The Weird One wrote:=D>
good idea. and the latest map is looking great.
thanks for the appreciation.
also i'd like to note i'll restart working on this one next week. and expect a new update in the week-end.
Moderator: Cartographers
The Weird One wrote:=D>
good idea. and the latest map is looking great.
cairnswk wrote:DiM...i take it this V15 is going to be your small version? Good to see work resuming
natty_dread wrote:I was wrong
gimil wrote:i think a little transarency on the boardered wouldnt hurt
gimil wrote:shut up . . .
DiM wrote:gimil wrote:shut up . . .
you spelled this one right.![]()
DiM wrote:spellchack done.
unriggable wrote:DiM wrote:gimil wrote:shut up . . .
you spelled this one right.![]()
Coming from the guy who said, and I quote:DiM wrote:spellchack done.
The map needs names. Only concern right now should be names.
natty_dread wrote:I was wrong
unriggable wrote:DiM wrote:gimil wrote:shut up . . .
you spelled this one right.![]()
Coming from the guy who said, and I quote:DiM wrote:spellchack done.
Aerial Attack wrote:Glad to see you're starting this back up again.
Aerial Attack wrote:1) Army Circles. I vote for Drub [outer glow is hard to differentiate because of the bright color of the terrs themselves]
Aerial Attack wrote:2) Names. I like the 2-4 char names like you have.
Aerial Attack wrote:3) Legend. The legend is kind of large as is. Definitely go with option C (names + matching colors). P.S. eachother is two words [each other] no need for the dash there
Aerial Attack wrote:4) Sanctuary bonus? I like your idea of moving it up, seeing as how it's going to be important in the future. But, to make it the most important thing next to a castle? +2 is my vote.
Aerial Attack wrote:5) neutral distribution. Neutrals with only 1? Interesting. I dunno about the distance thing. Villages are a +1, so should have 3 or 4 armies [no matter the distance]. Resources are +2, but only in combination - so 2-3 armies. Keep it consistent in the number of armies on a type of territory. That way first time players will have a better immediate idea of the importance of a type of territory.
Telvannia wrote:i have devoted my 1000th post to this thread and this map, feel honoured DiM!
Telvannia wrote:I personally like the glow, but without the shadow.
Telvannia wrote:I also think full names would be good, but hard to fit in, but if you think you can pull it off then do it.
Telvannia wrote:You really need to increase the text on the small map's legend, so you could make the pictures slightly smaller, seeing as you have the names on map anyway, and make the names a bit bigger.
Telvannia wrote:the all docks connect to each other took me about 2 minutes to work out what i actually saidmight need to be a bit bigger, or have each word on a line, so dont start new line half way though a word.
Telvannia wrote:i still think the central right castle looks like it is hanging over the edge of the slope down to the sea, try moving it up a few pixels.
Telvannia wrote:Maybe add a different colour army shield for important territories so they stand out.
Telvannia wrote:the top left castle should have a shadow where it goes doen to the grass inside, otherwise it looks like the garden is on the top.
Telvannia wrote:the fishery and market are too close, maybe move it up between the two northern villages, it would give more of a gap, and would make it more realistic.
Telvannia wrote:that is enough for now, i need to go and kill you in the battle royale
DiM wrote:Telvannia wrote:Maybe add a different colour army shield for important territories so they stand out.
if i make the circles different colors then the army numbers will be hard to see. but i can toy around with the glow color.
DiM wrote:Telvannia wrote:the fishery and market are too close, maybe move it up between the two northern villages, it would give more of a gap, and would make it more realistic.
the problem is that by doing that somebody could go through one dock and out the other in 3 moves and take 3 important terits. that's why i put it there.
DiM wrote:Telvannia wrote:that is enough for now, i need to go and kill you in the battle royale
you don't even know where i am on the map.
i dare you to go read the log and see where i deployed.
Telvannia wrote:2007-10-09 18:37:56 - DiM deployed 3 armies on Namibia
I think i win! (do i get my name on the map as a prize?
DiM wrote:Telvannia wrote:2007-10-09 18:37:56 - DiM deployed 3 armies on Namibia
I think i win! (do i get my name on the map as a prize?
no, but you will be killed for revealing the secret. i'm close to gimil and we're already plotting your assassination
Telvannia wrote:DiM wrote:Telvannia wrote:2007-10-09 18:37:56 - DiM deployed 3 armies on Namibia
I think i win! (do i get my name on the map as a prize?
no, but you will be killed for revealing the secret. i'm close to gimil and we're already plotting your assassination
Secret alliance!!!
Im reporting you, you n00b.
we better get back on topic or --- will come back from beyond the grave to ban us
2007-10-10 00:29:59 - DiM: i would like to announce in game chat that me and gimil have an alliance to kill telvannia.
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