I was meaning gimil.reverend_kyle wrote:Lets all ignore the actual scottish person in the thread. This map looks scottish, at least by stereotypes.
Scotland [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- reverend_kyle
- Posts: 9250
- Joined: Tue Mar 21, 2006 4:08 pm
- Location: 1000 post club
- Contact:
- Balsiefen
- Posts: 2299
- Joined: Wed Aug 30, 2006 6:15 am
- Gender: Male
- Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
- Contact:
Thats good, i'm starting to think that too. We're getting thereyamahafazer wrote:Cos you ask us to say..... you need to flip the casles....![]()
anyway... it's definatly getting there... game play on this latest update looks good... i think better than the earleyer ones....
but I'm willing to be perswaded otherwise..
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am
- Balsiefen
- Posts: 2299
- Joined: Wed Aug 30, 2006 6:15 am
- Gender: Male
- Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
- Contact:
He seems ok to me.yamahafazer wrote:gimil seems to be a bit grumpy at the moment.... maybe he'll be better soon. (we hope)reverend_kyle wrote:I was meaning gimil.reverend_kyle wrote:Lets all ignore the actual scottish person in the thread. This map looks scottish, at least by stereotypes.
Anyway, he's been useful enough to me in the past to diserve a little grumpiness
- reverend_kyle
- Posts: 9250
- Joined: Tue Mar 21, 2006 4:08 pm
- Location: 1000 post club
- Contact:
I like gimil. I was just meaning, that there's enough non scottish people who think oaktowns seems scottish that we an disregard the people who actually live in scotland and don't think it seems that way.Balsiefen wrote:He seems ok to me.yamahafazer wrote:gimil seems to be a bit grumpy at the moment.... maybe he'll be better soon. (we hope)reverend_kyle wrote:I was meaning gimil.reverend_kyle wrote:Lets all ignore the actual scottish person in the thread. This map looks scottish, at least by stereotypes.
Anyway, he's been useful enough to me in the past to diserve a little grumpiness
DANCING MUSTARD FOR POOP IN '08!
- Balsiefen
- Posts: 2299
- Joined: Wed Aug 30, 2006 6:15 am
- Gender: Male
- Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
- Contact:
I see what your thinking. I think oaktown is not making too many changes atm because the gameplay is changing so often and theres a good chance all his work would have to be undone at my ficlenessreverend_kyle wrote:I like gimil. I was just meaning, that there's enough non scottish people who think oaktowns seems scottish that we an disregard the people who actually live in scotland and don't think it seems that way.Balsiefen wrote:He seems ok to me.yamahafazer wrote:gimil seems to be a bit grumpy at the moment.... maybe he'll be better soon. (we hope)reverend_kyle wrote:I was meaning gimil.reverend_kyle wrote:Lets all ignore the actual scottish person in the thread. This map looks scottish, at least by stereotypes.
Anyway, he's been useful enough to me in the past to diserve a little grumpiness
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am
Ye sure I'm not saying we sould ignore him I'm just saying that he seems a little grumpy is all... I'm sure it'll pass.Balsiefen wrote:He seems ok to me.yamahafazer wrote:gimil seems to be a bit grumpy at the moment.... maybe he'll be better soon. (we hope)reverend_kyle wrote:I was meaning gimil.reverend_kyle wrote:Lets all ignore the actual scottish person in the thread. This map looks scottish, at least by stereotypes.
Anyway, he's been useful enough to me in the past to diserve a little grumpiness
nobody is dissin' gimil (and if they do they'll have to deal with me!). But if anybody has any thoughts as to how we can 'scottich-up' this map, I'm all ears. I'm looking at this as Balsie's project and I'm just his bitch, so if anybody has concerns/crititisms about the work I do here I won't take it personally. I'm just here to help make a good map better.
And the updates will come, but I'm away from my computer for a few days. Talk gameplay and whatever you all come up with will be added/changed next week.
And the updates will come, but I'm away from my computer for a few days. Talk gameplay and whatever you all come up with will be added/changed next week.

- AndyDufresne
- Posts: 24932
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
You'll never make everybody happy with the gameplay... that's the nature of the Foundry.Balsiefen wrote:Anyway people, are we happy with the gameplay? If theres anything anyone would like to change, please say before oaktown starts his wonderful work.
Three areas I'd like to see discussed before I carry on:
1. Since we've redrawn regions you may want to recalculate the bonuses. Here's the # territories/# borders/# attackers/# border regions for each region, i think, followed by the bonus (not rounded) according to cairns' calculator (which comes out one lower for each bonus than widow's):
Highland: 7/5/4/3 +5.0
West Isles: 4/2/2/2 +1.8
Grampian: 4/3/5/3 +3.1
Strathclyde: 6/3/9/5 +4.4
Borders: 7/3/3/3 +3.5
Dum Gall: 3/2/4/2 +1.9
Central: 5/4/5/3 +4.0
Cities: 4/4/12/5 + 5.0
These clearly are not perfect, andomebody should really recheck this because I did it very quickly. I'd say the city bonus is fine at +4 despite how hard it will be to hold (see concern#3, below), and I can go either way with the highlands - anybody who is able to defend all 5 borders probably deserves the +6. Others can be improved upon based on these new figures: Grampians makes more sense at +3, Borders just doubled in size and should probably be a +4, and if we leave Stirling in the central region it makes strathcylde a better +4.
2. Are we putting the unpassable mountains back in the Lothians? I don't know the region well so I'll leave that to the Scots, but I think it would be good to block at least one route in what is otherwise a mess of a region. From a gameplay perspective I'd suggest we block midlothian from peebles and maybe even selkirk, because it makes the city a wee bit easier to hold and it gives the region a circular nature.
3. The cities are so hard to hold it may become a frivolous bonus in 98% of games... the only games in which it will matter is if somebody was lucky enough to get all four on the drop. How about a +1 bonus for holding three of four? A +1 might encourage a player who starts with two or three to hold them, and to then go after the fourth.


It's not perfect by any stretch of the imagination, but I hadn't posted in a while and I didn't want Bals to think I'd forgotten this project!
I'm working on making everything fit - I'd like to keep the larger font size (shown) for the titles, so I've taken some liberties with some borders. Haven't tackled the west side just yet, but it's progressing. There is so much left to do it's almost not worth posting, but here it is anyway.

i also agree about bringing down the western isles bonus to two, just like classic south america.oaktown wrote:I agree that the Isles bonus is too high, and borders may now be too low.
orkney and shetland in the highlands, and stirling in central, look natural. we probably shouldn't increase the highlands bonus because it's an obvious place for someone to pile up his forces while everyone else is attacking each other down south.
the merged southeast region is actually called lothian and borders (lothian is more important, so comes first). the best known organisation that uses this name is the lothian and borders police. the three cities bonus is an excellent idea, similar to the great lakes bonus. the pentland hills south of edinburgh help to protect the city a bit if someone does manage to occupy all of the cities.
i don't know what can be done easily using graphics programs, but is it possible to do a perspective effect, so that the south is toward us (looking bigger) and the north at a distance (looking smaller)? this will give more room in the middle and south for names and, if needed, one or more extra territories.
ian.
thanks for the all the feedback Ian, especially the heads-up on Lothian & Borders - nice to know it is a natural fit together.iancanton wrote: don't know what can be done easily using graphics programs, but is it possible to do a perspective effect, so that the south is toward us (looking bigger) and the north at a distance (looking smaller)? this will give more room in the middle and south for names and, if needed, one or more extra territories.
It's certainly possible to re-orient the map, a la Great Lakes or Canada (Widowmakers likes the use of perspective), and it's something I'd like to try on a map sometime... but for this I think project I'd like to keep it looking like an old map and less like a computer or satellite generated image of the region. I'm certain I can make it work with some creative tweaking.

- Balsiefen
- Posts: 2299
- Joined: Wed Aug 30, 2006 6:15 am
- Gender: Male
- Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
- Contact:
Thanks for stirling, i've only just noticed i didn't change it, and lothian and boarders is easy to add in. Anyway, what do you think about the pentland hills oaktown? Its hard to know wheather they should stay or not.
I'll do another update when i can but i'm a little unncertain on time right now so it'll proberbly have to wait to this evening
I'll do another update when i can but i'm a little unncertain on time right now so it'll proberbly have to wait to this evening
no rush - I'm a bit behind on what i had hoped to do with my map by now anyway.
Are you interested in doing the XML for this, bals? I'm happy to do it as it will be pretty easy for this map, but I thought maybe it would be something you'd want to try for yourself. The most difficult part is setting the army count locations, but if we can get away with not using army shadows that shouldn't be hard either. Let me know.
Are you interested in doing the XML for this, bals? I'm happy to do it as it will be pretty easy for this map, but I thought maybe it would be something you'd want to try for yourself. The most difficult part is setting the army count locations, but if we can get away with not using army shadows that shouldn't be hard either. Let me know.

- Balsiefen
- Posts: 2299
- Joined: Wed Aug 30, 2006 6:15 am
- Gender: Male
- Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
- Contact:
Yea, i'll have a stab at the XML when we get round to it. I'm quite good at that sort of thing.oaktown wrote:no rush - I'm a bit behind on what i had hoped to do with my map by now anyway.
Are you interested in doing the XML for this, bals? I'm happy to do it as it will be pretty easy for this map, but I thought maybe it would be something you'd want to try for yourself. The most difficult part is setting the army count locations, but if we can get away with not using army shadows that shouldn't be hard either. Let me know.

Here's my latest... not bad for just my sixth draft if I do say so myself.
What I've done to this draft:
• adjusted borders to better fit territory titles
• took the liberty of changing "Renfrewshire" to just "Renfrew," which seems alright since it is from Renfrew County anyway.
• added attack lines across water
• tweaked mountains to fit borders a bit better
What I still have on my to-do list:
• completely redo the title, including a thistle
• make space for army counts
• try a small version
• come up with more appropriate territory colors and link colors with legend
• try the tartan thing
• many, many other things
bals - do you want to come up with a signature? If not, I am kind of getting used to calling the map "Balsiefen's Scotland."




