:Coleman wrote:Both Andy and I also feel this change should take place... Except in 1v1 tournaments and the other tournament I've signed up for I'm never going to play the map again the way it is now.
yes i know you both want it changed you've said it before.
When will you listen then?
C.
wicked wrote:For once I agree with Dim. The map is wildly popular and I don't think it matters how people are playing it. I have to say most everyone I play on it now has figured out the 1v1 strategy, so people are changing it up a bit and games are lasting longer. And we'll continue to change strategy on it as the map ages. Just wanted to throw that out there since some of you may have lost on it once in a 1v1 (or have never even played it in a 1v1) and haven't played it since.
In terms of marketing, you don't yank a popular product just because people came up with another way to use it and are happy about it. No, you're just happy it's selling so well and that the majority of the people are happy with it.
DiM wrote:also 1v1 against a skilled player can take much more than 4 turns and can go either way. i played 20+ rounds against benjikat in 1v1.
benjikat wrote:DiM wrote:also 1v1 against a skilled player can take much more than 4 turns and can go either way. i played 20+ rounds against benjikat in 1v1.
I really don't like this example being used as we were both using the theoretically strongest tactics of deploying and sitting, thereby letting the other player take the pain from the neutrals. I should actually have been more patient and let the game last about 150 turns at which point the dice favour the attacker enough to overcome the neutrals in between to all the other 4 castles.
That doesn't sound like much "fun" does it?
I too was hoping for epic gameplay, but it does feel like Wheel of Fortune in disguise. I find myself now refusing to play the map that I had been looking forward to most
Coleman wrote:I'll be satisfied if whatever Chapter 2 may be meets the kind of gameplay I (and apparently many others) were expecting out of this.
I'll still play this, but only for 1v1 and 6p fog assassin. Everything else doesn't seem to play very well for me.
benjikat wrote:I too was hoping for epic gameplay, but it does feel like Wheel of Fortune in disguise. I find myself now refusing to play the map that I had been looking forward to most
rebelman wrote:PS great post wiki (never thought you and DiM would be in agreement on anything - it must be those new living arrangements on the madness map having an effect)
natty_dread wrote:I was wrong
gimil wrote:rebelman wrote:PS great post wiki (never thought you and DiM would be in agreement on anything - it must be those new living arrangements on the madness map having an effect)
lol
cairnswk wrote:gimil wrote:rebelman wrote:PS great post wiki (never thought you and DiM would be in agreement on anything - it must be those new living arrangements on the madness map having an effect)
lol
i knew madness would create some harmony somewhere...LOL
*** cairnswk runs around gleefully waving the kerchief in the air gloating and sneaking peaks in his narcissus mirror length glass in the hallway: glee...glee....glee...."Ummmm, i'm just so much a God" ***
natty_dread wrote:I was wrong
gimil wrote:cairnswk wrote:gimil wrote:rebelman wrote:PS great post wiki (never thought you and DiM would be in agreement on anything - it must be those new living arrangements on the madness map having an effect)
lol
i knew madness would create some harmony somewhere...LOL
*** cairnswk runs around gleefully waving the kerchief in the air gloating and sneaking peaks in his narcissus mirror length glass in the hallway: glee...glee....glee...."Ummmm, i'm just so much a God" ***
I think cairns is back with the sherbert . . .
edbeard wrote:1. Sanctuary. In how many games have people actually gone after this?
Rumondo wrote:1-1 sequential is a coinflip to whoever goes first unless you have awful rolls or do something stupid you should easily win going first, FoW or not.
1-1 freestyle I have grown to like and play it a lot now. It takes out the coinflip and position will basically be equal (Aoria shouldn't touch Rhit) I've had a lot of success in 1-1 freestyle, but I doubt anyone can honestly get to a 75% winning percentage with sequential.
Most of my games take less than 5 rounds and it is really more timing than strategy. (This is with FoW)
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