How about we make some progress now then hey? Stop the senseless bitching backwards and forwards.
On topic: I'm not too convinced the gameplay is going to be any good on this map to start with, the idea of all the neutrals creates a whole bunch of potentially bad outcomes. I wonder how the Suggestions & Bug Report forums going to cope when/if this is released.

Beyond the neutral issue though, I see some other pretty serious gameplay concerns... this coming from someone who claims to be no gameplay expert. Everyone starts with a castle so you would think it's pretty even for everyone from the get go. However, I feel Feudal Empire is overly strong. It has one border and can quickly be expanded to include a Village without increasing borders. Feudal Rebellion and Southern Conquerers also only have one border but are going to have a hard time expanding further to collect additional bonuses because they'll be competing over the same resource. The other three castles all have two borders and will be fighting over the same resources. Right there, I think we have a fairly significant balancing issue. This game is going to depend a lot on luck with the dice, so I think you should try and keep this as balanced as possible.
I have a number of graphical suggestions, but it's early days and there's time for those later.