Conquer Club

risk sites

\\OFF-TOPIC// conversations about everything that has nothing to do with Conquer Club.

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

Postby reverend_kyle on Thu Aug 03, 2006 2:17 am

I'd say as of right now the list goes

1. CC or Landgrab
2. GS
3. W@W

Basically CC and landgrab are very user friendly.. Landgrab provides a much better gameplay and more options..CC is fun and all but it simply is not the same as real risk and isnt quite as good, but in the community and maps aspect it rocks..


As for GS, I would have to say that BEING THAT IT IS A DIRECT RIPOFF OF CC IN EVERY ASPECT which is true... game play options all of that.. and not being as good it has to be behind landgrab and cc...and w@w bites big time.
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby AK_iceman on Thu Aug 03, 2006 2:23 am

Why do you spend so much time here if you think landgrab is better?
User avatar
Sergeant 1st Class AK_iceman
 
Posts: 5704
Joined: Wed May 10, 2006 10:39 pm

Postby reverend_kyle on Thu Aug 03, 2006 2:26 am

did i say landgrab was better? no I said they both have thier pros and cons and that id say over all they are equal.

GS however and I know it is new is below both of them.. mainly because it is new.. sub mainly because it is a direct rip off of cc and doesnt have its own uniqueness at all
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby HighBorn on Thu Aug 03, 2006 3:35 am

i wont even play at gs i play only at lang grap to promote cc ..lol
User avatar
Private 1st Class HighBorn
 
Posts: 3013
Joined: Sat Feb 18, 2006 10:22 pm
Location: Kentucky

Postby dcowboys055 on Thu Aug 03, 2006 1:29 pm

http://www.finalconquest.com/index.html

this one is very different its only realtimes and the games are very quick i play this between turns here sometimes.. however the site crashes every other week or so
User avatar
Captain dcowboys055
 
Posts: 2341
Joined: Wed Apr 26, 2006 7:32 pm
Location: Milwaukee

Postby reverend_kyle on Thu Aug 03, 2006 5:17 pm

HighBorn wrote:i wont even play at gs i play only at lang grap to promote cc ..lol


I dont see what the point of restricing yourself to one website is. I was going to play at all 4 but gs isnt impressing me and w@w blows.
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby Ham on Thu Aug 03, 2006 8:59 pm

http://www.ronpaul2008.com
Spreading the word

*XI games member: Where friends kill friends
User avatar
Sergeant Ham
 
Posts: 662
Joined: Sat Jun 10, 2006 5:16 pm
Location: Georgia, U.S.

Postby Knight of Orient on Thu Aug 03, 2006 9:03 pm

ham and i are in a game there.
User avatar
Corporal 1st Class Knight of Orient
 
Posts: 647
Joined: Tue Jul 18, 2006 7:09 pm
Location: The Holy Land

Postby Ham on Thu Aug 03, 2006 9:08 pm

And dussle. Plus its just a cool site.
http://www.ronpaul2008.com
Spreading the word

*XI games member: Where friends kill friends
User avatar
Sergeant Ham
 
Posts: 662
Joined: Sat Jun 10, 2006 5:16 pm
Location: Georgia, U.S.

Postby bryanbr on Thu Aug 03, 2006 11:14 pm

reverend_kyle wrote:I dont feel it being very userfriendly.


I'd be interested to hear what I improve on the GS interface to make it more user friendly. I certainly have a lot of ideas to will be implemented soon:

Drag and Drop for attacking
Next and Previous Game buttons on the play game page

For real time games, there is no comparison, GS is simply head and shoulders above CC. CC can be quite slow. CC is based on phpBB code, requires complete screen refresh to do everything. Simply sending a PM in CC can take loads of time.

Just yesterday I put in autofills on the drop downs for attacking. You select the country to attack from and only the countries that you can attack appear in the other drop down. That's a huge user friendly upgrade over CC.

In 4 weeks since public release I feel I have the vast majority of CC core gameplay features, and I have added some things that CC doesn't have. I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?

Now there's still many features in CC that are lacking in GS. Lack has done great work on CC. If there wasn't a CC there wouldn't be a GS.

Check us out here:

http://www.denizengames.com
Private bryanbr
 
Posts: 75
Joined: Mon May 15, 2006 12:47 pm

Postby reverend_kyle on Fri Aug 04, 2006 2:30 am

bryanbr wrote:
reverend_kyle wrote:I dont feel it being very userfriendly.


I'd be interested to hear what I improve on the GS interface to make it more user friendly. I certainly have a lot of ideas to will be implemented soon:

Drag and Drop for attacking
Next and Previous Game buttons on the play game page

For real time games, there is no comparison, GS is simply head and shoulders above CC. CC can be quite slow. CC is based on phpBB code, requires complete screen refresh to do everything. Simply sending a PM in CC can take loads of time.

Just yesterday I put in autofills on the drop downs for attacking. You select the country to attack from and only the countries that you can attack appear in the other drop down. That's a huge user friendly upgrade over CC.

In 4 weeks since public release I feel I have the vast majority of CC core gameplay features, and I have added some things that CC doesn't have. I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?

Now there's still many features in CC that are lacking in GS. Lack has done great work on CC. If there wasn't a CC there wouldn't be a GS.

Check us out here:

http://www.denizengames.com



I think you could take a hint from landgrab and do the click attack thing.. that Is so nice..

I dont know how its not user freindly I just dont feel it when I'm taking turns over there.
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby Evil Pope on Fri Aug 04, 2006 2:22 pm

bryanbr wrote: I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?

I don't think that CC really needs that..
User avatar
Sergeant Evil Pope
 
Posts: 275
Joined: Fri Jan 13, 2006 8:39 pm

Postby reverend_kyle on Fri Aug 04, 2006 3:12 pm

Evil Pope wrote:
bryanbr wrote: I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?

I don't think that CC really needs that..


yeah definantly.
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby bryanbr on Fri Aug 04, 2006 3:30 pm

reverend_kyle wrote:
Evil Pope wrote:
bryanbr wrote: I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?

I don't think that CC really needs that..


yeah definantly.


Why not?

A group of friends in playing a game. Spring break rolls around. They all down to Mexico for 4 days. Why shouldn't they be able to pause their game?
Private bryanbr
 
Posts: 75
Joined: Mon May 15, 2006 12:47 pm

Postby reverend_kyle on Fri Aug 04, 2006 3:33 pm

bryanbr wrote:
reverend_kyle wrote:
Evil Pope wrote:
bryanbr wrote: I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?

I don't think that CC really needs that..


yeah definantly.


Why not?

A group of friends in playing a game. Spring break rolls around. They all down to Mexico for 4 days. Why shouldn't they be able to pause their game?


Well its not too hard getting internet access these days.. you could modify turn skip limits availability.. like landgrab has.. I think if you went to landgrab you could find many options cc lacks in that might interest you.


oh and by the way.. your dice were way to mean to me.
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby bryanbr on Fri Aug 04, 2006 4:08 pm

reverend_kyle wrote:
bryanbr wrote:
reverend_kyle wrote:
Evil Pope wrote:
bryanbr wrote: I'll be adding things like the ability to pause a game (if all of the players agree). I mean, why isn't that in CC?

I don't think that CC really needs that..


yeah definantly.


Why not?

A group of friends in playing a game. Spring break rolls around. They all down to Mexico for 4 days. Why shouldn't they be able to pause their game?


Well its not too hard getting internet access these days.. you could modify turn skip limits availability.. like landgrab has.. I think if you went to landgrab you could find many options cc lacks in that might interest you.


oh and by the way.. your dice were way to mean to me.


I've been there. They have many nice game play options. The site is even looking better.

I'll be picking and choosing a few of the game play options to implement at GS. One thing I'd like is to do is when I have the 1 hour or 15 minute turn option available, the players will be able in some form to place their armies.
Private bryanbr
 
Posts: 75
Joined: Mon May 15, 2006 12:47 pm

Postby reverend_kyle on Fri Aug 04, 2006 4:10 pm

Personally I think either way that should be an option for at least the game play.. I think the way landgrab does it is fine.. because it adds a whole element.
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby boogiesadda on Sun Aug 06, 2006 11:48 am

Sorry but LandGrab Blows Donkey D*** I came from there and it just plain sucks i much prefer CC over Land Grab any day of the week
User avatar
Cadet boogiesadda
 
Posts: 196
Joined: Sat Jul 15, 2006 1:25 pm
Location: Land of taxes and more taxes

Postby bryanbr on Mon Aug 07, 2006 11:15 am

boogiesadda wrote:Sorry but LandGrab Blows Donkey D*** I came from there and it just plain sucks i much prefer CC over Land Grab any day of the week


Give Grand Strategy a try: http://www.denizengames.com. Let me know how it compares to CC and LandGrab.
Private bryanbr
 
Posts: 75
Joined: Mon May 15, 2006 12:47 pm

Postby Tr0y on Mon Aug 07, 2006 11:26 am

^ how long does it take to code something like that?
User avatar
Corporal Tr0y
 
Posts: 271
Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC

Postby bryanbr on Tue Aug 08, 2006 12:53 pm

Tr0y wrote:^ how long does it take to code something like that?


It took me two months to create Grand Strategy. But I'm can code relatively fast; at least compared to what I've seen in the software industry.

I just implemented another item from Lack's TODO list on GS: you can see the amount of time remaining in round in your Active Games list. I have a number of Lack's TODOs implemented there that you cannot find at CC.

Next up is Team Chat and Vacation setting. I'll do them tonight.
Private bryanbr
 
Posts: 75
Joined: Mon May 15, 2006 12:47 pm

Postby gadgetguy on Thu Aug 10, 2006 10:08 pm

Holy W@W beat down! I'm A W@W player and I love it. The reason most people dont like it is because of its visual design. Trust me it may look boring but, being to flashy isn't always a good thing. The reason its like that is because of 2 reasons 1. It's based on the BBS game Global Wars. 2. It's almost 6 years old (give or take a few months). It is how ever going through some changes. A new map making program was just developed to make it easier for users to make more creative maps. There is also a new design coming to help organize the game menus. I may not enjoy CC as much as W@W but I can say for a fact we beat you guys in the Best VS Best. Just give it some time and you'll enjoy it. It is a great communtity were people know other players and the forum is like the dining room table. Come start a few games meet the people and you'll start to see why the W@W veterans love it so much.
User avatar
Corporal gadgetguy
 
Posts: 28
Joined: Fri Feb 10, 2006 7:02 pm

Postby reverend_kyle on Thu Aug 10, 2006 10:17 pm

how would one learn to code?
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Previous

Return to Out, out, brief candle!

Who is online

Users browsing this forum: mookiemcgee