Teya wrote:The castles dont seem to blend with the map. To me they seem to be floating on it.
Working on it
Teya wrote:I dont like how green the map is. There isnt really any variation at all. You have some brown splotches that dont seem to blend in very well. You have 4 in the top half of the map & 3 in the bottom half of the map and they are in line with each other (if that makes sense). I feel they need to be more random.
I still plan of some more landscaping like cliffs etc. right now most of my map time is on playing arounmd will tools and filters to get a good result
Teya wrote:With how green the map is.... yes the map needs to be green but if you used slightly different shades around the map I think it would be a bit more realistic. If you look at an arial shot of farmland for instance, you get a large variety of greens and even browns.
Ill look into it.
Teya wrote:The river looks stationary. Rivers arent like this. Some texture would help alot. (yes I know the graphics are not done, Im just trying to help) But the texture of the river should be a bit different from the lake.
Again playing with tools and filters. The closes i got was a texture that was to big and noticeable.
Teya wrote:DiM mentioned that gameplay was 100% finished.... something that is bothering me is that Feudal Empire needs to attack through Lake Side and Sothern Plains to get to the nameless castle in the bottom left corner and the rebel territory. Is this correct? Or have I missed something somewhere? If I havent missed anything and this is how the gameplay is, if you are lucky enough to be deployed in either castle on the left you will have a very high chance of winning.
Not eaxclty. Bonuses come from teh castle, villages and gold mine+merc camp. Each of these have been spaced out to make sure each castle has a desent chance to gain something.
Teya wrote:Are you going to have any trouble putting army numbers in some of the smaller territories?
Possible but there wont army circles at hte moment so i dont think there will be to much of a problem.
Teya wrote:Oh, one last thing about the green.... is there a reason the legend is also green?
Its not finished yet. lol