AAFitz wrote:this game is a blast 1 on 1... its not risk, but it is fun
try it in 6p assassin fog. that's much more fun than 1v1.
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AAFitz wrote:this game is a blast 1 on 1... its not risk, but it is fun
DiM wrote:AAFitz wrote:this game is a blast 1 on 1... its not risk, but it is fun
try it in 6p assassin fog. that's much more fun than 1v1.
Coleman wrote:DiM wrote:AAFitz wrote:this game is a blast 1 on 1... its not risk, but it is fun
try it in 6p assassin fog. that's much more fun than 1v1.
This is pretty much made for 6p assassin fog, or fog in general. Those games have been wonderful, even 1v1 fog.
DiM wrote:Chu 5 instead of 3
Nyt 5 instead of 2.
Wun 4 instead of 2
Qy 4 instead of 2.
This will increase the number of neutrals needed to advance to enough to ensure a one turn victory is very unlikely. while at the same time the others keep their value unchanged the castles can expand normally.
So basically i just increased the defense on those 2 border bridges.
here's the new xml:
http://www.sendspace.com/file/s5wlkn
also sent to lack.
cena-rules wrote:WHATS HAPPENED WITH THE XML?
rebelman wrote:PS this community member is looking forward to having this map quenched and being a source of much needed pts
DiM wrote:everybody keeps saying they gained 300 400 or even 600 points from this map. am i the only loser?
i have a gain of ~40 points so far. after 70 games.
it really sucks because the dice are hating me so bad on this map i can't believe it.
on the other hand i played a few turns on madness map and i had perfect dice. and i do mean perfect. haven't lost a single troop)
Gilligan wrote:XML error: Buhy doesn't connect to Inum.
stlcard1521 wrote:knock out someone who over extended....
once people figure out you easily win doing that its going to be a cheap map and no fun to play on.
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