mibi wrote:DiM wrote:V25
DONE:
* moved army shields and names for: Eit, Ayr, Lof, Lo'ln, Aelmo, Chelt and a few others to fit 3 digit armies without overlapping
TO-DO:
* finish xml
NOTES:
I think the green color is too light. the whole map gives me this kind of cabbage-stew feel to it. I'd like to see more deeper and saturated greens in there, but I don't think you make that change at this point. Also the legend still suffers from some basic design flaws. the background marble texture has too much contrast and the words don't stand out as they should. I would tone it down and darken it. The corners also bug me. Overall this map has a general sense of incongruity to it from the texture to the colors. Sorry to be so late in the game with this, but it really just looked different to me this morning.
the green of the land used to be darker then people said it's too dark so i lightened it.
i had the same problem with the sea. people said it's not dark enough so i made it darker.
and now with the legend some said the darker version is better some preferred the lighter one.
when it comes to things like this i either go with the majority or go my way since it's impossible to please everybody.
as for the legend corners same issue as with the darkness some like it like this some want it different. since the majority wanted it simple i stuck with it.
the legibility of the legend seems ok to me even in the small map. i specifically asked for feedback on this when i presented the small and nobody complained. you mean you can't read it? and yet you tell me to tone it down and darken it? but wouldn't that make it even less readable?
what do you mean it looked different this morning? i haven't changed anything major in quite some time. it has kept it's general aspect for the last few updates. maybe you're having one of those days where everything goes wrong.
go with the friends for a beer, then take the lady for dinner, get jiggy when you get home and then get a good sleep. tomorrow you'll see things differently.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku