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Postby gimil on Thu Aug 09, 2007 4:24 am

MR. Nate wrote:I love a good geographical map as much as anyone, but this one bores me a bit. Visually, the gray in Spain is brutal. I don't know what color it should be, but gray is just . . . boring. Perhaps that is saying something on your opinion of Spain, I don't know, but I need to get sucked in.


I don't see how the grey is brutal, its a very soft grey i used. As for my "opinion" of spain, i dont have one. Grey is a NEUTRAL color. But this point has been discussed in lenght

qwert wrote:I put post before yours map been forged,with question of yours background who is gray dead,and you nothing do with these.


He had never actually left a post, however some are has been filled since this was mentioned.

KEYOGI wrote: Nothing has really changed since then,(pg 8.) the map still has that bland/washed out feel to it. More so now actually than what it did on page 8.
I'm not sure the glow on the text is doing anything for you. With an effect on the text it would give you the opportunity to move some of your territory labels into a better position, but I think this is an area that still needs some tweaking.
Sea routes are still bad in my opinion. They do nothing to reflect a sea route. I would seriously consider some other options here, your map would benefit from it.


KEYOGI wrote:Add some imagery to the dead territory like in the Mongol Empire map or something else to try and just liven up the map a bit. It feels a bit washed out and drab at the moment.


These point has also been discussed in length. With split opinions. MY decision for to stay with what i had. Why? because a texture soft and quiet map was what i was looking for.

WidowMakers wrote:I am gonna agree with keyogi a bit on this one.
1)When i first look at this map it seems to be missing something. The bonus regions are just a color. If I hold red I hold red. Big deal. What is the region of red called. I would make the legend better by adding names for the regions. That way players can associate with each territory.
2)Also I know the map is a texture light map. But it is too light in my opinion. It looks boring. Spice it up a bit. You want people to look at the map and say WOW this looks cool. Add some Portuguese culture to the map. A flag a motto. Maybe each region of the country is know for a particular product or natural resource.
Teya wrote:I agree with WM.
I get that you have tried to stay simple, but unfortunatly you have ended up with boring.


WM opinion on a map seem to be that it needs to be busy and texture heavy to look good. His idea of needing to wow people for a map to be a success is something i dont agree with.
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Postby gimil on Thu Aug 09, 2007 4:28 am

MR. Nate wrote:So your response is, "There's controversy, so it stays the way it is" ?????

Can't we see a little effort at reconciliation? Maybe a tad more texture as WM suggested, or some color in Spain, or some culture. I'm not asking for gimil to give it to cairns for a revamp, I'm just saying that a little more something would be nice.
    Classic is fairly plain, but has little jets.
    Middle East is simple, but has a guy with a bow, and an interesting font.
    Ireland is as basic as it gets, but looks like a real map, and manages to pull you in.
On this map, the dominant colors are gray and sky blue, neither of which are compelling. The font is very basic, nothing compelling there, even the much debated lines are just kind of boring. The best geographical maps reflect the region they portray, so think of something that is uniquely Portuguese and add it behind the title.

Throw us a bone, change the font to a script at least.


pritty much every point here has also been discussed and a decision made.
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Postby gimil on Thu Aug 09, 2007 4:31 am

I am happy to do name changes that nicas suggested by im not so happy about moving rivers terrs etc
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Postby WidowMakers on Thu Aug 09, 2007 5:57 am

gimil wrote:WM opinion on a map seem to be that it needs to be busy and texture heavy to look good. His idea of needing to wow people for a map to be a success is something i dont agree with.
You are misquoting me. I never said that it had to look good to be a success. UK and Brazil are good maps that look bad. All I am saying is that if you are going to make a map. Why make a map that could be made by anyone with 2 days of photoshop experience.

I view these maps as art. I try to do my best to make the imagination work when a player sees one of the maps I work on. Now anyone can make art. That is true. But some art is better than others and some art take s more skill than others. All I am suggesting is that you try to set yourself apart from everyone else by adding interesting aspects to the map.

Make the map come alive. Make people enjoy looking at all of the aspects it has. After all, each map really is just a set of coordinates and numbers. We could just use that and have blocks represent each territory and the gameplay would be the same but the experience would be lacking.
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Postby MR. Nate on Thu Aug 09, 2007 8:46 am

I understand you want to keep it simple. I understand that gray is a neutral color. I also understand that the simplicity of this map is not really a calming or beautiful simplicity. It's more of a boring simplicity. I'm saying that a few changes, like adding a non-neutral color to Spain, or changing the fonts a bit, would enhance the appearance of the map without complicating it. I'm fully aware that this has been discussed at length in this thread, which is why it is so surprising to me that you haven't made any of the suggested changes, you simply say "I don't want to."

nicas wrote: I wonder how the map got to the final forge with so many mistakes... but that's just me...
Actually, that's a lot of people, on a lot of maps. And the answer is because the mapmakers won't make the changes.
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Postby gimil on Thu Aug 09, 2007 9:24 am

MR. Nate wrote:you simply say "I don't want to."


I'm highly insulted buy this comment. No map makes it through to final forge if the cartographer says "i don't want to do that"

The map has two clear sides, those who see it as boaring, and those who see it as soft and simple. And as long as an argument is split down the middle a have the standing vote for a decision. I have worked hard on this map and made countless changes i didn't want because the community thought i would be better.

nicas wrote: I wonder how the map got to the final forge with so many mistakes... but that's just me...


There was already someone in here from Portugal with a list of name changes which if i remember correctly came straight form the Portugal sub forum. As for rivers those has been moved around slightly to favor gameplay.
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Postby MR. Nate on Thu Aug 09, 2007 11:59 am

gimil wrote:MY decision for to stay with what i had. Why? because a texture soft and quiet map was what i was looking for.

gimil wrote:
MR. Nate wrote:you simply say "I don't want to."

I'm highly insulted buy this comment. No map makes it through to final forge if the cartographer says "i don't want to do that"
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Postby gimil on Thu Aug 09, 2007 12:06 pm

MR. Nate wrote:
gimil wrote:MY decision for to stay with what i had. Why? because a texture soft and quiet map was what i was looking for.

gimil wrote:
MR. Nate wrote:you simply say "I don't want to."

I'm highly insulted buy this comment. No map makes it through to final forge if the cartographer says "i don't want to do that"


and if you had bothered to read the full thread and spot with your picking of the facts like a politician you'll also notice that this is the final decision because of the split in opinion
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Postby MR. Nate on Thu Aug 09, 2007 12:14 pm

MR. Nate wrote:So your response is, "There's controversy, so it stays the way it is" ?????
Can't we see a little effort at reconciliation?
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Postby AndyDufresne on Thu Aug 09, 2007 12:16 pm

gimil wrote:The map has two clear sides, those who see it as boaring, and those who see it as soft and simple. And as long as an argument is split down the middle a have the standing vote for a decision. I have worked hard on this map and made countless changes i didn't want because the community thought i would be better.


I'd like to throw a third side into that. I'm somewhere in between. I'd like to keep it somewhat soft and simple, but I do think it could use a little zest and flavor, but not excessive seasoning, you know?

As Keyogi mentioned I believe, perhaps experiment with a few adaptations, as other map makers do. Then everyone can get a clearer picture on it all and how it 'could' look.


--Andy

(P.S. Could you remove the banana thing from your title? :))
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Postby gimil on Thu Aug 09, 2007 12:34 pm

AndyDufresne wrote:
gimil wrote:The map has two clear sides, those who see it as boaring, and those who see it as soft and simple. And as long as an argument is split down the middle a have the standing vote for a decision. I have worked hard on this map and made countless changes i didn't want because the community thought i would be better.


I'd like to throw a third side into that. I'm somewhere in between. I'd like to keep it somewhat soft and simple, but I do think it could use a little zest and flavor, but not excessive seasoning, you know?

As Keyogi mentioned I believe, perhaps experiment with a few adaptations, as other map makers do. Then everyone can get a clearer picture on it all and how it 'could' look.


--Andy


I can't see what the problem is, if you know what i mean. Theres this talk of zesting it up etc. i cant fix something if i cant see it can it?


AndyDufresne wrote:(P.S. Could you remove the banana thing from your title? :))


no :wink:



EDITED
Last edited by gimil on Fri Aug 10, 2007 2:32 pm, edited 1 time in total.
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Postby gimil on Thu Aug 09, 2007 12:51 pm

Image

not particularly happy with them but i quickly added a few images to the gray area. There not bad i suppose there a little more intrusive than id like.

ill fix names changes when i get home and any other ideas thats popped up
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Postby DiM on Thu Aug 09, 2007 1:28 pm

i like the images. perhaps the statue could even be toned down a little more. but they fill nicely the blank space. as for the name changes i guess they are more than welcome.
i saw a long long post requesting some things that are kinda hard if not impossible to do. changing the rivers the continents the borders, adding airports, etc. well this kinda means gimil has to scrap everything and start from scratch. that's absurd to spend so much time to make a map get it to final forge and then delete it is stupid. i'm perfectly fine with the current gameplay. it has been discussed over and over again all the connections and bonuses are set. now that i see the gray with images i like it (on the condition the statue is toned down) but i wouldn't want the terits to be textured. they have the coloring and the gradient and that is enough.
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Postby gimil on Thu Aug 09, 2007 1:34 pm

:D
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Postby cairnswk on Thu Aug 09, 2007 2:06 pm

gimil....i llike what i am seeing above. is it unclutted (compared to my maps, as others have pointed out) and is refreshing...particularly I like the legend bonus map....that fills that space so well....good job.

is the image above a large or small version?
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Postby gimil on Thu Aug 09, 2007 2:09 pm

cairnswk wrote:gimil....i llike what i am seeing above. is it unclutted (compared to my maps, as others have pointed out) and is refreshing...particularly I like the legend bonus map....that fills that space so well....good job.

is the image above a large or small version?


teh iamge above is the large.

Ill have both images up tomorrow with name changes also
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Postby Qwert on Thu Aug 09, 2007 2:30 pm

qwert wrote:
I put post before yours map been forged,with question of yours background who is gray dead,and you nothing do with these.


He had never actually left a post, however some are has been filled since this was mentioned.

Im apology if i dont put post here,but these been far behind before final forge,and i been in yours topic,but it look that i forget to put mine opinion in that time.
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Postby sam_levi_11 on Mon Aug 13, 2007 11:33 am

i think maybe the algarve should be worth 4 as it isnt really worth keeping otherwise- the only way at the moment u can survive there realistically is if u hold all algarve and sines. meaning a bonus of 3 for two borders, but thats still not quite enough, i think it should be 4 to make it worthwhile
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Postby Coleman on Mon Aug 20, 2007 1:25 pm

Bonuses have already been argued extensively here, I don't see how you can justify 4 for 3 territories even if they all have borders.
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Postby AndyDufresne on Fri Aug 24, 2007 11:01 am

What's the latest status on this map, gimil? Have you made any changes?


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Postby gimil on Fri Aug 24, 2007 11:04 am

AndyDufresne wrote:What's the latest status on this map, gimil? Have you made any changes?


--Andy


Ive have done a little work but im still running through some of the things that came up. But im a little frustrated at all the last minute wants of people :wink:
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Postby AndyDufresne on Fri Aug 24, 2007 11:10 am

The joys of being a cartographer, eh? :)


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Postby gimil on Fri Aug 24, 2007 11:14 am

AndyDufresne wrote:The joys of being a cartographer, eh? :)


--Andy


yeah lol. I actually have the file open in from of me when you posted lol
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Postby gimil on Sat Aug 25, 2007 6:27 pm

What do you know about map making, bitch?

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Postby _sioux_ on Sun Aug 26, 2007 7:56 pm

Now the islands:

If you want everything with the native name, then it's Açores and not Azores.

And there is no north or south in Açores, only east, center and west.


Someone said this, and i have said it before... if it doesn´t give much trublle why not changed it ? Put it : "Açores Ocidental, Açores Centro, Açores Oriental, "

I am Portuguese, the rivers are not realistic but that would give a lot of trouble to change.. when will it be able to play?
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