DiM wrote:this will be a mission based map that can also be completed by the classical means of eliminating all opponents.
the mission will be to hold all castles and the temple. so just 7 terits.
I thought the temple was playing a role in the next chapter?
DiM wrote:bonuses.
+5 for each castle (autodeployed on the castle)
+1 for each village if you also hold the castle
+1 for each village and resource pair
+2 for each resource pair and castle.
+1 for the temple
Temple should be a +2 or maybe a +3. with it so out of the way there needs to be more incentive to attack it.
DiM wrote:bonus for terit number is +1 for every 6 terits with a minimum of 1. so you get 2 at 12 terits 3 at 18 and so on.
this im not really sure about. It could really slow down the start of the game.
DiM wrote:particular concerns:
1. how many troops should there be in the neutral terits? i'm thinking 1 in each and 5 in the key spots (resources)
2. should the bonuses be lower?
3. should the 5 troops for the castle not be auto deployed?
1. 1 for empty terrs, 4 for the temple, 3 villages. Resource pairs should have different amounts depending on how far apart they are and how close each one is to a castle. For example. The fishery the market and a castle can be taken within 5 terrs. but the iron mine and blacksmith require movement through 8 terrs. They will need different values to ensure an equal start for everyone.
2. No
3. They most certainly stay auto deployed i think this bonus should maybe be increased just a little bit.