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WWII Pearl Harbor - [Quenched]

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Postby onbekende on Thu Jul 26, 2007 3:51 am

my bonus calculations come from amount of territories, amount of to defend lands, amount of lands you can attack from and amount of continents you can attack, I don't know the exat formula, don't have it on my laptop. but it works wonders, on all origional maps its correct and follows the given bonusses too.


Oil is 5, you have a continent there which isn't a turtle continent, because of 2 incomming paths which have no going back (one way thus)

The center, Fort Is. it the place to have, thus having it also entitles you to a nice bonus.


cairnswk, you seen over this sentiment of mine:
the maps are fine, thou this: V3 and V4, aren't those single attack routes? meanin Curtiss and PP Hangers can't shoot back (more obvious, IMO)
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Postby cairnswk on Thu Jul 26, 2007 4:25 am

onbekende wrote:cairnswk, you seen over this sentiment of mine:
the maps are fine, thou this: V3 and V4, aren't those single attack routes? meanin Curtiss and PP Hangers can't shoot back (more obvious, IMO)

onbekende...sorry i must have rocks in my head today. :cry:

V3 and V4 are not one way attack routes....Curtiss and PP Hangars can attack back to V3 and V4.
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Postby onbekende on Thu Jul 26, 2007 4:47 am

I took it as 1 way attack routes, but no worries, the bonusses don't alter by it, I checked it
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Postby cairnswk on Thu Jul 26, 2007 3:20 pm

onbekende wrote:I took it as 1 way attack routes, but no worries, the bonusses don't alter by it, I checked it

Kewl Onbekende! :)
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V32 Update - Small Changes

Postby cairnswk on Thu Jul 26, 2007 3:46 pm

V32 Update - Small Changes

In the Legend:
* Altered the aircraft instructions
* Altered what borders the Navy Yard & Dry Dock for clarification.

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Postby Geoster on Fri Jul 27, 2007 6:17 am

Even with the bonus lowered to 4 (actually 6 with the AAs) I think Ford Island is way too strong with 2 defensive points. I think the V5 counting as a bordering continent is throwing off the algorithm.

I'm still pushing for having planes attack the runways. I think it adds alot of flavor. They're fighter planes, they should be able to attack! Letting them all attack the runway gives more of the feeling that the planes are actually flying around. As is they're just dead end territories. Plus the airfields were one of the major targets in the Pearl Harbor attack.

Anyway. Just my 2 cents. Again. If nobody else is into it I'll shut up about it.

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Postby cairnswk on Fri Jul 27, 2007 6:47 am

Geoster wrote:Even with the bonus lowered to 4 (actually 6 with the AAs) I think Ford Island is way too strong with 2 defensive points. I think the V5 counting as a bordering continent is throwing off the algorithm.

I'm still pushing for having planes attack the runways. I think it adds alot of flavor. They're fighter planes, they should be able to attack! Letting them all attack the runway gives more of the feeling that the planes are actually flying around. As is they're just dead end territories. Plus the airfields were one of the major targets in the Pearl Harbor attack.

Anyway. Just my 2 cents. Again. If nobody else is into it I'll shut up about it.

G

Hi Geoster
I can easily re-arrange to have V4 attack Runway C.
V5 attacking the Pennsylvania was meant to represent the attack on the Cassini that was in dry dock in front of the fleet flagship, even though I have not shown the Cassini here for "continent" connection reasons.
If V5 changes its attack where would you suggest it attack if V4 attack Runway C?
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Postby Geoster on Fri Jul 27, 2007 7:22 am

Oh, maybe my idea isn't exactly clear. I'm suggesting that all the planes keep their current positions and targets but that they gain the additional ability to attack the runway territories, as if they went on a bombing run.

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Postby cairnswk on Fri Jul 27, 2007 12:20 pm

Geoster wrote:Oh, maybe my idea isn't exactly clear. I'm suggesting that all the planes keep their current positions and targets but that they gain the additional ability to attack the runway territories, as if they went on a bombing run.

G


Mmmmm... on initial thought i like the idea. :)
Let me think and consult on how this might be achieved.
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Postby cairnswk on Sat Jul 28, 2007 12:05 pm

cairnswk wrote:
Geoster wrote:Oh, maybe my idea isn't exactly clear. I'm suggesting that all the planes keep their current positions and targets but that they gain the additional ability to attack the runway territories, as if they went on a bombing run.

G


Mmmmm... on initial thought i like the idea. :)
Let me think and consult on how this might be achieved.


Geoster...I really like this idea.
However, as V3 and V4 are bombers, i think that one couldn't do this with lines, and certainly a broad statement in the instructions might confuse everyone...all the lines already confuse many, and I simply don't want to be forever getting this map finshed.
I know some planes did attack the runway on the day, but for this game we 'll have to stick with attacks on the shipping. :)
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Postby Geoster on Sat Jul 28, 2007 3:19 pm

You really think adding the line "Planes can Attack Runways A, B and C" in the legend is too confusing?

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V33 Update.

Postby cairnswk on Sat Jul 28, 2007 4:08 pm

Geoster wrote:You really think adding the line "Planes can Attack Runways A, B and C" in the legend is too confusing?
G

What this is doing is creating a new level of gameplay. Adding the line to the legend is not difficult and IMPO i don't find it confusing, but others might.
However, to have all the planes attack whatever runway would seem a little difficult, because most of them are not facing the runways.
Now that doesn't mean in real life they aren't able to change direction.
But if the planes are going to attack the runways, the bonuses for Ford Island are going to increase.
At the their present positions on the map, they wouldn't be able to attack the runways.

V33 Update


So,
* I have removed the Hull from the Destroyers - this doesn't afffect their bonuses;
* added one more Val to the group and this increases the Vals and Ford Island Bonuses by one each.

Map is below. (only something like this could happen on a full moon)
:) If you like it, it might stay depending on the feedback from the forum. :wink:

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Postby Geoster on Sat Jul 28, 2007 4:42 pm

Like I said before, one of the things I like about the planes attacking the runways is that it gives a feeling of movement to the map; like the planes are all flying around causing havoc. I agree that the bonus for Ford Island should increase if you go this route. This makes for several possible paths to victory, each with a very different feel.

I think I've probably advocated enough for this idea on my own. Does anybody else like this idea?

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Postby Qwert on Sat Jul 28, 2007 5:36 pm

Cairnswk yours signatura must be 600x150,fix these
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Postby cairnswk on Sat Jul 28, 2007 8:16 pm

qwert wrote:Cairnswk yours signatura must be 600x150,fix these

Oh no...I've gone over the requirements a bit. Good golly! :P

And Qwert, i'll fix it when you learn to say PLEASE! Afterall, you aren't a MOD yet!
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Postby Unit_2 on Sat Jul 28, 2007 10:52 pm

i think you need to make the oil drum smaller.
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Postby cairnswk on Sat Jul 28, 2007 11:04 pm

Unit_2 wrote:i think you need to make the oil drum smaller.

Hi unit_2...
U R talking about the oil tanks R U not?
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Postby Qwert on Sun Jul 29, 2007 9:10 am

cairnswk



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Posted: 29 Jul 2007 01:16 Post subject:

--------------------------------------------------------------------------------

qwert wrote:
Cairnswk yours signatura must be 600x150,fix these

Oh no...I've gone over the requirements a bit. Good golly!

And Qwert, i'll fix it when you learn to say PLEASE! Afterall, you aren't a MOD yet!

Well you will get same order from MOd,
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Postby cairnswk on Sun Jul 29, 2007 11:31 am

qwert wrote:
cairnswk

qwert wrote:
Cairnswk yours signatura must be 600x150,fix these

Oh no...I've gone over the requirements a bit. Good golly!

And Qwert, i'll fix it when you learn to say PLEASE! Afterall, you aren't a MOD yet!

Well you will get same order from MOd,


Qwert, all you had to do was add PLEASE to your request...a simple courtesy.
You still haven't done that yet.
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Postby onbekende on Sun Jul 29, 2007 1:48 pm

cairnswk sig > qwert

A nice update, I don't see problems
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Postby cairnswk on Mon Jul 30, 2007 3:25 am

onbekende wrote:cairnswk sig > qwert

A nice update, I don't see problems


onbekende....i have one word for you LOL....stirrer! :lol:
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Postby onbekende on Mon Jul 30, 2007 4:00 am

truth must be told

and now I am back, qwert will not show himself anymore :)
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Postby cairnswk on Tue Jul 31, 2007 3:40 pm

OK...back to topic...
Two things for discussion...
* does anyone agree with Geoster about the planes being able to attack further from their initial path, and being able to attack Ford Island also.
* Unit_2 says the oil drums need to be made smaller.

Comments please?

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Postby onbekende on Tue Jul 31, 2007 6:39 pm

oil good

planes attack 1 thing at a time, and I still want Fort Is. going as a real fort, with people wanting to have it but with not so many attack routes into it
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Postby cairnswk on Thu Aug 02, 2007 4:24 am

onbekende wrote:oil good

planes attack 1 thing at a time, and I still want Fort Is. going as a real fort, with people wanting to have it but with not so many attack routes into it


Noted onbekende :)
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