Moderator: Cartographers
DiM wrote:on the other hand i played a few turns on madness map and i had perfect dice. and i do mean perfect. haven't lost a single troop)
stlcard1521 wrote:I think castle value should be toned down to maybe like 3 armies, 5 is way too many because then you get 8 per turn. basically what i have been doing is saving most of my armies the first turn, then on my second turn i have like a total of 20 armies, knock out someone who over extended, then i have a 2nd castle and sometimes a resource pair, so im getting like 15 armies per turn, which gives me enough to kill someone on the next turn, etc. anyway, once people figure out you easily win doing that its going to be a cheap map and no fun to play on. but i really like how its the only capital-like map.
stlcard1521 wrote:there will almost always be someone that doesnt know the map though that over extends
further64 wrote:another suggestion that may deter the castle rush would be be to give the ports a +1 on dice when attacking them. this in addition to your suggestion would (i believe) make the game more fun.
castle +5
castle + village +2
castle + resource pair + 5
sanctuary +5
castle +5 (autodeploy)
castle + village +2
castle + resource pair + 4
sanctuary +4
castle +3
castle + village +1
castle + resource pair +3
sanctuary +3
DiM wrote:people aren't going for resources.
rebelman wrote: this map in its CURRENT format has been welcomed with open arms.
DiM wrote:rebelman wrote: this map in its CURRENT format has been welcomed with open arms.
this is what bothers me most. the map is very popular in fact it's much over my expectations. and yet i'm not totally glad with it.
i feel as if somehow if should have been different.
i've tested all the bonus schemes presented above, they all make for some interesting games, with different strategies. and yet i'm not fully convinced by any of them. i guess at least for the moment the best thing is to leave it as it is and perhaps come back at a later stage and do some modifications if problems arise.
wcaclimbing wrote:could you possibly tweak the neutral armies to make it so kills on the first go arent as easy to do?
ive seen many people complain about being killed before even getting a turn...
Herakilla wrote:i agree with pretty much everything that rebelman said and i would like to add, anything you want changed, make it in the sequels
DiM wrote:Herakilla wrote:i agree with pretty much everything that rebelman said and i would like to add, anything you want changed, make it in the sequels
as everybody can see chapter 2 hasn't been announced yet because i want to give chapter 1 more time to settle and to gather more feedback on gameplay. when i have enough data i will make some decisions and possibly change the gameplay.
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