crzyblue wrote:Syzygy wrote:Everything works with the new script, except for one weird problem - the map sometimes doesn't appear at all.
i posted the fix to that a page back
look for fademap=1 and change it to 0
Ah! Fixed up. Thanks.
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crzyblue wrote:Syzygy wrote:Everything works with the new script, except for one weird problem - the map sometimes doesn't appear at all.
i posted the fix to that a page back
look for fademap=1 and change it to 0
sully800 wrote:Why don't people read the last few pages in this thread before responding? Most people are just reporting problems that yeti already knows about. And many are reporting problems that can be answered by reading the thread.
benjikat wrote:crzyblue wrote:the redemption value keeps going up turn after turn... game is only in round 4 and says value is 25
It is currently triggering every time you attack on your turn. - I just had it jump up to 380 on a long attack run!
CrabNebula wrote:Great job yeti_c!
Also can you rename the script file to anything other than "Conquer Club - Bob"? Because when I install it, it replaces the BOb script that I already have and I don't know where I got the current one, so its difficult to get it back.
Thanks!
hecter wrote:It kept saying "Terminator Points Summary" in the game log... Sometimes three times before I made a move...
Another problem...
Whenever I refresh, the person who's missed a turn adds one to his missed turns... So it can only be round two, the person has missed 1 turn, but it says he's missed 7.
Loop through continents one by one and determine ownership (note if <required> continent may have multiple owners)
Loop through continents one by one
{
loop through all other continents to see if this continent can be overriden.
{
if it can - is it owned by the same owner remove bonus
}
}
<Continent A>
<overrides>
Continent B
Continent C
<Continent B>
<overrides>
Continent C
<Continent C>
crzyblue wrote:Syzygy wrote:Everything works with the new script, except for one weird problem - the map sometimes doesn't appear at all.
i posted the fix to that a page back
look for fademap=1 and change it to 0
rebelman wrote:i downloaded it from the thread you started below in general discussion and even though here you state the map fade thing is resolved i still have to adjust it manually. Maybe what you posted below is an earlier version.
yeti_c wrote:jiminski wrote:Hello mate..
i am just flicking through various maps and so on.. the map opacity seems to be set to 0% on initiation. You can of course reset this to 100% manually.
The newer version defaults it to 100% -> however it inherits the previous setting of Map Fade from old BOB!!
C.
stringybeany wrote:It's not counting pearl harbor aircraft bonus' properly, but neither did the old BOB.
If you have the whole squadron it's adding the bonus for two, plus the bonus for four, plus the bonus for all. When all you will actually receive is the bonus for all.
Still better than the old BOB which didn't count them at all.
FIXED :
c) <required> continents now calculated correctly.
TODO :
Overrides.
rebelman wrote:Help !!!!
I missed my map inspection option so I reloaded the old Bob and turned off ajax again. But now all my maps have dissappeared, I only have numbers appearing. I deleted and reloaded firefox and reloaded BOB, but the problem remains - I currently have 29 games in which I am due to move so I need to sort this urgently, is it a case of once you go Yeti-BOB you can't go back if so fair enough. But no maps is alot worse than no map inspect
Edit: i have gone back to yeti-BOB and i have my maps back but can someone advise if I can revert to old BOB without this problem happening.
yeti_c wrote:OK - my next quandary is how to work out whether or not a continent is overriden...
I think the following pseudocode works...
- Code: Select all
Loop through continents one by one and determine ownership (note if <required> continent may have multiple owners)
Once ownership has been determined...
- Code: Select all
Loop through continents one by one
{
loop through all other continents to see if this continent can be overriden.
{
if it can - is it owned by the same owner remove bonus
}
}
Now the problem with this is that I have to loop through the continents array N of M times... this is a slow algorithm...
I can optimise this... IF all continents that override each other are written in correct order...
i.e.
- Code: Select all
<Continent A>
<overrides>
Continent B
Continent C
<Continent B>
<overrides>
Continent C
<Continent C>
If this is enforced - but I don't see how it could be - then I could run just one loop and the overrides will flow downwards...
C.
yeti_c wrote:rebelman wrote:Help !!!!
I missed my map inspection option so I reloaded the old Bob and turned off ajax again. But now all my maps have dissappeared, I only have numbers appearing. I deleted and reloaded firefox and reloaded BOB, but the problem remains - I currently have 29 games in which I am due to move so I need to sort this urgently, is it a case of once you go Yeti-BOB you can't go back if so fair enough. But no maps is alot worse than no map inspect
Edit: i have gone back to yeti-BOB and i have my maps back but can someone advise if I can revert to old BOB without this problem happening.
The problem - again - is the map fade -> map opacity change...
Old BOB defaults map ON -> which equals MAP OFF in new BOB... so once you've gone to MAP ON in new BOB -> this changes the settings to MAP OFF in old BOB...
Simply change the fade level on the left hand menu for each map and your map will reappear.
C.
DiM wrote:
actually that doesn't work. somehow switching back to the original BOB makes the maps faded at 100%. i tried puting them to 0% but when i click the map fade button it simply goes up. i'm now at 1180% fade and it keeps going.
so once you install yetiBOB you can't go back to simple BOB.
rebelman wrote:DiM wrote:
actually that doesn't work. somehow switching back to the original BOB makes the maps faded at 100%. i tried puting them to 0% but when i click the map fade button it simply goes up. i'm now at 1180% fade and it keeps going.
so once you install yetiBOB you can't go back to simple BOB.
Myself and DiM are in agreement on this one (for a change) my fade also keeps going up every time I press it anyway, i now have yetibob up and running and its looking like i have to wave wave bye bye to old bob.
despite the great work Yeti has done, the one feature on BOB that I actually used was map inspect, can you please prioritise the fix for this as I really, really, really miss it. especially in maps I don't play regularly.
DiM wrote:rebelman wrote:DiM wrote:
actually that doesn't work. somehow switching back to the original BOB makes the maps faded at 100%. i tried puting them to 0% but when i click the map fade button it simply goes up. i'm now at 1180% fade and it keeps going.
so once you install yetiBOB you can't go back to simple BOB.
Myself and DiM are in agreement on this one (for a change) my fade also keeps going up every time I press it anyway, i now have yetibob up and running and its looking like i have to wave wave bye bye to old bob.
despite the great work Yeti has done, the one feature on BOB that I actually used was map inspect, can you please prioritise the fix for this as I really, really, really miss it. especially in maps I don't play regularly.
found a solution to this matter.
get yetiBOB and go to all the maps and switch to 10% fade.
then get old BOB and turn off ajax. everything will be fine. don't press the fade button or it will go up again. just leave it at 10% it will be a bit faded but you'll have map inspect.
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