Moderator: Cartographers
natty_dread wrote:I was wrong
Elijah S wrote:I'd like to see this thing move from the "map ideas" phase to production asap...
Gnome wrote:Elijah S wrote:I'd like to see this thing move from the "map ideas" phase to production asap...
this map still need a lot of work...
1)everything looks to pixely
2)the blue ships on the blue ocean are not a good idea...they got lost in the background
3)need sea routes to indicate what ships can attack land,...
4)I think it's better to put the army circles in the territory and names outside, not the other way round
5)your legend is...chaotic...
6) rivers need work(the yellow outer glow looks weird on a river...)
7)the names of the green territories are to difficult to read, without the black shadow I think it would be better already
8.)...
I think I can like the map but it need some major updates...
cairnswk wrote:Elijah S...i'd like to see you continue this...and thanks for that first update. I think there will be good support for this.
Your map is only 579 px wide at present...so think about maybe extending it to 600px to give yourself some room for a really good legend, which btw is coming together very nicely.
Forgive my ignorance of your Civil War history ( i am an aussie afterall), in which state was the deciding battle? Perhaps this could be made into a gameplay feature (only a suggestion).
Can you improve slightly the colour of the green army tert shadows, they are very lighton?
I'd look forward to next updates.
Keep up the good work...your colleagues will guide you well, but keep your style and flavour for the map in mind also.
lt_oddball wrote:nice to have the navy element incorporated in this map.
many tend to forget that the navy battles (more the blockading and breaking of it) was very important.
But I would like to see the larger states divided in 2 or 3 smaller parts so that progress in the western/middle states are similar to progress in the north east states.
I mean, conquering Maine in one turn now gives less sensation than conquering kansas in one turn.
mapland sizes should be dictated by comparable likely military advancement per timeframe ("a turn") and not by some political demarcation.
That can be straightened with the bonussystem such that a state of a couple of lands yields a bonus.
You do understand what I am saying ?
Oh , and can you exhange the toygun figure with something more spectacular ? A part of a painting (of gunners, cavalry, whatever..).
The toy thing seems so so.. silly.
edbeard wrote:I'd like to see the drum and trumpet come back. These are two great symbols for that period.
I think you could do a lot better with the bridges and water routes. If you want to wait until the locations of these are firmly set before upgrading the graphics that's fine.
I'm not sure if you have a reason for not having the confederate ships touch the coast, but I'd like to see at least one of em touch. Maybe have CSS2 connect to Miss. ?
I liked the independents having a bonus, but I guess 13 bonuses is plenty.
edbeard wrote:I'd like to see the drum and trumpet come back. These are two great symbols for that period.
I think you could do a lot better with the bridges and water routes. If you want to wait until the locations of these are firmly set before upgrading the graphics that's fine.
I'm not sure if you have a reason for not having the confederate ships touch the coast, but I'd like to see at least one of em touch. Maybe have CSS2 connect to Miss. ?
I liked the independents having a bonus, but I guess 13 bonuses is plenty.
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