Conquer Club

WWII: Battle of Gazala [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

WWII: Battle of Gazala [Quenched]

Postby cairnswk on Fri Oct 19, 2007 7:57 pm

Tobruk Trilogy
Chapter 2.

WWII: Battle of Gazala
ImageImageImageImageImage

Ref: http://en.wikipedia.org/wiki/Battle_of_Gazala

Current Version - 27

Image


Original Map

Image

Why?

This battle introduces the Trobruk Trilogy to CC. The Battle of Gazala marked a turning point for the British and Allies, who had up until 26 May 1942, enjoyed the liberties of the North African Desert.

Rommel broke this hold, and after successfully taking Tobruk, went onto battle for El Elamain and finally he was forced defeated by the Desert Rats (Australia and other small Allied Forces) and the British under Montgomery.

I beleive it is an integral part of the WWII war history.

Concept

This map provides plenty of features and variant sized regions to battle for.

Features include:
* Rommels tanks (who can only advance on the taking of 1 neutral territory) advancing forward on their attack line, until they reach their destination.
* Airfields where Stukas and Allied aircraft can attack each other.
* Mortar bombardments to neutralise the tanks.
* A blockade of tobruk Harbor
* the breaking through of the Gazala Minefield line, and the The Cauldron.

Territories - around 66

Bonuses are not yet worked as these are only very lose drafts at present and will undoubtedly change.

* The Gazala Line - 7 terts
* The Cauldroin - 4 terts
* Tobruk - 4 terts
* Toruk Harbor Blockade - 4 terts
* The Germans - start with 5 terts ( potentially holding more than 21)
* The Italians - 7 Terts
* The English - 8 Terts
* The South Africans - 7 terts
* The Indians - 4 Terts
* The Free French - 1 Tert
* Airfields - 4 Terts
* Towns - 6 Terts

I hope everyone enjoys....The Battle of Gazala! :)
Last edited by cairnswk on Tue Mar 25, 2008 2:12 pm, edited 44 times in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby DiM on Fri Oct 19, 2007 8:11 pm

first impression: WTF? where are the terits? where are the continents? how do you attack?

second impression. OMG pearl harbor is easy compared to this.

the map is so busy and everything seems so hard to understand.

perhaps it's because his is the small map. perhaps not.

i find the continents rather hard to spot.
plus there's a lot of confusion going on.
is tobruk continent formed of the 12 little square thingies? where will you put the names and armies for them?

where are the south africans? i can't seem to find their flag on the map.

do the germans really have 18 terits? why doesn't rommel have a flag?

what are the yellow terits?

who's going to hold the indians? they have 11 terits but they're scattered all over the map.

all the attack routes going back and forth re really really hard to follow.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby cairnswk on Fri Oct 19, 2007 8:18 pm

DiM wrote:first impression: WTF?


Oh DiM...you do rush in don't you? :) :?

Please go back and study the map for a little bit, and in the next updates things will become much clearer...I hope! I'm sure it will.

Yes, this one is difficult, but I think after you get used to all the lines etc...i.e. attack routes....strategies will be very much in play. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby mibi on Fri Oct 19, 2007 8:18 pm

needs a spermdonationroom.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby cairnswk on Fri Oct 19, 2007 8:24 pm

mibi wrote:needs a spermdonationroom.


On steroids LOL...nice one Mibi! :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby DiM on Fri Oct 19, 2007 8:46 pm

cairnswk wrote:
DiM wrote:first impression: WTF?


Oh DiM...you do rush in don't you? :) :?

Please go back and study the map for a little bit, and in the next updates things will become much clearer...I hope! I'm sure it will.

Yes, this one is difficult, but I think after you get used to all the lines etc...i.e. attack routes....strategies will be very much in play. :)


in the meantime you edited and added some explanations.

anyway that was the first impression. i've analyzed the map and to be honest i still don't find it very user friendly.

for example i can't find the south africans. i'll be damn but i can't find the 7 terits you mention.

also where are the 4 terits of tobruk? i see in that area 12 square little things. a yellow circle and airfield and 2 indian terits.

i still don't know what are the yellow circles.

the terits without flags begin neutral?

also the bombarding closest tank is kinda confusing. how do i know what tank is closest? for example the mortar in indian 3rd bridge can bombard the tank on the left or the one on the right? the one on the left seems closer but i can only be sure if i put a ruler on the screen.

also the french flag is wrong they have vertical stripes.

the germans have 20 terits not 21. is rommel the 21st?

some attack routes are doubled. for example ritchie's 8th is connected to 22nd art brigade by an allied attack line and by an axis attack line.

many areas don't have names.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby unriggable on Fri Oct 19, 2007 9:28 pm

Very confusing ATM. Simplify.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Gazala - Version 2 Update

Postby cairnswk on Sat Oct 20, 2007 3:34 am

V2 Updates

1. Legend updated to include all bonuses, bonuses calculated but input welcome
2. Attack lines have been modified and reduced, naturally there is going to be confusion but this should be better with the change of colours
3. Tobruk better defined and original licorice walls deleted
4. Flags chaged from transparency to full colour.
5. Change to tank icons
6. Tank movement terts named
7. Tert position changes to give map space

Dim, thanks for input and impetous to change/clarify things. :)

Small

Image

Large

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby cairnswk on Sat Oct 20, 2007 3:06 pm

Next update, i'll work on the paths more to clarify and reduce again where i can.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Version 3 Update

Postby cairnswk on Sun Oct 21, 2007 5:52 am

Version 3 Update

Changes:

1. All terts now named -
a. Gazala Line are named GL1-7
b. The Cauldron terts are named CA. CB, CC.
2. Attack lines are cleaned up and some terts moved to make some more space.
3. Small map size down to 600xp wide.

Small

Image

Large

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Aerial Attack on Sun Oct 21, 2007 11:11 am

Looks good so far - definitely a lot going on.

1) Legend - should be to "convey" forward movement [not covey]

2) Legend - the left edges of each bonus group have too much glow. This obfuscates the white lettering or flag

3) Mortars - might be best if you drew a line or some sort of shading to indicate their range. Also, whilst I realize people SHOULD know which groups were working together - you might want to indicate Axis groups and Allies groups. Or are we to assume Axis = German Flags + Italian Flags and Allies = everything else? Make sure to include German Flags by the boats (with German names). Taking care of this would alleviate many of my following mortar questions.

3a) Indian 7/7th Mortar - supposed to be 77th Mortar? It's Bombardment location could be confusing. Seeing as how it has a direct attack line on German 90th Panzers C, how would one choose to Bombard instead- or vice versa? Or is it's nearest non-attackable position? Probably best by moving 90th Panzers C much closer to 90th Panzers B. Maybe move 15th Panzers C down a little.

3b) Indian 3rd Brigade - ANY nearest enemy position? Will it be Italian Mot Div B [And/Or] German 21st Panzers C? They wouldn't bombard the Free French?

3c) British 7th Mortar Brigade. Can it reach all 3 of it's opponent's bases [German 21st Panzers C, German 15th Panzers D, and Italian Mot Div C]?

4) Color for Gaza Line no longer matches legend.

5) Gaza Line has a huge bonus for only 4 terrs [Gazala, Acrama, Ed Adem, and Tobruk]. Add in 3 more terrs [Indians 9th, Tobruk Airfield, and SA 2nd Klopper] and the bonus is now 12 for 7 terrs.

EDIT: Ignore the Gazala line stuff - I see it now. I assume the Brown line from Gazala to and around Tobruk cities is actually Tobruk (not just the 4 terrs inside the brown shading)?
Last edited by Aerial Attack on Sun Oct 21, 2007 11:59 am, edited 1 time in total.
User avatar
Sergeant Aerial Attack
 
Posts: 1132
Joined: Mon Jun 04, 2007 7:59 pm
Location: Generation One: The Clan

Postby onbekende on Sun Oct 21, 2007 11:51 am

When can I let my bonus skills lose on this bad boy??
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
User avatar
Captain onbekende
 
Posts: 1530
Joined: Fri Apr 14, 2006 10:19 am
Location: Belgium

Postby cairnswk on Mon Oct 22, 2007 4:08 am

only 8 votes....is there not more interest than this in Rommel and Tobruk?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby DiM on Mon Oct 22, 2007 9:22 am

cairnswk wrote:only 8 votes....is there not more interest than this in Rommel and Tobruk?


i haven't voted yet.
i'm still trying to get a grasp on things and understand the map fully until i vote.

i'm curious how will the german advancement happen?

the b c d positions will be neutral from the start. what value will they have? because i don't think anybody is willing to fight through a lot of neutrals to get a huge continent that will probably fail to hold because of it's vastity.

i'm somehow afraid that those terits will remain neutral for the whole game as nobody would bother killing all.

if for example i'd start with all the playable german terits i'd still not go for the neutrals i'd simply gather everything on panzerarmee afrika and from there go for something else.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby cairnswk on Mon Oct 22, 2007 11:18 am

DiM wrote:
cairnswk wrote:only 8 votes....is there not more interest than this in Rommel and Tobruk?


i haven't voted yet.
i'm still trying to get a grasp on things and understand the map fully until i vote.

i'm curious how will the german advancement happen?

the b c d positions will be neutral from the start. what value will they have? because i don't think anybody is willing to fight through a lot of neutrals to get a huge continent that will probably fail to hold because of it's vastity.


1 only each


i'm somehow afraid that those terits will remain neutral for the whole game as nobody would bother killing all.

if for example i'd start with all the playable german terits i'd still not go for the neutrals i'd simply gather everything on panzerarmee afrika and from there go for something else.


:cry:
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby DiM on Mon Oct 22, 2007 1:39 pm

cairnswk wrote:
DiM wrote:
cairnswk wrote:only 8 votes....is there not more interest than this in Rommel and Tobruk?


i haven't voted yet.
i'm still trying to get a grasp on things and understand the map fully until i vote.

i'm curious how will the german advancement happen?

the b c d positions will be neutral from the start. what value will they have? because i don't think anybody is willing to fight through a lot of neutrals to get a huge continent that will probably fail to hold because of it's vastity.


1 only each


i'm somehow afraid that those terits will remain neutral for the whole game as nobody would bother killing all.

if for example i'd start with all the playable german terits i'd still not go for the neutrals i'd simply gather everything on panzerarmee afrika and from there go for something else.


:cry:


don't cry. here is my logic.

i start with panzerarmee afrika, rommel, the airfield and 2 of the panzers in A position. that's 5 german terits from 9 available from the start. so i'd say a pretty good position to take the german continent.

i still have to kill 12 troops in 4 terits from the other players before i can focus on the neutrals. let's say i do that. at this point i have all the german terits available from the start. and i still need to kill 7 neutral terits.
by the time i manage to do this other players will have the smaller continents and more troops than me. i'll have 5 borders to defend and i'll be in a really delicate position.

because i hate putting myself in delicate positions i would never go for the german continent.

hard to get hard to hold and not such a big reward.

i have another idea. why not make the 3 german attack lines as separate continents?

let's say holding the german initial outpost post gives a +1 (airfield panzer afrika and rommel)

then each attack line gives +2 if held with the initial outpost.

the total would be 7. not much bigger than what you have but the fact that it can be held on parts (similar to the planes in pearl harbor) makes it a much more attractive continent.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby cairnswk on Mon Oct 22, 2007 3:00 pm

You know DiM....not crying, just down coz i think this could be areally good map.

Anyway....with solutions like the one above...it's nice to have the positive DiM back. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Qwert on Mon Oct 22, 2007 4:33 pm

I must say that when i create mine first map WWII EASTERN FRONT,people have negative feedback with german flag and i must remove from map,because these present Nazi Flag.
Mine sugestion is that you insted These Flag put Symbol of German Army-Wermaht.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Postby cairnswk on Mon Oct 22, 2007 4:39 pm

qwert wrote:I must say that when i create mine first map WWII EASTERN FRONT,people have negative feedback with german flag and i must remove from map,because these present Nazi Flag.
Mine sugestion is that you insted These Flag put Symbol of German Army-Wermaht.


Thanks Qwert...I'll try that...experience is a good teacher. :)
Below is still current v3.

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Version 4 Update.

Postby cairnswk on Tue Oct 23, 2007 6:15 am

Version 4 Update.

I tried to do as Dim suggested and work into the panzers two continents.

Changes:
1. Two separate armies for Rommel and Pazerarmee - i haven't worked the bonuses yet, as i am sure some will have their say on that.

2. Change of flags
I found Rommels Afrika Corp flag (black and white check with palm tree and unit number) but only the blakc and white check comes out in such a small version.
Subsequent to that, I had to colour one of the flag green to differentiate between the two continents.

3. Flags on Sea Blockade

Qwert, I did find the Wehrmacht flag from 1939, but that was abondoned during the Nazi era and so i have used to official Nazi war flag (very small version) for the Sea Blockade; again for differentiation.

4. Some of the legend resized - this will continue to change up or down as required by space demands.

Small

Image

Large

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Gnome on Tue Oct 23, 2007 6:55 am

this map is still difficult for me so I'll stick to graphics...quick view over your map:

-at Italian Mot.Div. your square isn't in front of the lines...same goes for ElAdem
-the text on the boats...tobruk disappears in the land shadow...
-'Gazala' name also disappears in the land texture
-is it on purpose that you made the square having a pixely look?
-I don't know but personally this map still looks like a first draft :?
I don't want to hurt you...don't be mad at me :oops:
User avatar
Sergeant 1st Class Gnome
 
Posts: 388
Joined: Wed Jul 18, 2007 4:15 am
Location: Belgium

Postby unriggable on Tue Oct 23, 2007 10:00 am

We don't know what can attack what, specifically towns. also, bonuses are still incredibly unclear.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby cairnswk on Tue Oct 23, 2007 11:44 am

Gnome wrote:-I don't know but personally this map still looks like a first draft :?
I don't want to hurt you...don't be mad at me :oops:


I don't know about this this one Gnome. :?:
If you don't want to hurt someone feelings then why do say somthing like this at all. Why don't you wait until you see what is developed down the track. If after v20 or so which some poeple's maps get to, the graphics haven't move on, then you ask this question. But to ask it after v4 and still in New ideas.....! Not everyone Gnome has your drawing skills also and i am not one of those people.
Further what i don't understand is why use this tiny text in size 7 to say to the mapmaker don't be mad at me. Why hide behind this. Can't you be open about what you have to say?

As to the remainder of you items in that, i'll answer them later.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby cairnswk on Tue Oct 23, 2007 11:49 am

unriggable wrote:We don't know what can attack what, specifically towns. also, bonuses are still incredibly unclear.


unriggable...there is substance to your first point, but my GAWD!

What is it that you don't understand about a 6, a 7, a 1, a 4, etc etc. and icons marked with a flag? Sometimes I think some people play stupid and dumb on this site just so they can make a comment.
Can't you read and pull information on a map together to make something of it.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Version 5 Update

Postby cairnswk on Wed Oct 24, 2007 2:36 am

Gnome wrote:this map is still difficult for me so I'll stick to graphics...quick view over your map:

-at Italian Mot.Div. your square isn't in front of the lines...same goes for ElAdem
-the text on the boats...tobruk disappears in the land shadow...
-'Gazala' name also disappears in the land texture
-is it on purpose that you made the square having a pixely look?


Gnome...below is some corrections to your query above.
1. Fixed.
2. Fixeda and names moved.
3. Gazala name moved
4. yes it is on purpose at this point in time because i haven't yet decided how i want to show these on the sand in these first few draft versions, buit it does show roughly where they will be. :)

Version 5 Update

Small

Image

Large

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Next

Return to The Atlas

Who is online

Users browsing this forum: No registered users