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Herakilla wrote:that is looking sweet!
onbekende is right lol
and it just seems to me that the m in imperial guard is underlined funny, like its slightly more to the right and down that it should be
i would spend more time and make more comments since i love this map but i got homework lol
tallfella27 wrote:In the text on the top, there are a couple of errors ...
- Bonaparte is spelled incorrectly
- ... his Imperial Guard were challenged ...
- ... Dutch and Prussian Allies led by the ...
Also ... Gebhard von Blucher was the Prussian Field General in the Battle of Waterloo and should likely have a bonus named for him.
Good stuff!
Phew...that's good!AndyDufresne wrote:Ah well lets see...
This is easily recognizeable as a Cairnswk map...filled to the edge with information!
I'll comment first on the graphics![list]The overall look of this map...is very pleasing. It kind of reminds me of a 'commander strategy board' that was used before and during famous battles throughout history. I like it.
[*]In the top legend, may be beneficial to bold "Artillery, Calvalry, Commanders" to make that stand out a little more...
[*]In the 'Territory Naming' may be helpful to add blue and red behind the respective words to help it stand out, but that may be unecessary. Something to possibly consider.
[*]If possible, try to find a soft color photo of Wellington, just so both photos are similar.
[*]The line around the Wellington's bonus legend looks a little 'undone'...but I think it's more because of the lack of shadow like Napoleon's. Not sure what you can do here.
[*]Regarding the PL and the CL territories, the font looks less bold than that of MJ. I like the bolder...and maybe even wouldn't mind seeing the territory names of all bolder, just for clarity sake.
[*]Lastly for now, the unplayable grass...looks a little flat compared to the texture full other areas.
--Andy
benjikat wrote:Looking nice.
A few points:
102 territories is a very good compromise between the argument I laid out and the desire to minimise neutrals... however...
I think that Naploean and Wellington should start neutral, which means adding a couple of territories somewhere (to the Imperial Guard in the bottom left?)
The artillery message is open to misunderstanding (including mine as of now): does "can bombard any enemy territory" refer to the Allies vs French enemy or the CC enemy - whichever way it needs to be clearer IMO.
I think the village and farm bonuses are way too low. For the villages you need to hold 6 territories with 6 borders spread across the map to get +3! - I think they should be +1 for 1, +4 for 2 and +7 for 3. The farms are a bit better, but +3 for 3 seems for appropriate.
I'm guessing the Van Blucher territory is reflecting something historical, but it seems out of place to me (I was looking for his specific bonus) - maybe just make it B10.
cairnswk wrote:Too many bonuses also seem to confuse everyone all the more so i'm reluctant to go down this road.
benjikat wrote:cairnswk wrote:Too many bonuses also seem to confuse everyone all the more so i'm reluctant to go down this road.
Sod 'em - they can read can't they?
and re Napolean / Wellington - I just think someone getting +2 or even +4 due to the luck of the drop is too unfair.
cairnswk wrote:i'd be happy to do if you wanto be the 'fall-guy" LOL.
cairnswk wrote:and re Napolean / Wellington - I just think someone getting +2 or even +4 due to the luck of the drop is too unfair.
Convinced me...done!
benjikat wrote:cairnswk wrote:and re Napolean / Wellington - I just think someone getting +2 or even +4 due to the luck of the drop is too unfair.
Convinced me...done!
excellent - please combine with 2 extra Imperial Guard territories (?) and make them neutral 4 to start as suggested by yeti_c.
Herakilla wrote:A04 has a different army circle than the others
when you put the numbers on it all the teal ones seemed weird, there seems to be a white spot on top right of of the second 8
other than that this is looking better and better!
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