Moderator: Cartographers
tim02 wrote:the number is badly positioned in
Rongar
DiM wrote:the xml will not be changed, gameplay will remain the same, at least for the moment(*). all suggestions will find their place in chapter 2. this one is done.
(*)maybe at a later date when the map has lived it's life i'll revamp it and change the gameplay
PostPosted: 02 Dec 2007 01:08 Post subject:
i was planning on changing the xml to do the coord fix for rongar but i don't have the xml and when i look on http://www.conquerclub.com/maps i see there are 3 xml for this map. which is the right one? Shocked
Heimdall wrote:Seriously , have a look at the following games and tell me that's how you imagined this map to be played. Look at all the leftover Neutrals
http://www.conquerclub.com/game.php?game=1316534
http://www.conquerclub.com/game.php?game=1316324
http://www.conquerclub.com/game.php?game=1316146
http://www.conquerclub.com/game.php?game=1314203
You might as well get rid of neutral countries. And make it a few countries like doodle earth.
yeti_c wrote:DiM wrote:chapter 2 people wait for chapter 2.
I don't think we should - I think Chapter 1 needs fixing first...
C.
yeti_c wrote:But it is broken...
Popularity aside - it's fairly obvious that a map that is meant to have epic gameplay but has an average of 4 rounds per game means that it's broken...
The worst thing is that I've been looking forward to this map for ages... and it's not lived upto any of my expectations... I prefer AOM to this in so many ways...
In AOM I've had some massive games... I've not even gone past round 10 on this one... Very weak in not only my opinion.
C.
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