asl80 wrote:What about something heading more towards a brown for the boundaries and a little greener in the grass? I think at the moment the colour of the territory boundaries contrast negatively with the coloured shadows of the shields (which themselves loook a little too "fluro" - detracting from the otherwise beautiful landscape). As for the "yellow", it could rather be that sections are to light - making them look too yellow. But, in order that this doesn't effect the grass patches scattered throughout, maybe you should only reduce the "light glow" if you can further darken the grass tufts etc.
(Top right around log camp, then top left corner probably look the best so far on this issue)
However, the importance of this may be decreased by an alteration to the previous issues of the boundary and shield shadow colours - i.e. these three factors seem to impact on eachother.
greener grass and browner borders. this is a delicate matter as were the beaches. each of us has a different perspective over the way the nature should look mostly based on what we see around our house or in our country.
some people wanted the beaches more yellow some wanted them more white and some wanted them dark. and the funny thing each person was right in his own way. same issue was for the water. make it lighter darker greener bluer, etc. as for the grass i prefer it like this. the water already has a tint of green and if i juice up the green in the landscape then the slight contrast that exists now will be gone. and i don't want that. also if i make the green darker there will be problems on the army shields that have transparency.
as for the borders, i like the red. at first the borders were black but people had trouble distinguishing the borders and the paths. this way they are very clear especially in the small map where things are really tight.
asl80 wrote:Sorry for saying to much, but i must mention the legend too. Which itself looks, or would look great in its own right, but unfortunately it's placed on a map where its dominance seems not only rigidly superimposed, but also slightly contrary to the theme of the map. I think the browns, and fonts, and layout are good, but maybe somehow it could be "collapsed into the water", while retaining the brown dimension, i.e. still seperated but less bold. (Maybee this is an issue with its border which seems to insist on keeping what's in in and what's out well away).
don't be sorry feedback is always welcome.
onto the legend.
i'm not sure i understand what you want here.
"collapsed into the water" ??? you mean make it like it's sunk into the water? that would make it kinda hard to read.
as for the borders of the legend if i remove them then it will be too bland. just a rectangle. one solution would be to put the whole map into a frame (like a painting) and at the bottom have a shiny brass plate where all the explanations go. but that would make the map too damn big. it would look good though.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku