hulmey wrote:Ever the diplomat is Mr.Monkey. However on this occasion i think they have it spot. Mibi doesnt listen to the foundry and thats why he hasnt had more maps quenched. Ok, so he has opinons and he sticks by them and that i admire. But MANY people in the know have been asking for German bonus's (even a small one) and also to change the red numbers but he doesnt.
So even though i would love to play the map how it is, i believe it shouldnt be quenched!!!
so you admire he sticks to his opinions and yet you don't care and want his opinions shot down. that sounds like a contradiction.
and here's another one. you want to play the map as it is now and yet you don't want it quenched.
make up your mind. do you admire mibi or do you simply not care what his opinions are? do you want to play the map or don't you?
you sound confused.
why can't the map maker have a veto right? why can't the map be quenched as it is to see if the map maker's vision is the right one? after all he thinks of the map and designs it. there's nobody that knows it better than him. why can't the map be quenched and if later on he's proven wrong he can modify it and add a bonus if people start complaining?
look at battle for australia. it had 18 neutral terits now they are gone. cairns wanted to simulate north vs south in that map by adding neutrals. people complained he thought about it and removed them. modifications can and will be done if something is wrong.
hulmey wrote:And as for your gameplay DIM you are sometimes OTT and if AOM didnt get quenched i dont think many people would be effected. It hasnt been a high mover has it really!!! I played it twice and find it very tediuos and boring....
i have no idea what OTT is
and simply because you played it twice and didn't like it doesn't mean it's crap. take a look at all the maps quenched in that same day as AOM. all of them have less active games and less total games. not only that but since it's quenching AoM has amassed more games than maps quenched a long time before it. and by the look of things it will continue to rise. i wouldn't actually say it was a useless piece of crap.
hulmey wrote:As for Wm and carins churning out the same maps!!!! Look at Pearl Harbour, Battle for Australia and Cairns...Totally different kinds of maps and gameplay!!!
yeah look at those maps.
can you honestly say they look totally different and play totally different?
if that is the case then by all means all the maps should be considered totally different, right? NO. most of the maps are the same classic-style map. same borders same bonus just a different country or zone. no out of the box thinking. i consider jota to be the best map maker around. why? because he had the courage to add spice to the game. look at his maps very different styles in the graphics, very different gameplays. he was the first to introduce things that others never thought possible. things like negative bonuses or countries that belong to 2 different continents.
i'm actually curious if how his maps got quenched. people seem so reluctant to change in the foundry that may be an exception. OH WAIT. the foundry wasn't functioning back in that day. what a coincidence!!!
so you say Pearl Harbor, Battle for Australia and Cairns Coral Coast are totally different.
then look at AoM, AoR Trilogy and Life in Prison. if those are totally different how are these?
let's see:
graphics:
AoM - monochrome old age map style - done in fireworks 8
AoR - colorful realistic enviroment style - done in Photoshop CS3
LiP - colorful realistic 3D style - done in Sketchup
gameplay:
AoM - resource and transportation based.
AoR - single terit starting point with lots of neutrals. simulation of expanding empire by taking space resources villages and trading. and most of all the trilogy aspect where the story and events that happen in each episode make an immersing gameplay.
LiP - introducing a second force besides the traditional armies. the respect. some terits bring respect and others bring money (armies) some areas are unlocked from the start and become available only when certain conditions (money and respect) are met.
theme:
AoM - stranded merchants in a remote archipelago fighting to rule the area
AoR - each player is a your monarch that wants to rule the realm. a fight that has all kinds of turns and twists in the 3 episode long story.
LiP - simulation of the life of an inmate. what he must do to survive and become the kingpin of the prison.
i'll let you do the comparison of the 3 maps you used as an example.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku