Moderator: Tech Team
yeti_c wrote:OK new bit of work...
Textmap now works...
TODO:
(Actually host the file somewhere - expect that later this arvo)
Map Inspect. <- thinking about how to do this easily!!
Log tweaking. <- thinking about how to do this easily.
New XML features aren't calculated yet. <- I've worked out my logic for this - just need to code.
Confirm Buttons are a bit screwy!! <- I know why now too!!
Right hand side doesn't update properly...
C.
yeti_c wrote:TODO:
(Actually host the file somewhere - expect that later this arvo)
Aerial Attack wrote:yeti_c wrote:OK new bit of work...
Textmap now works...
TODO:
(Actually host the file somewhere - expect that later this arvo)
Map Inspect. <- thinking about how to do this easily!!
Log tweaking. <- thinking about how to do this easily.
New XML features aren't calculated yet. <- I've worked out my logic for this - just need to code.
Confirm Buttons are a bit screwy!! <- I know why now too!!
Right hand side doesn't update properly...
C.
What does arvo stand for?
Log tweaking? What does BOB currently do the Log? Or are you going to add in features for us?
Right hand side doesn't update properly? I assume you mean the turn count-down timer (clock)?
As for places to host the code - you could try File Den or Send Space
Tyrion81 wrote:yeti_c wrote:TODO:
(Actually host the file somewhere - expect that later this arvo)
How about http://userscripts.org/ seeing as its a GreaseMonkey script?
Elwar wrote:Neither the graphic map nor the army map (?) will appear when this is installed. Well, they appear for half a second (upon refresh), along with the BOB army count info, then it disappears.
yeti_c wrote:You may need to turn your "Map Opacity" up...
I believe the default is 30% (inherited from previous script)
Now it works the opposite way round to Map Fade... so the bigger the number the easeir the map will be to see...
When the Map Inspect code is back -> the numbers should not be faded.
C.
Elwar wrote:That was the problem. You had it set at 0% default. (which isn't even an option once you've clicked it off that). Oh, and is it my imagination or did the army (? number) map not used to be affected by that setting. It is now in any case.
Elwar wrote:That was the problem. You had it set at 0% default. (which isn't even an option once you've clicked it off that). Oh, and is it my imagination or did the army (? number) map not used to be affected by that setting. It is now in any case.
orion_ wrote:by map inspect do you mean that feature where you can hover over a persons name and it highlights there tertits? I really love that feature!
yeti_c wrote:OK - I've just uploaded the latest version...
FIXED :
a) Right hand side updates properly now and clock improved.
TODO :
Map Inspect.
Log tweaking.
Overrides.
Bombarments
Confirm Buttons are a bit screwy!! <- I know why now too!!
jiminski wrote:Hello mate..
i am just flicking through various maps and so on.. the map opacity seems to be set to 0% on initiation. You can of course reset this to 100% manually.
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