Moderator: Cartographers
Coleman wrote:The xml to do this wouldn't be hard. I would just use a series of collections containing all the pellets with overrides myself.
I understand what you are saying but:I GOT SERVED wrote:So far, this map is really coming along, and I love it. Keep up the excellent work!
That being said, I'm not a big fan of the grid, namely because for me personally, this would make mis-deploying sooooo much easier to do. This is why I favor the color/pellet combo (Red A, etc.) You don't have to have continent bonuses per say, but just some differentiation would be great.
I agree. It only makes the map wider and seems to confuse me.unriggable wrote:What's the point of the grid if there are already pellets?
I will quote myself here. No one will start with any of the special spotsWidowMakers wrote:Conquer-Man, The cupcake, the Diamonds and Aliens will all start out with neutral territories on them.yamahafazer wrote:If people are set on only having one cake don't you think that it's a bit too cloce to the "conquer man"? If their so close one person might easaly be able to get them both and hold them.
Incandenza wrote:After seeing the options, I think the pellet-only one is clear enough that you should be okay.
Do you want to code the map. I think I can find room for an 8-bit graphic version of COLEMANColeman wrote:Those drops are bad, and not necessary. You can code around it.
I'll code it if you find a good way to explain the reduced territory bonus without drops. I'm not going to code in bonus drops for getting more territories the way they are now.WidowMakers wrote:Do you want to code the map. I think I can find room for an 8-bit graphic version of COLEMANColeman wrote:Those drops are bad, and not necessary. You can code around it.
Your the code guy. That is why I asked you. You figure it out.Coleman wrote:I'll code it if you find a good way to explain the reduced territory bonus without drops. I'm not going to code in bonus drops for getting more territories the way they are now.WidowMakers wrote:Do you want to code the map. I think I can find room for an 8-bit graphic version of COLEMANColeman wrote:Those drops are bad, and not necessary. You can code around it.
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