Moderator: Community Team
lackattack wrote:
Anti-Deadbeat Measures
Newbie deadbeats are the scourge of Counger Club. Many of us have witnessed New Recruits that go into their first game, type "where the heck is everybody, this is dumb", and never come back. This series of "training" PMs is designed to get the message accross to newbies who didn't read the instructions:
DiM wrote:i hate to be a bitch but i'm actually disappointed by this update. i guess it's because of the hype. everybody said it will be HUGE and in fact we got only a few things that for some of us aren't even that important. for example for me none of the things mentioned bellow really matter. i don't need speed games i have fast internet so ajax isn't much of an improvement, the terit pick list is nice but i usually pay attention to where i deploy or reinforce, i'm not colourblind, feedback was ok the way it was before, and the noob deadbeats are still going to remain regardless of this new pm system.4 Vs. 4 Option
8 Player Games
Clickable Maps
Deliberately Missing Turns Change
Dynamic Borders
Auto Attack Limits
More Game Types
new xml features
new things on the max resolution for maps.
Clan Rankings
Map Popularity Statistic
More Individual User Stats
Official CC Awards
Player of the Month
Round Time Remaining On My Games
Simultaneous Team Entry
Sort 'Join Games' Page
Sort 'My Games' Page
Sortable Scoreboard
Time Out During Maintenance Fix
Vacation Setting
hendy wrote:congrats, another half ass job done by our "administrator" lackattack.
comic boy wrote:lackattack wrote:EDIT: I would say variable turn time is a maybe in the long term, a no in the short/medium term.
However, after we have more experience with speed games we may adjust the round length, for example with an extension when you eliminate an opponent.
That would certainly satisfy my concerns.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Fircoal wrote:ugh I'm having problems with the deadbeat pms it's sending me one after some of the turns I take.
turtle32 wrote:your amazing lack, this site is just simply amazing:)
HaliburtonPwnJ00 wrote:why not make it a variable time?
5 mins up to 24 hours
and list it in the game settings on the list, option of organize by "speed" (less than 30 mins) "regular" a 30 mins up to maybe 6 and "casual" up to 24(48?) hrs
also, i keep getting these n00b messages after every speed game i start
:S
Silvanus wrote:Hmm, with all this Ajax changes I noticed one thing:
I took a turn, deployed, attacked and then I noticed that the map was not refreshed.
This means the game server did its job as usual but the map always showed the state before I deployed.
I went into my settings and turned Ajax off and then the correct map appeared again.
Did anyone else experience such things? I don't really like to test this playing without seeing the map, but in some "uncritical" games I'll have a look at it again.
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