Forza AZ wrote:Geoster wrote:I think this map more than any other shows the glaring weaknesses of the Foundry process. After we spend all this time on pointless quibbling and fiddling the map STILL gets released with a major bug. I'm not even going to get into the serious balance issues in this map right now, although I plan to after more playtesting.
I agree. After AoM was released there was a discussion here that we might want to make a group of people that went over the XML before release. Nothing has been done with that I think, since still maps are released with mistakes in the XML.
I can off course understand that map makers are not able to see these mistakes as they spend so much time on the XML that they overlook the mistakes.
But a group of people with a fresh perspective should be able to get all mistakes out of the XML. I just didn't see this partial bonus mistake as it's written in a new way now (not all possible combinations seperately any more). But apparently this new way doesn't work (yet).
yes a testing facility is greatly needed. not only for the xml features but also for the gameplay. i also have suggested the implementation of private test games and a new private subforum for map makers and xml gurus. it's not the first time a map is released with mistakes and it surely won't be the last time.
i'm actually curious what exactly andy and keyogi do? afterall they are in charge with the final verifications of the maps. instead of spending their time chasing pixels on the map, pixels that bother nobody they should perhaps spend more time on the xml (that's if they spend any time at all).
it's very hard for a map maker to spot it's own xml mistakes because after spending hours looking at the xml you get knida dizzy and reckless.