Aerial Attack wrote:The space in his name could be the problem - but it does not affect me. And mine is in fairly close proximity to the same location.
Good point - I was wondering if anyone else with spaces in had it working!!!
C.
Moderator: Tech Team
Aerial Attack wrote:The space in his name could be the problem - but it does not affect me. And mine is in fairly close proximity to the same location.
yeti_c wrote:verdun wrote:I love and appreciate the new script. Thank you.
Is the map suppose to now have double numbers for each territory, if not, how do I get rid of them?
Yes the map is supposed to have double numbers - but they are supposed to be overlaid on top of each other...
Try tweaking the alignment options in the BOB menu on the left to align them properly.
C>
Crimzon wrote:yeti_c wrote:verdun wrote:I love and appreciate the new script. Thank you.
Is the map suppose to now have double numbers for each territory, if not, how do I get rid of them?
Yes the map is supposed to have double numbers - but they are supposed to be overlaid on top of each other...
Try tweaking the alignment options in the BOB menu on the left to align them properly.
C>
Hey, i have the same problem, but even with the map centering it is still 1 pixels to low to overlap correctly... any ideas??
Thanks.
Crimzon
awesome script by the way
yeti_c wrote:Crimzon wrote:yeti_c wrote:verdun wrote:I love and appreciate the new script. Thank you.
Is the map suppose to now have double numbers for each territory, if not, how do I get rid of them?
Yes the map is supposed to have double numbers - but they are supposed to be overlaid on top of each other...
Try tweaking the alignment options in the BOB menu on the left to align them properly.
C>
Hey, i have the same problem, but even with the map centering it is still 1 pixels to low to overlap correctly... any ideas??
Thanks.
Crimzon
awesome script by the way
Hi Crimzon,
Can you explain what you mean a bit more clearly?
Do you mean that if you change the alignments to it's greatest extent then it almost gets to the correct place - but then swaps size on the next click?
If this is the case - I can change the bounds for the changes...
C.
Crimzon wrote:yeti_c wrote:Crimzon wrote:yeti_c wrote:verdun wrote:I love and appreciate the new script. Thank you.
Is the map suppose to now have double numbers for each territory, if not, how do I get rid of them?
Yes the map is supposed to have double numbers - but they are supposed to be overlaid on top of each other...
Try tweaking the alignment options in the BOB menu on the left to align them properly.
C>
Hey, i have the same problem, but even with the map centering it is still 1 pixels to low to overlap correctly... any ideas??
Thanks.
Crimzon
awesome script by the way
Hi Crimzon,
Can you explain what you mean a bit more clearly?
Do you mean that if you change the alignments to it's greatest extent then it almost gets to the correct place - but then swaps size on the next click?
If this is the case - I can change the bounds for the changes...
C.
Hey C.
It almosts matches perfect but then on the next click it drops back down so it's as far away from the other 3 (for example) as it goes.
I can move it across ways so it aligns perfect just the horizontal doesn't match
not sure what you mean by swaps size though, as the number of men on each place stays the same, they just move position.
Hope that makes more sense.
Crimzon
yeti_c wrote:Crimzon wrote:yeti_c wrote:Crimzon wrote:yeti_c wrote:verdun wrote:I love and appreciate the new script. Thank you.
Is the map suppose to now have double numbers for each territory, if not, how do I get rid of them?
Yes the map is supposed to have double numbers - but they are supposed to be overlaid on top of each other...
Try tweaking the alignment options in the BOB menu on the left to align them properly.
C>
Hey, i have the same problem, but even with the map centering it is still 1 pixels to low to overlap correctly... any ideas??
Thanks.
Crimzon
awesome script by the way
Hi Crimzon,
Can you explain what you mean a bit more clearly?
Do you mean that if you change the alignments to it's greatest extent then it almost gets to the correct place - but then swaps size on the next click?
If this is the case - I can change the bounds for the changes...
C.
Hey C.
It almosts matches perfect but then on the next click it drops back down so it's as far away from the other 3 (for example) as it goes.
I can move it across ways so it aligns perfect just the horizontal doesn't match
not sure what you mean by swaps size though, as the number of men on each place stays the same, they just move position.
Hope that makes more sense.
Crimzon
Hi Crimzon - I understand...
I'll upload a version with greater scope for changing the co-ords...
C.
Crimzon wrote:Hey C.
well it works perfect now, i can move the numbers over the top perfectly...
only thing is now you can see the other number under neath if the first one changes, ie, 6 men attack, lose 1 and shoes 5, but you can see 6 under neath, and the color stays the same too, ie attack red 1 man and move 5 green men after attack you can still see the 1 red under 5 green men.
if that makes sense lol.
is that normal??
oh and does the Ajax bob script remove the dice that use to comeupto show the results of an attack?
Crimzon
yeti_c wrote:Crimzon wrote:Hey C.
well it works perfect now, i can move the numbers over the top perfectly...
only thing is now you can see the other number under neath if the first one changes, ie, 6 men attack, lose 1 and shoes 5, but you can see 6 under neath, and the color stays the same too, ie attack red 1 man and move 5 green men after attack you can still see the 1 red under 5 green men.
if that makes sense lol.
is that normal??
oh and does the Ajax bob script remove the dice that use to comeupto show the results of an attack?
Crimzon
Hmmm - there might be an error in the script - I couldn't test it due to lack of available games though!!
Is your game terminator?
Can you check your error log...
Tools -> Error Console
C.
Crimzon wrote:yeti_c wrote:Crimzon wrote:Hey C.
well it works perfect now, i can move the numbers over the top perfectly...
only thing is now you can see the other number under neath if the first one changes, ie, 6 men attack, lose 1 and shoes 5, but you can see 6 under neath, and the color stays the same too, ie attack red 1 man and move 5 green men after attack you can still see the 1 red under 5 green men.
if that makes sense lol.
is that normal??
oh and does the Ajax bob script remove the dice that use to comeupto show the results of an attack?
Crimzon
Hmmm - there might be an error in the script - I couldn't test it due to lack of available games though!!
Is your game terminator?
Can you check your error log...
Tools -> Error Console
C.
Not a terminator, just a normal Standard Sequential game
this is one of the errors that is in the console.
Warning: Error in parsing value for property 'height'. Declaration dropped.
Source File: http://www.conquerclub.com/game.php?game=1222900
Line: 0
plus ones for 'width' as well..
this one is also there a few times i think
Error: gmtop is not defined
Source File: file:///C:/Documents%20and%20Settings/John/Application%20Data/Mozilla/Firefox/Profiles/42vu97h5.default/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 654
Crimzon
it's all greek to me
yeti_c wrote:Aha - gmtop isn't in my script.......
What scripts do you have enabled?
(Right click on monkey -> "manage user scripts")
Do you have one called "Conquer Club"? If so - disable it...
C.
Crimzon wrote:yeti_c wrote:Aha - gmtop isn't in my script.......
What scripts do you have enabled?
(Right click on monkey -> "manage user scripts")
Do you have one called "Conquer Club"? If so - disable it...
C.
i had "Conquer Club" and have disabled it... i don't have any turns up to see if that has fixed it tho... but will let you know asap.
Cheers
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