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Postby gimil on Wed Aug 01, 2007 10:43 am

tim02 wrote:witch ones are castles and witch are villages?
yes keep the gold mine + merc camp


castles are rather large buildings, villages are a cluster of small ones :roll:
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Postby DiM on Wed Aug 01, 2007 3:23 pm

i'll take care of the 3 new castles tomorrow.
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awsome

Postby jsmith72 on Wed Aug 01, 2007 4:06 pm

this is a great idea i love it and it would definatly get a lot of players get in done quick!!! :D
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Postby Coleman on Thu Aug 02, 2007 1:20 pm

I find the more castles then villages a bit, odd. Other then that I can't say much more until the legend is redone and we have territory names.
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Postby gimil on Thu Aug 02, 2007 1:22 pm

Coleman wrote:I find the more castles then villages a bit, odd. Other then that I can't say much more until the legend is redone and we have territory names.


thats to encourage fighting between castles to own a village. there will be another village once i get the next update done. which will also include terr names
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Postby Coleman on Thu Aug 02, 2007 1:24 pm

Will you be converting any of the open plains to farm land or other things?
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Postby gimil on Thu Aug 02, 2007 1:30 pm

no yet once i have a fuller image ill decided what to do with teh rest of teh space. but some ideas would be nice, unlike DiM i dont want to be choked out with resource pairs :wink:
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Postby Telvannia on Thu Aug 02, 2007 1:44 pm

mud mud glorious mud.

where is all the mud?

on a similar theme, can you make the land more varied, less grass, more of different terrain types, how about adding some trees?

make river more realistic :D

make some hills and valleys, make the land hilly. I can do a bumpmap for it if you like.

villages. make the realistic they looked good in the old map.

probably more things bit tired to think of them right now.
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Postby gimil on Thu Aug 02, 2007 1:47 pm

Telvannia wrote:mud mud glorious mud.

where is all the mud?

on a similar theme, can you make the land more varied, less grass, more of different terrain types, how about adding some trees?

make river more realistic :D

make some hills and valleys, make the land hilly. I can do a bumpmap for it if you like.

villages. make the realistic they looked good in the old map.

probably more things bit tired to think of them right now.


tel your an arse :roll: lol

If i make hill any more "hilly" i risk them looking bad with terr boarders. i do agree the land scape needs more stuff. ill PM you the layer with only grass land and you can do your bump mapping. but im not guaranteeing ill use it :wink:
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Postby KEYOGI on Thu Aug 02, 2007 2:06 pm

I'm with Telvannia for the most part.

The map seems very flat and smooth. I think the land itself could use some more colour variation and perhaps a more realistic shade of grass green as a whole. I can see there's some height variation to the map, but it's too smooth and perhaps too obvious. Some more gentle rolling hills mixed with some plains might look better. Giving the land some texture would really help give it that edge as well.

I have to say the bridges and their shadow effect are my favourite part of the map. However, the casltes and villages look very undersized in comparison. The castles and villages also suffer from the same flat and smoothness as the rest of the map. Perhaps look into making bigger castles with more depth and texture. Some better graphics too, the objects representing castles on the map don't look much like castles to me. :wink:
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Postby gimil on Tue Sep 04, 2007 9:53 am

Ive seriously neglected this. But ive done a few things for you gusy to look at.

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Postby DiM on Tue Sep 04, 2007 10:15 am

it's over the size limit by 5 px :P
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Postby Kaplowitz on Tue Sep 04, 2007 10:26 am

yah! its back!
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Postby Gnome on Tue Sep 04, 2007 10:28 am

I like the idea :)
So you start with just 1 or 2 terr and rest is neutral? or is your 'armie' split into pieces and you have to unite them under the rule of one? :wink:
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Postby gimil on Tue Sep 04, 2007 10:29 am

DiM wrote:it's over the size limit by 5 px :P


lets role with it 8)
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Postby gimil on Tue Sep 04, 2007 10:29 am

Kaplowitz wrote:yah! its back!


it feels good to have it back 8)
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Postby gimil on Tue Sep 04, 2007 10:53 am

Gnome wrote:I like the idea :)
So you start with just 1 or 2 terr and rest is neutral? or is your 'armie' split into pieces and you have to unite them under the rule of one? :wink:


1 territories, your own castle, and you need to expand your empire from there.
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Postby yeti_c on Tue Sep 04, 2007 10:58 am

Keep on going pal - you know I love the idea of this map...

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Postby gimil on Tue Sep 04, 2007 11:07 am

yeti_c wrote:Keep on going pal - you know I love the idea of this map...

C.


we'll get there yeti buddy :wink:
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Postby bonobo`s son on Tue Sep 04, 2007 2:27 pm

gameplay idea is great some work on the graphics and i am gladd to play this map
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Postby gimil on Sun Sep 23, 2007 8:41 am

Image

another update.

TO-DO

1. legends
2. Last of terr names
3. XML (yeti_C)
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Postby Kaplowitz on Sun Sep 23, 2007 9:09 am

YES.

I hope those arent the final castles tho.
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Postby gimil on Sun Sep 23, 2007 9:10 am

Kaplowitz wrote:YES.

I hope those arent the final castles tho.


Whats wrong with the castles?
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Postby Kaplowitz on Sun Sep 23, 2007 9:40 am

gimil wrote:
Kaplowitz wrote:YES.

I hope those arent the final castles tho.


Whats wrong with the castles?


The way they look. They dont really look like castles. It should kinda look like this Image
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Postby gimil on Sun Sep 23, 2007 9:45 am

Kaplowitz wrote:
gimil wrote:
Kaplowitz wrote:YES.

I hope those arent the final castles tho.


Whats wrong with the castles?


The way they look. They dont really look like castles. It should kinda look like this Image


Except your castle there is at the wrong angle. Anyway klap dont worry yourself those are jsut basic layouts ill have a better looking bunch of castles for you in no time :wink:
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