Moderator: Cartographers
Once you asked me to comment, I would say the map looks very strange with the huge territories in the west and the crowded area in the east. Also the continents have too many borders. Purple, blue and orange areas have all their territories as border ones, and green and yellow have all but 1 territory as border ones. On other hand, the red area has just 2 borders in 6 territories... strange, huh? I could do an option changing the continents and its borders, but is it open to discussion?
One way borders are something usually bad, so I think they should be avoided when unnecessary. And the one from Xizang to Xizang looks unnecessary, even why Kashmir can bombard E. Xizang. If you dont want a normal border there to avoid green area having all countries as borders, you could instead of use the one way remove the yunnan to Guangxi border, or you could place a route between Sichuan, and, lets say, Qinghai.
Some more things I dont understand, although they can be discussed already:
What is the south river doing? Separating territories of the same continent? (Xizang to Sichuan and Zhejiang to Jiangsu.) About playability, looks like that river is doing nothing.
Why is the title Greater China? Greater than what?
Is there a good reason about Kashmir having the label in a different colour?
Whats that thing over the chinese flag?
iancanton wrote:wisse
u explained very nicely the reason for chinese kashmir being able to bombard the one-way border. i hadn't thought about that before. to avoid questions about whether it is part of the lanzhou region, can u put it on the bonus table, with a bonus of zero?
i really do not like the two rivers being joined up (someone else has mentioned this before). to be more geographically correct, can u draw some mountains to make a barrier between qinghai and sichuan? this will not change gameplay. it just looks much better!
if u want to remove a bridge or two, then can i suggest that u remove the one between anhui and jiangxi? in real life, these two provinces are backward and strategically unimportant. this will mean the nanjing region having having two disconnected halves (just like the africa continent on the extreme global warming map).
finally, u said that u designed this map for two, three or four players. 27 countries works for two or three. with four players, there are three neutral armies, which is not ideal. do u want to think again about putting ningxia on the map (but draw it bigger than its real size, by removing some land from nei mongol)?
ian.
Marvaddin wrote:Hey, again
If you want to remove the Yunnan-Guangxi border, give some lands from these territories to Guizhou. Its easy.
I understand the point of the crowded area in the east... But I wont say I agree with that; anyway lets ignore it. The "whole new gameplay" is more interesting to discuss. If you are aiming at build up strategy, why are you giving those bonuses with marked territories? Also, there are easy bonuses, mainly the red area and purple + Nei mongol (it becomes like SA). Curiously, these areas are near each other, and someone can get both (12 territories) for a bonus of 7, but with just 3 borders (wow, powered Asia in a map with less countries and that aimed for a buld up strategy)... No, wait, bonus of 8, with Hebei bonus. And get the orange area is also very possible
What Im saying is, the expansion, mainly from purple + Nei Mongol inst hard. Look: Hebei is a bonus at its door. Then Shanxi and another +2 bonus. When reaching Gansu, the borders are reduced again to 3, and the orange area is an easy target. And the bridges make Hebei and Liaoning even harder to attack. Only one enemy can attack then each time... oh, wait, but one of those orange territories will yet start neutral? So, a free defense???
And while the south river is doing nothing, the north one is really making the playable North area isolated from a big no man land. So, my advice: the south river could be removed without a problem. The north one helps the northern area too much, so create some bridges. And urgently move the Hebei bonus to other spot. Plus, create a holdable area also in the Southeast area.
Another thing to discuss... should we really have this map as 2 countries map because of 1 territory... What Im saying is, why not remove Taiwan then? Im imagining a Greater Brazil map, which is Brazil map, plus Uruguay (1 territory without any special importance)... Then I would put a smaller Uruguay flag over the Brazil flag... Hmmmm, I think people of both countries would become mad... While one of the countries is much bigger, and much more important in terms of global economy, geopolitics, etc, they are 2 countries and should be equally respected. Put a flag smaller than the other, or put a flag over the other, I dont know, but I think it would sound disrespectfull. Its just my opinion, but I would think about remove taiwan from the map.
iancanton wrote:hi wisse
i looked at the northern part of the map many times and it did not look right. now i know the reason: the yellow river is the wrong shape! compare it with the wikipedia map below.
http://en.wikipedia.org/wiki/Image:Huanghemap.png
the yellow river has a great upside-down U bend in the river that is missing from ur map. the real yellow river is a barrier on the west, north and east side of shaanxi, but u have it incorrectly on the south and nowhere else!
i suggest that u change the yellow river to follow its real path west, north and east of shaanxi, then remove the river south of shaanxi. build a bridge to link gansu with shaanxi, so that shaanxi is not separated from the other red territories.
at the moment, we have two "railway lines", gansu-shaanxi-shanxi-hebei and yunnan-exizang-wxizang, that i dislike, as it will make many games the same as each other on this small map (29 territories). if the yellow river forms an impassable barrier between shaanxi and shanxi, then the gameplay will be better.
thanks i will look into thatfor each colour, the number of border territories will not change. red will be able to attack four different colours, not only blue. red, as well as yellow, will be able to attack green. orange will become more difficult to hold (because red will be able to attack it), which is good. it will also be more difficult for the purple and blue player sitting in the corner to advance to gansu because he will need to go through orange.
if u don't want to open sichuan so much, then perhaps u can put some impassable mountains between sichuan and hubei, so that green and yellow are not always thinking about attacking each other; in real life, these are the gorge mountains (wu shan), close to the famous three gorges.
http://concise.britannica.com/ebc/artic ... -Mountains
the graphics are now looking really good, since u made the rivers the same colour as the sea, with no shadows.
ian.
unriggable wrote:Jesus, how long has this map been in FF? Seems like forever.
militant wrote:Wisse are you going to continue his map because i am exited about playing it . only here hasnt been any updates or posts for a while now
Gustaf Wasa wrote:My advice would be to get rid of Kashmir, it looks like a little dark spot of dirt next to all the colorful provinces. Also, why include such a mini rule, that Kashmir can bomb the neighboring province but not conquer it?
Wisse wrote:militant wrote:Wisse are you going to continue his map because i am exited about playing it . only here hasnt been any updates or posts for a while now
yup i am, but this map making was just to much for me, so i backed off for a while, i will try to do somethign next week
Wisse wrote:Lone.prophet wrote:can you try to blend the bridges in more, maybe let them merges slowly with the land
i can try but i think it will turn out ugly
soundout9 wrote:Wisse wrote:Lone.prophet wrote:can you try to blend the bridges in more, maybe let them merges slowly with the land
i can try but i think it will turn out ugly
Hey wisse i love this map and guess what? we are becoming official!
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