Moderator: Cartographers
Coleman wrote:gimil wrote:im sure i had the army circles 22 px.
They all seem to be 23.
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
qwert wrote:1.In map you have some country who have very bright terittory borders.
qwert wrote:2.I put post before yours map been forged,with question of yours background who is gray dead,and you nothing do with these.
natty_dread wrote:I was wrong
qwert wrote:well i look maps,and i see several issue:
1.In map you have some country who have very bright terittory borders.
qwert wrote:2.I put post before yours map been forged,with question of yours background who is gray dead,and you nothing do with these.
DiM wrote:the background is supposed to be neutral. i would not want it changed. it has a nice color and texture that fits perfectly with the simple crisp style of the map. if gimil puts a picture or something else there then the dead background would catch the eye more than the continents would and that's not good.
KEYOGI wrote:Add some imagery to the dead territory like in the Mongol Empire map or something else to try and just liven up the map a bit. It feels a bit washed out and drab at the moment.
KEYOGI wrote:That's your opinion and qwert has his. I support qwert here, it was something I mentioned on page 8. The dead territory takes up such a large portion of the map, I really think it could use something.
KEYOGI wrote:Add some imagery to the dead territory like in the Mongol Empire map or something else to try and just liven up the map a bit. It feels a bit washed out and drab at the moment.
KEYOGI wrote:Nothing has really changed since then, the map still has that bland/washed out feel to it. More so now actually than what it did on page 8.
KEYOGI wrote:I'm not sure the glow on the text is doing anything for you. With an effect on the text it would give you the opportunity to move some of your territory labels into a better position, but I think this is an area that still needs some tweaking.
KEYOGI wrote:Sea routes are still bad in my opinion. They do nothing to reflect a sea route. I would seriously consider some other options here, your map would benefit from it.
natty_dread wrote:I was wrong
KEYOGI wrote:DiM wrote:the background is supposed to be neutral. i would not want it changed. it has a nice color and texture that fits perfectly with the simple crisp style of the map. if gimil puts a picture or something else there then the dead background would catch the eye more than the continents would and that's not good.
That's your opinion and qwert has his. I support qwert here, it was something I mentioned on page 8. The dead territory takes up such a large portion of the map, I really think it could use something.
KEYOGI wrote:I'm not sure the glow on the text is doing anything for you. With an effect on the text it would give you the opportunity to move some of your territory labels into a better position, but I think this is an area that still needs some tweaking.
Really? They aren't in mine.KEYOGI wrote:Sea routes are still bad in my opinion.
How so?KEYOGI wrote:They do nothing to reflect a sea route.
I wouldn't. They're fine.KEYOGI wrote:I would seriously consider some other options here, your map would benefit from it.
KEYOGI wrote:DiM wrote:the background is supposed to be neutral. i would not want it changed. it has a nice color and texture that fits perfectly with the simple crisp style of the map. if gimil puts a picture or something else there then the dead background would catch the eye more than the continents would and that's not good.
That's your opinion and qwert has his. I support qwert here, it was something I mentioned on page 8. The dead territory takes up such a large portion of the map, I really think it could use something.KEYOGI wrote:Add some imagery to the dead territory like in the Mongol Empire map or something else to try and just liven up the map a bit. It feels a bit washed out and drab at the moment.
Nothing has really changed since then, the map still has that bland/washed out feel to it. More so now actually than what it did on page 8.
KEYOGI wrote:I'm not sure the glow on the text is doing anything for you. With an effect on the text it would give you the opportunity to move some of your territory labels into a better position, but I think this is an area that still needs some tweaking.
KEYOGI wrote:Sea routes are still bad in my opinion. They do nothing to reflect a sea route. I would seriously consider some other options here, your map would benefit from it.
Developmental maps will be discussed in length in the various Foundry forums, in their respective topics. Cartographers must be open to any advice and suggestions. Be sure that if you do not implement said advice you must have logical reason for doing so. This rebuttal must be stated either by you, or argued by another Foundry poster who sees the drawbacks or shortcomings in said advice. There will be no rebuttals of ‘It’s my map, let me do it my way.’ Waiting for feedback on your map is the one of the most important parts of development.
natty_dread wrote:I was wrong
Teya wrote:DiM, if you actually pay attention to the Australia map, you'll see that there are images in the background. Not to mention the obvious texture on the map. The australia map, unlike the portugal map fills the background very well with the legend & title.
Also, for one of your favourite maps DiM, you havent played it much.
DiM wrote:it's clear we have 2 sides. the ones that like the simple nature of the map and the ones that would love some spicy textures.
WidowMakers wrote:"What can I do to make others question how i did that"
I want people to ask, how did you do that. Or say, that is really cool.
Don't limit yourself to plain colors and inner glows . Think outside the box and let the imagination flow. You would be surprised what you come up with when you just try some things and see what happens.
the background is supposed to be neutral. i would not want it changed. it has a nice color and texture that fits perfectly with the simple crisp style of the map. if gimil puts a picture or something else there then the dead background would catch the eye more than the continents would and that's not good.
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Age of Merchants was just the beginning of a long journey. A journey about demons, survival and evolution. A journey that never ends....
WidowMakers wrote:DiM wrote:it's clear we have 2 sides. the ones that like the simple nature of the map and the ones that would love some spicy textures.
DiM. I am not just saying to add textures for the sake of textures. I am saying make a map that others can't.
Anyone who knows photoshop can make the current Portugal map.
-It is several layers of different colored masses.
-Each of them have an inner glow of black with an opacity of around 75% and are feathered.
-The sea is just a blue background with a little texture.
These are very simple things.
All I was trying to say was:WidowMakers wrote:"What can I do to make others question how i did that"
I want people to ask, how did you do that. Or say, that is really cool.
Don't limit yourself to plain colors and inner glows . Think outside the box and let the imagination flow. You would be surprised what you come up with when you just try some things and see what happens.
Do you want the map to be OK or GREAT?
Any map can be OK. To make a map great it needs character. Make it stand out!
WM
AndyDufresne wrote:Regarding some of the latest discussion, naming the regional bonus areas would be nice, but I am not sure how exactly that could be done with the choice of legend currently.
AndyDufresne wrote: I wouldn't be opposed to a light texture for the nonplayable area, but it should be something...not too intrusive.
AndyDufresne wrote:Also the text without the glow looks like by far the best option.
AndyDufresne wrote:On the small map, near the Azores islands...near the largest to be specific, is that little white line between it and the smaller island, actually part of the water background, or is it a line? I can't be sure.
AndyDufresne wrote:Also on the small map, the top line of the legend looks to be slightly thicker than the rest, but it doesn't seem to be the case on the large map. Is it my eyes?
AndyDufresne wrote:Lastly, I think your compass may be a tad bit to small. I'd maybe even consider a different style of compass...this one...hm...just feels a little odd.
natty_dread wrote:I was wrong
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