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what bonus scheme do you want?

leave it as it is
32
47%
version A
5
7%
version B
6
9%
version C
25
37%
 
Total votes : 68

Postby gimil on Fri Oct 26, 2007 3:15 pm

DiM wrote:
t.e.c wrote:yo DiM, can you put the page number of the latest map version in the thread title please!

i tried to find it, but gave up after 3 pages cos i'm lazy... :oops:


it was in the title but because the map got final forged the mods changed the title. anyway all the versions of the map are in the first post. look there.


btw does anybody know what i must do to make the xml tester work?


ask it really nicely
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Postby DiM on Fri Oct 26, 2007 3:28 pm

gimil wrote:
DiM wrote:
t.e.c wrote:yo DiM, can you put the page number of the latest map version in the thread title please!

i tried to find it, but gave up after 3 pages cos i'm lazy... :oops:


it was in the title but because the map got final forged the mods changed the title. anyway all the versions of the map are in the first post. look there.


btw does anybody know what i must do to make the xml tester work?


ask it really nicely


pretty please with sugar on top. :lol:
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Postby Telvannia on Fri Oct 26, 2007 3:29 pm

DiM wrote:
gimil wrote:
DiM wrote:
t.e.c wrote:yo DiM, can you put the page number of the latest map version in the thread title please!

i tried to find it, but gave up after 3 pages cos i'm lazy... :oops:


it was in the title but because the map got final forged the mods changed the title. anyway all the versions of the map are in the first post. look there.


btw does anybody know what i must do to make the xml tester work?


ask it really nicely


pretty please with sugar on top. :lol:



You missed the cherry :twisted: :roll: :wink: :lol: :shock:
although it does not really matter cause i have not go a clue how to make it work, try hitting it with a hammer :D
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Postby DiM on Fri Oct 26, 2007 3:45 pm

with cherry and cream

:)
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Postby Goalie on Sat Oct 27, 2007 9:26 am

Dim is dim
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Postby DiM on Sat Oct 27, 2007 9:51 am

Goalie wrote:Dim is dim


yeah and goalie is a stupid ass that's gonna get banned :twisted:
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Postby wicked on Sat Oct 27, 2007 10:18 am

don't feed the troll please.
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Postby DiM on Sat Oct 27, 2007 10:29 am

wicked wrote:don't feed the troll please.


why?:P


btw i think you have 20 posts saying don't feed the troll.

give yourself a ban for spamming :lol: :lol: :lol:
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Postby unriggable on Mon Oct 29, 2007 6:25 pm

DiM wrote:
wicked wrote:don't feed the troll please.


why?:P


btw i think you have 20 posts saying don't feed the troll.

give yourself a ban for spamming :lol: :lol: :lol:


And thread-jacking - I guarantee if it was anybody else they'd instantly be banned.
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Postby DiM on Tue Oct 30, 2007 8:24 am

somehow i forgot posting the tests:

yeah i know they're not centered i hate that part :(


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Postby yeti_c on Tue Oct 30, 2007 8:58 am

DiM wrote:somehow i forgot posting the tests:

yeah i know they're not centered i hate that part :(


Feel free to keep on centering them - we can always replace your part of the code when I've got the bonus' in...

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Postby DiM on Tue Oct 30, 2007 12:40 pm

yeti_c wrote:
DiM wrote:somehow i forgot posting the tests:

yeah i know they're not centered i hate that part :(


Feel free to keep on centering them - we can always replace your part of the code when I've got the bonus' in...

C.



what do you mean replace my part of the code? i thought i did it ok. :shock:


oh and i really don't feel like centering :( i hate it with all my guts.

can i leave them like this? :roll:

if nobody answers within the next second then i'll assume it's an unanimous YES. :lol:
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Postby cairnswk on Tue Oct 30, 2007 3:24 pm

DiM wrote:
yeah i know they're not centered i hate that part :(


Oh no! :shock:

Does this mean DiM has a lazy streak? :lol:
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Postby Coleman on Tue Oct 30, 2007 4:40 pm

Really lazy, the jpg compression on those test images was horrific.
Warning: You may be reading a really old topic.
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Postby DiM on Tue Oct 30, 2007 6:07 pm

cairnswk wrote:
DiM wrote:
yeah i know they're not centered i hate that part :(


Oh no! :shock:

Does this mean DiM has a lazy streak? :lol:


not lazy but i hate centering. it's really really not fun at all. :cry:
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Postby DiM on Tue Oct 30, 2007 6:08 pm

Coleman wrote:Really lazy, the jpg compression on those test images was horrific.


i only have ms paint at work. and i didn't want to download photoshop just for a few tests :lol:
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Postby yeti_c on Wed Oct 31, 2007 4:14 am

DiM wrote:
yeti_c wrote:
DiM wrote:somehow i forgot posting the tests:

yeah i know they're not centered i hate that part :(


Feel free to keep on centering them - we can always replace your part of the code when I've got the bonus' in...

C.



what do you mean replace my part of the code? i thought i did it ok. :shock:


oh and i really don't feel like centering :( i hate it with all my guts.

can i leave them like this? :roll:

if nobody answers within the next second then i'll assume it's an unanimous YES. :lol:


Your code is fine AFAIK -> I've not looked...

What I meant is - if you change stuff for centering - all we need to do is drop either my half or your half into each others file to finish it off!!!

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Postby WidowMakers on Wed Oct 31, 2007 5:15 am

I know this is a late post but.....

1) You were redoing all of your legend and I know mibi suggested toning down the contrast in the texture. Is that still going to happen?
2) When looking at the map and legend I see no way to tell what the castle, village or sanctuary are. I am assuming the round army circles are the sanctuaries. The castles are the big building ans the villages are the little groups of brown dots. It now makes sense but I am sure there will be people who have no idea that any of those are.
3) I know you went through the process of outlining the shields with appropriate colors from the legend. However, they are still hard to see. They blend in to the map too much.

All of these apply mostly to the small map but the large one could use them as well. IMHO

WM
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Postby DiM on Wed Oct 31, 2007 10:37 am

WidowMakers wrote:I know this is a late post but.....

1) You were redoing all of your legend and I know mibi suggested toning down the contrast in the texture. Is that still going to happen?
2) When looking at the map and legend I see no way to tell what the castle, village or sanctuary are. I am assuming the round army circles are the sanctuaries. The castles are the big building ans the villages are the little groups of brown dots. It now makes sense but I am sure there will be people who have no idea that any of those are.
3) I know you went through the process of outlining the shields with appropriate colors from the legend. However, they are still hard to see. They blend in to the map too much.

All of these apply mostly to the small map but the large one could use them as well. IMHO

WM


1. i think i said somewhere no. some people like it like this some don't so i decide to do it my way.
2. the sanctuary can be only one, the terit that has the name sanctuary and a stonehenge like building on it. look on the small island.
how can you say that all the round army circles are sanctuaries and then say the big buildings are castles. the round army circles are only in the terits of the big buildings which are castles. see a castle then it's a castle and you'll now for sure it's a castle because you'll begin with it and everything else is neutral. you see the terit name says sanctuary then it must surely be a sanctuary. it can't be something else. and as for the villages you assumed correctly that they are the little brown houses.
i don't have the space to put all these things in the legend and i don't think it's needed.
if i'm given another 200 px to the size limit then i could put an extended legend with images of every castle (must have all or confusion might happen if i see only one castle in the legend) with all villages with all docks with the sanctuary and then perhaps all the resources. it would be something like 32 extra icons. :roll:
my basic idea is this. if you can't understand that a terit with the name "iron mine" is actually a resource terit and you need further explaining and graphic representation then it's better if you don't play the map cause you surely won't understand the gameplay.
3. don't look at the test images they have horrible compression. look on the first page.
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Postby DiM on Wed Oct 31, 2007 10:37 am

yeti_c wrote:
DiM wrote:
yeti_c wrote:
DiM wrote:somehow i forgot posting the tests:

yeah i know they're not centered i hate that part :(


Feel free to keep on centering them - we can always replace your part of the code when I've got the bonus' in...

C.



what do you mean replace my part of the code? i thought i did it ok. :shock:


oh and i really don't feel like centering :( i hate it with all my guts.

can i leave them like this? :roll:

if nobody answers within the next second then i'll assume it's an unanimous YES. :lol:


Your code is fine AFAIK -> I've not looked...

What I meant is - if you change stuff for centering - all we need to do is drop either my half or your half into each others file to finish it off!!!

C.


ah ok i got it.
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Postby unriggable on Wed Oct 31, 2007 1:55 pm

I do not envy the sucker who does the XML.
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Postby WidowMakers on Wed Oct 31, 2007 7:40 pm

DiM wrote:
WidowMakers wrote:I know this is a late post but.....

1) You were redoing all of your legend and I know mibi suggested toning down the contrast in the texture. Is that still going to happen?
2) When looking at the map and legend I see no way to tell what the castle, village or sanctuary are. I am assuming the round army circles are the sanctuaries. The castles are the big building ans the villages are the little groups of brown dots. It now makes sense but I am sure there will be people who have no idea that any of those are.
3) I know you went through the process of outlining the shields with appropriate colors from the legend. However, they are still hard to see. They blend in to the map too much.

All of these apply mostly to the small map but the large one could use them as well. IMHO

WM


1. i think i said somewhere no. some people like it like this some don't so i decide to do it my way.
2. the sanctuary can be only one, the terit that has the name sanctuary and a stonehenge like building on it. look on the small island.
how can you say that all the round army circles are sanctuaries and then say the big buildings are castles. the round army circles are only in the terits of the big buildings which are castles. see a castle then it's a castle and you'll now for sure it's a castle because you'll begin with it and everything else is neutral. you see the terit name says sanctuary then it must surely be a sanctuary. it can't be something else. and as for the villages you assumed correctly that they are the little brown houses.
i don't have the space to put all these things in the legend and i don't think it's needed.
if i'm given another 200 px to the size limit then i could put an extended legend with images of every castle (must have all or confusion might happen if i see only one castle in the legend) with all villages with all docks with the sanctuary and then perhaps all the resources. it would be something like 32 extra icons. :roll:
my basic idea is this. if you can't understand that a terit with the name "iron mine" is actually a resource terit and you need further explaining and graphic representation then it's better if you don't play the map cause you surely won't understand the gameplay.
3. don't look at the test images they have horrible compression. look on the first page.


1) OK but it is still hard to read.
2) I guess what I should have said was why not color the text in the legend the color of the army circle. That way you know all castles are magenta and all villages are orange. That is what i should have said. Right now you only have colors for the resource es.
3) Much better
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Postby DiM on Wed Oct 31, 2007 8:08 pm

WidowMakers wrote:
DiM wrote:
WidowMakers wrote:I know this is a late post but.....

1) You were redoing all of your legend and I know mibi suggested toning down the contrast in the texture. Is that still going to happen?
2) When looking at the map and legend I see no way to tell what the castle, village or sanctuary are. I am assuming the round army circles are the sanctuaries. The castles are the big building ans the villages are the little groups of brown dots. It now makes sense but I am sure there will be people who have no idea that any of those are.
3) I know you went through the process of outlining the shields with appropriate colors from the legend. However, they are still hard to see. They blend in to the map too much.

All of these apply mostly to the small map but the large one could use them as well. IMHO

WM


1. i think i said somewhere no. some people like it like this some don't so i decide to do it my way.
2. the sanctuary can be only one, the terit that has the name sanctuary and a stonehenge like building on it. look on the small island.
how can you say that all the round army circles are sanctuaries and then say the big buildings are castles. the round army circles are only in the terits of the big buildings which are castles. see a castle then it's a castle and you'll now for sure it's a castle because you'll begin with it and everything else is neutral. you see the terit name says sanctuary then it must surely be a sanctuary. it can't be something else. and as for the villages you assumed correctly that they are the little brown houses.
i don't have the space to put all these things in the legend and i don't think it's needed.
if i'm given another 200 px to the size limit then i could put an extended legend with images of every castle (must have all or confusion might happen if i see only one castle in the legend) with all villages with all docks with the sanctuary and then perhaps all the resources. it would be something like 32 extra icons. :roll:
my basic idea is this. if you can't understand that a terit with the name "iron mine" is actually a resource terit and you need further explaining and graphic representation then it's better if you don't play the map cause you surely won't understand the gameplay.
3. don't look at the test images they have horrible compression. look on the first page.


1) OK but it is still hard to read.
2) I guess what I should have said was why not color the text in the legend the color of the army circle. That way you know all castles are magenta and all villages are orange. That is what i should have said. Right now you only have colors for the resource es.
3) Much better


i could color the castle and sanctuary and stuff like the circles but then i'd have a very colorfull legend and i don't really want that.

i'd like to hear more opinions on this if more people find difficult to understand what's a village castle or sanctuary then i ill add color on the legend.
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Postby WidowMakers on Wed Oct 31, 2007 8:21 pm

DiM wrote:i could color the castle and sanctuary and stuff like the circles but then i'd have a very colorfull legend and i don't really want that.

i'd like to hear more opinions on this if more people find difficult to understand what's a village castle or sanctuary then i ill add color on the legend.
I guess I just don't understand why you have some color in the legend for the army shields and some army shield that have color but not in the legend. If the color is not in the legend I would get rid of it around the shields and circles.

But I would prefer the color to stay on the shields and be added to the legend.

Just my suggestion.
Thanks
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Postby DiM on Wed Oct 31, 2007 9:04 pm

WidowMakers wrote:
DiM wrote:i could color the castle and sanctuary and stuff like the circles but then i'd have a very colorfull legend and i don't really want that.

i'd like to hear more opinions on this if more people find difficult to understand what's a village castle or sanctuary then i ill add color on the legend.
I guess I just don't understand why you have some color in the legend for the army shields and some army shield that have color but not in the legend. If the color is not in the legend I would get rid of it around the shields and circles.

But I would prefer the color to stay on the shields and be added to the legend.

Just my suggestion.
Thanks
WM


it's like this.
terit recognition elements.

1. each important terit has a full opacity shield and an outglow on the shield. all others have transparency.
2. the resource terits have matching outglows for each resource pair and they have clear names (ie iron mine, log camp, etc), plus various resource buildings.
3. the castles have round shields with matching color plus the image of a castle in that terit.
4. the villages have shields with matching color plus the image of some houses.
5. the sanctuary has a unique shield plus a clear name.

since villages sanctuary and castles are really easy to recognize i didn't consider adding further explanation in the legend is required.

the resources are somewhat harder especially because they have to be paired and so they've received their shields on the legend. i don't think those shields are needed in the legend but people requested them so i added.

again, if anybody else feels like there should be a color outglow in the legend for the village sanctuary and castles please say so and i will add it.
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