Coleman wrote:He probably didn't see the Deep Jaunton - Nisil connection.DiM wrote:unriggable wrote:South Coast should be 3.
reasons?
ya, that's a secret way through the mountains, that's how the spartans were killed in "300"
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Coleman wrote:He probably didn't see the Deep Jaunton - Nisil connection.DiM wrote:unriggable wrote:South Coast should be 3.
reasons?
DiM wrote:unriggable wrote:South Coast should be 3.
reasons?
unriggable wrote:DiM wrote:unriggable wrote:South Coast should be 3.
reasons?
Five countries, three attack routes into it. How should it not be three? Think of Africa.
The desert, however, still looks wrong to me - it may be the bevelled edge along the top, which makes it look as though it pops up slightly from the bordering lands, which desert doesn't do.
The attack route from Ranom to Shamara is bit difficult to see in the small version of the map. Just needs bumped a couple pixels to the north.
Five countries 4 attack routes into it.South Coast should be 3
He probably didn't see the Deep Jaunton - Nisil connection.
any chance the you can make each "+" a bit less crunched vertically? I know that players will automatically assume that they are plus signs, but they look like bullets especially in the small map.
cairnswk wrote:Gnome...hi....just a couple of small things....
* in the bottom of the large map legend left corner you have what looks like a notch with a cross in it....it is missing from the small map....is this deliberate?
* good work on the text size on the small map.
* is it possible to do anything to line up the bonus digits evenly in the legends.
* and again, i want to express my congrats on the artwork of this map...it is very different and i think fantastic artwork.
Gnome wrote:
*1) It was in the small map until I changed it because I could increase the font that way...I choosed to have the small map and the large map not entirely the same but if you want I can change it...
DiM wrote:the small looks good.
the large has 2 sides thiner than the other but that's not a problem since it's symmetrical.
so everything looks good to me.
tenio wrote: think it really looks good, nice job , i see no major problems
Optimus Prime wrote:How on earth did I miss this map along the way? I absolutely love it. I have a feeling it will be one of my favorites whenever it gets quenched. Great work!
oaktown wrote:since others have brought up the frame, I'll echo some of that concern. I don't mind that the sides aren't the same width (though you certainly could crop some pixels off the left and right of the large map without effecting the playing area); I'm troubled more by the lack of effect on the inner edge of the right border. The other edges have contour and light, the right side doesn't.
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