Moderator: Cartographers
tim02 wrote:I don't think it should be symmetrical for the reason of we have cross-word it was symmetrical and it wasn't the greatest hit so I think that this map has great potential if you change to non-symmetrical.
drake_259 wrote:its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less
hecter wrote:drake_259 wrote:its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less
I like the idea that they can attack each other. It makes the map more challenging and a bit smaller.
I agree, it is less like actual pac man but so is risk in general. I chose to have them attack to allow the board to flow better.drake_259 wrote:hecter wrote:drake_259 wrote:its better than the 1st but i think the aliens and diamonds shouldn't be able to attack its own kind and he fruit bonus should be a bit less
I like the idea that they can attack each other. It makes the map more challenging and a bit smaller.
yeah thats a good point but if they can't attack eachother it makes it more like the pacman game
SHHH. That was supposed t be a surprise. I planned on animating each character and some of the legend as soon as everything settled down.oaktown wrote:this map just SCREAMS animated gif.
I agree. The fruit can go. But I really want some Bonus suggestions for the groups and placement of borders. Regardless of what the spaces look like,Coleman wrote:If you are planning on adding just one fruit, we should make it a cupcake instead.
1) It fits the CC theme better.
2) Using fruit may cross us back into the other side of the fair use line. Aliens instead of Ghosts was a good move, fruit -> cupcake would be a good one as well.
But then it is almost symmetrical and the colored diamonds are right by their pellets. Based on the poll the community wants non symmetrical gameplay. I don't feel this does that.Coleman wrote:My first thought:
I have a couple stray reds....
yamahafazer wrote:How come there's no teritory in the box where the aliens start on the normal game?
WidowMakers wrote:3)Dont' have any continents
This suggestion by unriggable would greatly reduce the complexity of the map and allow it to go through the foundry (IMHO) very fast. No arguing about bonuses, placement or borders.
The XML could be adjusted to allow increased bonuses based ont he number of pellets controlled
1-21 = divide by 3 to get bonus
22-32 = divide by 4 to get bonus
33-50 = divide by 5 to get bonus
51-72 = divide by 6 to get bonus.
Coleman wrote:2) I'd suggest 8 on Conquer Man, 6 on cake, 3 on Diamonds, 1 on Aliens.
3) I prefer continents.
4) I'd rather have a cupcake then a cake, but meh.
Aerial Attack wrote:Doing a quick math calculation, I noticed that every time you are on the verge of the next territory divisor - you actually LOSE two bonus armies by going over. So, unless you can get a whole bunch of terrs or can get one that offsets the lessened bonus - you'll stagnate (esp. in no cards games).
Not sure how much people will not like that. I'm also sure it will get posted as a bug again and again.
Users browsing this forum: No registered users