tim02 wrote:witch ones are castles and witch are villages?
yes keep the gold mine + merc camp
castles are rather large buildings, villages are a cluster of small ones
Moderator: Cartographers
tim02 wrote:witch ones are castles and witch are villages?
yes keep the gold mine + merc camp
natty_dread wrote:I was wrong
Coleman wrote:I find the more castles then villages a bit, odd. Other then that I can't say much more until the legend is redone and we have territory names.
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
Telvannia wrote:mud mud glorious mud.
where is all the mud?
on a similar theme, can you make the land more varied, less grass, more of different terrain types, how about adding some trees?
make river more realistic
make some hills and valleys, make the land hilly. I can do a bumpmap for it if you like.
villages. make the realistic they looked good in the old map.
probably more things bit tired to think of them right now.
natty_dread wrote:I was wrong
Gnome wrote:I like the idea
So you start with just 1 or 2 terr and rest is neutral? or is your 'armie' split into pieces and you have to unite them under the rule of one?
natty_dread wrote:I was wrong
Kaplowitz wrote:gimil wrote:Kaplowitz wrote:YES.
I hope those arent the final castles tho.
Whats wrong with the castles?
The way they look. They dont really look like castles. It should kinda look like this
natty_dread wrote:I was wrong
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