Moderator: Cartographers
I originally had it that way. But the texture really starts to be lost and people are already saying it is hard to tell the different areas apart.mibi wrote:i dlike to see the lighting effects exaggerated... more dark corners... and such... just how much light does a torch put out anyways...
WidowMakers wrote:I originally had it that way. But the texture really starts to be lost and people are already saying it is hard to tell the different areas apart.mibi wrote:i dlike to see the lighting effects exaggerated... more dark corners... and such... just how much light does a torch put out anyways...
I will increase the darkness and see what everyone thinks.
Plus I could always add colors too. I know you did not want that mibi but that might be a way to have really dark rooms and still tell them apart.
WM
mibi wrote:WidowMakers wrote:I originally had it that way. But the texture really starts to be lost and people are already saying it is hard to tell the different areas apart.mibi wrote:i dlike to see the lighting effects exaggerated... more dark corners... and such... just how much light does a torch put out anyways...
I will increase the darkness and see what everyone thinks.
Plus I could always add colors too. I know you did not want that mibi but that might be a way to have really dark rooms and still tell them apart.
WM
consider the orderlyness of the map, I find it a bit hard to believe that anyone who has taken at least 3 seconds to look at the map is confused about which area is which. And really tho, is confusion part of a dungeons mystique. But I would rather have a well lit dungeon than a one with colors in it.
I originally thought of the lights through doors idea. BUT all of the doors are shut and locked. If they were open then they would not be 1-way doors.yamahafazer wrote:I have to go with mibi here. One thing I did think when looking at it though is if you did take out some of the lights from some small rooms and made it all a bit darker you could have light shining into the darker rooms (cos theres no lights in them) in streeks through the doors. I think it would look cool!!
WidowMakers wrote:I originally thought of the lights through doors idea. BUT all of the doors are shut and locked. If they were open then they would not be 1-way doors.yamahafazer wrote:I have to go with mibi here. One thing I did think when looking at it though is if you did take out some of the lights from some small rooms and made it all a bit darker you could have light shining into the darker rooms (cos theres no lights in them) in streeks through the doors. I think it would look cool!!
Unit_2 wrote:yeah, looks good. nice job
the only thing i can this of is maybe add the numbers to the legand I.E Halls V(5). something like that so it is easyer for us " younins' " know what it means and don't have to ask our parents.
Unit_2 wrote:yeah, looks good. nice job
the only thing i can this of is maybe add the numbers to the legand I.E Halls V(5). something like that so it is easyer for us " younins' " know what it means and don't have to ask our parents.
sparkyball wrote:Unit_2 wrote:yeah, looks good. nice job
the only thing i can this of is maybe add the numbers to the legand I.E Halls V(5). something like that so it is easyer for us " younins' " know what it means and don't have to ask our parents.
If you can't figure out roman numerals I think thats a problem you will have to work out... I think they work better with this map the way they are
militant wrote:mibi wrote:looks great!
I agree but i dont like the skull at the top next to the title, it looks out of place i suggest you replace it with just a skull rather than a skull on a torch.
Well I want a torch to give the lighting effect across the title.yamahafazer wrote:militant wrote:mibi wrote:looks great!
I agree but i dont like the skull at the top next to the title, it looks out of place i suggest you replace it with just a skull rather than a skull on a torch.
Definatly very good work. However I think militant is right. If you want a skull up there I think that you should put it on top of a pike or somthing like that. It just dosn't look right how it is right now.
WidowMakers wrote:Well I want a torch to give the lighting effect across the title.yamahafazer wrote:militant wrote:mibi wrote:looks great!
I agree but i dont like the skull at the top next to the title, it looks out of place i suggest you replace it with just a skull rather than a skull on a torch.
Definatly very good work. However I think militant is right. If you want a skull up there I think that you should put it on top of a pike or somthing like that. It just dosn't look right how it is right now.
So should I remove the skull from the torch and just have a skull on a pike post or pike next to it between the legend and the torch?
WM
EDIT: I am going to remove the skull completely. I will use it for level 2. Crypts and Catacombs. Lots of dead things down there.
WM
Vace Cooper wrote:what if the arrows were spears?
Users browsing this forum: No registered users