Conquer Club

I came up with some fun little thigns for Battle Royale

Comment games, quizzes, trivia, elimination games, etc...

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Postby Iliad on Thu Nov 01, 2007 2:21 am

Dancing Mustard wrote:These BRs look like mad good fun, but at the moment they are seemingly arbitrary affairs where everybody just shambles about randomly twatting each other without much in the way of strategy.

I liked Iliad's idea of using the Siege map, but it made me think:

1. Ought there be some purpose to heading to other areas of the map that isn't simply avoiding other players? Some kind of pickups hidden in various squares etc, that'd add some extra strategy to movement, either go scrap for a pickup, or hide away from the pain and hope it doesn't provide too great an advantage. It'd also be fun to see who could figure out where pickups were likely to be hidden (Siege is a good map for that actually now I think).

Would it even be feasible to give certain squares advantages when attacking to other squares (i.e. on the Omaha Beach map attacking out of a bunker is somehow easier than attacking in) or to grant bonuses to players who take idle turns on them (some kind of healing square that lets you get a life back if you don't move, and/or defend/attack for example)

Perhaps like in the real BR each player should be randomly assigned a weapon, and have the option of switching it for a downed players weapon if they make a kill. Differentiating the weapons a little could make for some fun strategy decisions, i.e. do you try to rush powerful players to nick the weapon, or do you run the hell away from them and hope they get brought down by more intrepid combatants.

What do you reckon?

for imagine I think in the siege map(probably not in this game) you can attack from the wall and if the person defends you don't lose a life.


Anyway about variations
I like the idea of 2 weapon slots.
Bow(long range): attacks during move phase. If the person moves towards you(onto the territory you are on) or if the target stays you hit him. If he moves away you miss.

BUT you can't do anything during attack phase.

Shield(defence)if you defend and someone attacks you that person loses 2 hitpoints instead of one


Armour(defence) if you do nothing and someone attacks you no-one loses a life

Horse(movement): you can move two squares instead of one.


Axe(attack) two slots, does 2 damage(perhaps 3)

Sword(attack) basic weapon, one slot, one damage

And you can loot people and take their weapons. Perhaps you can kill my aforementioned guardians and receive weapons
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Postby Iliad on Thu Nov 01, 2007 2:52 am

Also fog of war will be really interesting in Battle Royale. Not seeing where everyone else is.
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Postby The Weird One on Thu Nov 01, 2007 6:44 pm

well, here's my idea for 2 weapon slots. have original weapon (does one damage and has range of one) and have chance to (somehow) get a second weapon. I think that the player-picked weapons add more to the game.
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Postby Iliad on Fri Nov 02, 2007 12:09 am

2 weapons. Look at my above post
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Postby F1fth on Fri Nov 02, 2007 1:15 am

Iliad wrote:2 weapons. Look at my above post


And you look at mine. :lol: :wink:
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Postby Iliad on Fri Nov 02, 2007 2:10 am

F1fth wrote:
Iliad wrote:2 weapons. Look at my above post


And you look at mine. :lol: :wink:

I have
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