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KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
Skittles! wrote:Cairns.. I love the bonuses.. Please don't change them. They're great. Getting heaps of armies is the best..
As for the bombardment.. How dense do you have to be to not understand that if it turns neutral after taking out the armies, you can't take it? It took me once.. Maybe it's just the Aussie in me
rebelman wrote:Cairns the bonuses and bombardments on this map are spot on please do not change, it makes sense the planes are so strong as they were the real winners in the original battle.
This map is helping me climb the ranks slowly but surely so the more players (in my games) underestimate the importance of the planes the happier I am.
yeti_c wrote:Just thought I'd drop in to show my appreciation for this map...
However - Speed games on here are proper brutal!!!!
C>
Aerial Attack wrote:Quick Question:
Seeing as how you are the map maker - did you intend for people to receive a card when bombarding a territory (as opposed to actually occupying it)?
This was brought up by me about a month and a half ago (Suggestions/Bug Reports). Now Forza AZ has raised the same issue (General Discussion or Q & A).
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
RobinJ wrote:Just want to bring up a problem I've found with this map. Firstly, I'll not lie - this is not my favourite map that you've made (I really love some of the others), even though it does look fantastic.
My problem are the bonuses within bonuses for the aircraft. +3 and +4 are simply too much. In a current 6-player game, one of my opponents started with a deployment of 111 and another with 10. They are already on 16 and 13 respectively with round 1 not even over. So, if it can be done, can you rework these bonuses to much smaller values, or remove them altogether, and ask lack to implement the change?
I know you've already had several players suggest this but I thought I might lend my weight to the argument.
But keep up the good work elsewhere - I look forward to future maps!
cairnswk wrote:RobinJ wrote:Just want to bring up a problem I've found with this map. Firstly, I'll not lie - this is not my favourite map that you've made (I really love some of the others), even though it does look fantastic.
My problem are the bonuses within bonuses for the aircraft. +3 and +4 are simply too much. In a current 6-player game, one of my opponents started with a deployment of 111 and another with 10. They are already on 16 and 13 respectively with round 1 not even over. So, if it can be done, can you rework these bonuses to much smaller values, or remove them altogether, and ask lack to implement the change?
I know you've already had several players suggest this but I thought I might lend my weight to the argument.
But keep up the good work elsewhere - I look forward to future maps!
RobinJ....thanks for your comments....appreciate your input.
I would have to say to you, that not every game is going to be as bad as the one you obviously experienced in regard to those bonuses.
There is deliberate intention in this regard to those high bonuses.
1. without them, this would be a very difficult map and very slow to play.
Given that everyone seems to appreciate a faster game these days, then these bonuses do help this situation.
2. It is also meant to be close to reality. By this is mean that if one play get good bonuses on the drop, then that mimics very well what happened on the day in question....the Japanese had the superior hand and the USA got it's butt kicked.
3. the challenge for everyone and this is where the level playing field comes into operation more, is that not evenyone is going to get good die all the time in order to use those extra bonuses effectively. I've had a good start with the aircraft bonuses myself, but it still depends on where you place those armies and how your die roll.
I am still reluctant to change these bonuses, given that people are now starting to "learn" and play the game quite strategically as it should be played rather than just get in there and go wham bam boom boom boom. game won!
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
LSU Tiger Josh wrote:I personally hate the map as I was in a 1v1 sequential game and got the 2nd turn. By the time, I got turn I started with HALF of what my opponent got and had no shot what so ever to win the game.
cairnswk wrote:I am hearing what is being said about the aircraft bonuses.
I will go in and have a two player game myself, now and see what happens.
Forza AZ wrote:LSU Tiger Josh wrote:I personally hate the map as I was in a 1v1 sequential game and got the 2nd turn. By the time, I got turn I started with HALF of what my opponent got and had no shot what so ever to win the game.
Yes, for 1 vs 1 games this map is not good. It favours the starting player much more then in other maps.
rebelman wrote:cairnswk wrote:I am hearing what is being said about the aircraft bonuses.
I will go in and have a two player game myself, now and see what happens.
cairns please don't change it - this is one of cc's finest maps and the aircraft bonus makes it historically far more accurate - it makes total sense for these bonuses to be so strong
i play a lot of 1 v 1 games and the same is true of many maps - age of merchants, valley of the kings etc. its purely down to luck of the drop although a good experienced 1 v 1 player can sometimes win with a weaker drop when you play 1 v 1 you know you are taking a certain gamble regarding bonuses
ParadiceCity9 wrote:Something that doesn't really make sense...FIS AA is pointing more towards V6 than V5 and it can only attack V5 out of the two.
cairnswk wrote:ParadiceCity9 wrote:Something that doesn't really make sense...FIS AA is pointing more towards V6 than V5 and it can only attack V5 out of the two.
Fair call PC9...if others think this is a real bother it can be changed, but so far you are the onyl one who has mentioned this.
rebelman wrote:cairnswk wrote:ParadiceCity9 wrote:Something that doesn't really make sense...FIS AA is pointing more towards V6 than V5 and it can only attack V5 out of the two.
Fair call PC9...if others think this is a real bother it can be changed, but so far you are the onyl one who has mentioned this.
i noticed this before but it didn't bother me enough to post it here s all those guns woiuld be on turrets anyway and could move and not be in one fixed position.
cairnswk wrote:rebelman wrote:cairnswk wrote:ParadiceCity9 wrote:Something that doesn't really make sense...FIS AA is pointing more towards V6 than V5 and it can only attack V5 out of the two.
Fair call PC9...if others think this is a real bother it can be changed, but so far you are the onyl one who has mentioned this.
i noticed this before but it didn't bother me enough to post it here s all those guns woiuld be on turrets anyway and could move and not be in one fixed position.
So what are you saying, rebelman. that you want it changed also?
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