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[31-Aug-2007] Speed games

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Postby Janiv on Fri Aug 31, 2007 8:20 pm

Lack, well done on the AJAX. Appreciate it and the time spent getting it to work smoothly. I work with it every day and appreciate some of the things that go along with it.

Looking forward to some speed games with Optimus and others.
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Postby dcowboys055 on Fri Aug 31, 2007 8:51 pm

Maybe you could make it so if you run out of time during a speed game, you still get the card you would have got? Since the time limit is so short, this would help a little.
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Postby Elwar on Fri Aug 31, 2007 8:57 pm

AJAX is a godsend for us on 56k...

Loading 60 rounds of world 2.1 log action after every turn was not nice....


Thanks lack. :D


Edit; I haven't read through 7 pages of what I assume to be mostly praise, but I assume you're aware that the welcome/help/tutorial messages send out to players who're already members?
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Postby BrutalBob on Fri Aug 31, 2007 9:11 pm

Absolutely Brilliant idea with the speed games.

Always annoying when you play a two player game and someone takes a few turns and disappears.

Might have to think about breaking with my personal philosophy of being a tight a.. and get one of them membership thingies.
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Re: [31-Aug-2007] Speed games

Postby misterman10 on Fri Aug 31, 2007 9:37 pm

lackattack wrote:
Anti-Deadbeat Measures

Newbie deadbeats are the scourge of Counger Club. Many of us have witnessed New Recruits that go into their first game, type "where the heck is everybody, this is dumb", and never come back. This series of "training" PMs is designed to get the message accross to newbies who didn't read the instructions:


Very nice updates lack
but here are two spelling issues, I dont know if you care or not, but you should at least care about the Counger one :wink:
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Postby larry holland on Fri Aug 31, 2007 9:39 pm

i like it now, i might do some rt, man i was happy to see it thanks
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Re: [31-Aug-2007] Speed games

Postby Hrvat on Fri Aug 31, 2007 9:56 pm

DiM wrote:i hate to be a bitch but i'm actually disappointed by this update. i guess it's because of the hype. everybody said it will be HUGE and in fact we got only a few things that for some of us aren't even that important. for example for me none of the things mentioned bellow really matter. i don't need speed games i have fast internet so ajax isn't much of an improvement, the terit pick list is nice but i usually pay attention to where i deploy or reinforce, i'm not colourblind, feedback was ok the way it was before, and the noob deadbeats are still going to remain regardless of this new pm system. :(

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Oh yeah, what he said.... Spot on 'DiM' !
Especially dislike new 'feedback', hate speed games, and AJAX is already switched Off....
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Postby hendy on Fri Aug 31, 2007 10:34 pm

congrats, another half ass job done by our "administrator" lackattack.
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Postby Iliad on Fri Aug 31, 2007 10:43 pm

hendy wrote:congrats, another half ass job done by our "administrator" lackattack.

Go back to Flame wars
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Postby Genghis Khan CA on Fri Aug 31, 2007 10:49 pm

comic boy wrote:
lackattack wrote:EDIT: I would say variable turn time is a maybe in the long term, a no in the short/medium term.

However, after we have more experience with speed games we may adjust the round length, for example with an extension when you eliminate an opponent.


That would certainly satisfy my concerns.


I agree with comic - it is simply not feasible to play a 6p escalating game with 5 min turns... it is physically impossible to clear a board within 5 mins no matter how quick your internet connection and ability to click auto-attack are...

My understanding was that speed turns were asked for to provide the opportunity to play proper rt games, not to create a new game type, although i could be wrong. If you can't play the original rules of risk (6p escalating) under the speed setting then I think that is a major omission which will hopefully be rectified in the future. I'm glad that you are willing to look at this issue in the future lack, so thank you.

But the updates add to the site and do not take anything away so good work lack :D Now someone make a new greasemonkey :lol:
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Postby cramill on Fri Aug 31, 2007 10:52 pm

Nice Update, maybe I'll have to try one of those speed games. I like the AJAX. It makes things go nice and smooth (and I don't have to press the auto attack as much). But I miss the BOB Greasemonkey script... hm... decisions, decisions...
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Postby Fircoal on Sat Sep 01, 2007 12:17 am

ugh I'm having problems with the deadbeat pms it's sending me one after some of the turns I take. :x
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Postby Iliad on Sat Sep 01, 2007 12:21 am

Fircoal wrote:ugh I'm having problems with the deadbeat pms it's sending me one after some of the turns I take. :x

I keep on getting those first turn, second turn pms
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Postby turtle32 on Sat Sep 01, 2007 12:27 am

your amazing lack, this site is just simply amazing:)
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Postby Genghis Khan CA on Sat Sep 01, 2007 1:43 am

turtle32 wrote:your amazing lack, this site is just simply amazing:)


Someone with the username turtle sucking up to lack... I smell a MULTI! :lol:
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Postby CrabNebula on Sat Sep 01, 2007 1:53 am

Non-premium members can't play Speed game, oh well :(

A little disappointed due to this update not including everything that was shortlisted, but since it doesn't take away anything (except maybe non-premium playing speed games ;) ), I don't have any qualms. : :D

So all in all, good job!
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Postby Itrade on Sat Sep 01, 2007 2:37 am

Lol, I love this update, probably because I was a tester and thus I have been rewarded for having fun!

Is anyone else enjoying the madness that is speed escalating freestyle Doodle Earth games? I know I am.

With my reward premium I'm going to play a freestyle escalating casual unlimited fortification six-player game on all the maps starting monday. All 45 or so of them. I'm either going to be a cook or a general at the end of this.
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Postby Pringleplace on Sat Sep 01, 2007 2:37 am

Love it!! I kept waiting for the screen to jump and waited and waited and then realised it had updated my move!! Wonderful - Thanks!!!
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Postby hulmey on Sat Sep 01, 2007 3:11 am

got job Lack and got get a life misterman
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Postby yorkiepeter on Sat Sep 01, 2007 3:23 am

Have to agree with Dim et al.

5 minutes is too short, maybe 5 minutes to start you turn then 15 minutes to take it?...and i hate escalating, but really its nice to have a few minutes to think and all that was asked for was rt games. I won't be playing these games.

As for Ajax, well give me BOB any day of the week, no contest really. Already turned ajax off.

What I am waiting for is the improvements to freestyle, ie doing away with keeping everybody waiting 23 hours 55 minutes for their turn then having to play in 5 minutes, and scrapping simultaneous turns, then and only then will i play freestyle.
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Postby HaliburtonPwnJ00 on Sat Sep 01, 2007 3:38 am

why not make it a variable time?
5 mins up to 24 hours
and list it in the game settings on the list, option of organize by "speed" (less than 30 mins) "regular" a 30 mins up to maybe 6 and "casual" up to 24(48?) hrs


also, i keep getting these n00b messages after every speed game i start
:S
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Postby Iliad on Sat Sep 01, 2007 4:39 am

HaliburtonPwnJ00 wrote:why not make it a variable time?
5 mins up to 24 hours
and list it in the game settings on the list, option of organize by "speed" (less than 30 mins) "regular" a 30 mins up to maybe 6 and "casual" up to 24(48?) hrs


also, i keep getting these n00b messages after every speed game i start
:S

it's a bug
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Postby Silvanus on Sat Sep 01, 2007 4:47 am

Hmm, with all this Ajax changes I noticed one thing:

I took a turn, deployed, attacked and then I noticed that the map was not refreshed.
This means the game server did its job as usual but the map always showed the state before I deployed.

I went into my settings and turned Ajax off and then the correct map appeared again.

Did anyone else experience such things? I don't really like to test this playing without seeing the map, but in some "uncritical" games I'll have a look at it again.
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Postby chessplaya on Sat Sep 01, 2007 6:09 am

Better late then never

I just found out about the new stuff , and wanted to congratulate u lack for a job well done and to congratulate the cc community for making it happen :)


Congrats all , let's kick each others balls off

ummmm scratch that :lol:
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Postby golilox on Sat Sep 01, 2007 7:04 am

Silvanus wrote:Hmm, with all this Ajax changes I noticed one thing:

I took a turn, deployed, attacked and then I noticed that the map was not refreshed.
This means the game server did its job as usual but the map always showed the state before I deployed.

I went into my settings and turned Ajax off and then the correct map appeared again.

Did anyone else experience such things? I don't really like to test this playing without seeing the map, but in some "uncritical" games I'll have a look at it again.


I did, and it takes longer than it did before to deploy, Id rather have it the old way. It always comes up with an error msg in mine when I refresh my window cause the map wont refresh either.

Nice work on the updates though lack, I'm sure you'll fine tune it soon enough I hope :) Keep up the good work.
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