Conquer Club

Disable Cashing in Captured Cards below Five

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Disable Cashing in Captured Cards below Five

Postby moz976 on Wed Mar 22, 2006 8:55 am

I just saw this in a game and I think it should be changed.
Person 1 had Three cards and then eliminated person 2 who also had three cards. So person 1 now has six cards so he has to trade a set in. But with these six cards he actaully has 2 sets of matches so he is then able to cash both sets in at the same time resulting in quite a few men.

I think that you should only be able to cash in one set. That would put you below 5 cards in your hand and then they could trade them in next turn.

Did I explain that so you can understand it? And what do you think?
User avatar
Private moz976
 
Posts: 1132
Joined: Tue Jan 10, 2006 3:15 pm
Location: Georgia, USA

Postby HighBorn on Wed Mar 22, 2006 8:59 am

he has it set just like real risk rules... if u have 6 u may trade in 2 and if u have 9 or more u can trade in 3 its the way its always been
User avatar
Private 1st Class HighBorn
 
Posts: 3013
Joined: Sat Feb 18, 2006 10:22 pm
Location: Kentucky

Postby SMITH197 on Wed Mar 22, 2006 9:12 am

i have to agree that thats always how the game has been played but i have always found it interesting that you can turn in double sets and yet if you have one card and take a person with 3 and that gives you a set you cant turn in. I might be mistaken though..

I like the way it is now though. No complaints here
User avatar
Corporal 1st Class SMITH197
 
Posts: 623
Joined: Sat Jan 21, 2006 3:33 pm
Location: Gouverneur NY

Postby moz976 on Wed Mar 22, 2006 9:16 am

Looking at the rules here http://boardgames.about.com/gi/dynamic/offsite.htm?zi=1/XJ&sdn=boardgames&zu=http%3A%2F%2Fwww.hasbro.com%2Fcommon%2Finstruct%2FRisk1999.PDF

it says

"If winning them gives you 6 or more cards, you must immediatly trade in enough sets to reduce your hand to 4 or fewer cards, but once your hand is reduced to 4,3, or 2 cards you must stop trading."
User avatar
Private moz976
 
Posts: 1132
Joined: Tue Jan 10, 2006 3:15 pm
Location: Georgia, USA

Postby HighBorn on Wed Mar 22, 2006 9:20 am

your r both correct as for takeing a person out with 3 and u have 1 theres no trade in.... and as for new risk rules that is how it is writtin i forgot all about that but the original states that after takeing a player if u collect up to and includeing 5 cards u may trade in as many sets as possible
User avatar
Private 1st Class HighBorn
 
Posts: 3013
Joined: Sat Feb 18, 2006 10:22 pm
Location: Kentucky

Postby SMITH197 on Wed Mar 22, 2006 9:21 am

interesting
User avatar
Corporal 1st Class SMITH197
 
Posts: 623
Joined: Sat Jan 21, 2006 3:33 pm
Location: Gouverneur NY

Postby moz976 on Wed Mar 22, 2006 9:31 am

Ok highborn I guess if we played by the 1975 rules you would be right but I think that we should be playing by the more current rule set.
User avatar
Private moz976
 
Posts: 1132
Joined: Tue Jan 10, 2006 3:15 pm
Location: Georgia, USA

Postby HighBorn on Wed Mar 22, 2006 9:35 am

rotflmao.. nicely put :shock:
User avatar
Private 1st Class HighBorn
 
Posts: 3013
Joined: Sat Feb 18, 2006 10:22 pm
Location: Kentucky

Postby moz976 on Wed Mar 22, 2006 9:42 am

so what do you say highborn. Should it be changed?
User avatar
Private moz976
 
Posts: 1132
Joined: Tue Jan 10, 2006 3:15 pm
Location: Georgia, USA

Postby HighBorn on Wed Mar 22, 2006 10:08 am

i think its more of an opinion thing... i personally like the way it is but like i said its just an opinion and there like assholes.. everyones got one and most peoples stink :lol: but i do think u have a worth while complaint and should voice it
User avatar
Private 1st Class HighBorn
 
Posts: 3013
Joined: Sat Feb 18, 2006 10:22 pm
Location: Kentucky

Postby lackattack on Wed Mar 22, 2006 11:17 am

I believe this is a difference between older rules and newer rules of a certain board games that is similar to conquer club. If someone wants to start a poll about post-elimination set rules then I'd be curious to see if there is a clear majority on the issue. I guess the way it is now is a bit inconsistent with beggining-of-turn set rules.
User avatar
Sergeant lackattack
 
Posts: 6096
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby HighBorn on Wed Mar 22, 2006 11:20 am

lack can i just say your the man and r well in tune with your creation and open to all aspects
User avatar
Private 1st Class HighBorn
 
Posts: 3013
Joined: Sat Feb 18, 2006 10:22 pm
Location: Kentucky

Postby moz976 on Wed Mar 22, 2006 11:26 am

ok ive got the poll created lets see what everyone thinks.

http://www.conquerclub.com/forum/viewtopic.php?p=6039
User avatar
Private moz976
 
Posts: 1132
Joined: Tue Jan 10, 2006 3:15 pm
Location: Georgia, USA


Return to Suggestions

Who is online

Users browsing this forum: No registered users