tim02 wrote:witch ones are castles and witch are villages?
yes keep the gold mine + merc camp
castles are rather large buildings, villages are a cluster of small ones
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tim02 wrote:witch ones are castles and witch are villages?
yes keep the gold mine + merc camp
natty_dread wrote:I was wrong
Coleman wrote:I find the more castles then villages a bit, odd. Other then that I can't say much more until the legend is redone and we have territory names.
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
Telvannia wrote:mud mud glorious mud.
where is all the mud?
on a similar theme, can you make the land more varied, less grass, more of different terrain types, how about adding some trees?
make river more realistic![]()
make some hills and valleys, make the land hilly. I can do a bumpmap for it if you like.
villages. make the realistic they looked good in the old map.
probably more things bit tired to think of them right now.
natty_dread wrote:I was wrong
Gnome wrote:I like the idea![]()
So you start with just 1 or 2 terr and rest is neutral? or is your 'armie' split into pieces and you have to unite them under the rule of one?
natty_dread wrote:I was wrong
Kaplowitz wrote:gimil wrote:Kaplowitz wrote:YES.
I hope those arent the final castles tho.
Whats wrong with the castles?
The way they look. They dont really look like castles. It should kinda look like this
natty_dread wrote:I was wrong
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