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[GP] [Rules] Eliminate Deferred Troops

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Postby Sargeant_Pepper on Sun Jul 08, 2007 1:31 pm

I'm voting for this thread +1
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Postby RexRegis on Sun Jul 08, 2007 5:29 pm

John Harr wrote:But what if you start a game a month before your vacation because you think that it will be over but a month later it is still going on. If this is put into effect then you just lost your position in a game that you spent over a month on with no way to gain that position back again. Was it your fault that the game lasted long then it should have?


A. Does your vacations only last 2-3 days? when I'm away I'm away and I won't let a game like this ruin my vacation so I just let the game run and if I don't make it back to take my turns then I just didn't...

B. I feel sorry for the few that uses this "function" when they really need to, but people who missuses it irritates me so much that I don't play anymore. This and the fact that a round can take almost a week in a game with many people.

From now on I only play rt games, problem with that is that players still just pack up there things and leave the rest waiting sometimes.
I just invited a friend to join the game and we have played alot of rt games and I'm gonna continue to play on this site, but only rt games with friends so I can be sure they will finish it or tell me the reason and then pick it up later.
but as long as people uses the miss-turn feature as tactics and rounds takes several days, I won't play anything or anyone else.
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Getting back armies from a missed turn.

Postby shaneramma on Sun Jul 08, 2007 9:55 pm

I think that if you miss your turn, for whatever reason, you should not still get the armies that you would have gotten had you taken your turn. The poll clearly shows that a majority of CC players want this functionality removed, hopefully that happens.
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the poll

Postby calkid on Wed Jul 25, 2007 3:21 pm

it has clearly been indicated by majority that voted that people missing their turns should not get any additional armie for additional turns missed.

it is also clearly stated on the to-do list that this feature will be implimented.

i have to disgree 100% on implimenting this feature! it is clearly a strategy for some(on a rare occassion by me) and people shouldn't be punished when missing a turn was clearly not their fault but because of some real life even that was more important. also! it evens the play ground when a person can make up their armies. and although i don't like it personally because i have to work that much harder, i would have had to work harder anyway if they had taken their turn.

i urge this site not to impliment this as a standard feature. even though others have voted on it. the voting was one sided biased against people not taking their turns. even though i have only used this strategy 2-3 times total, i think it adds a bit of excitement when people miss their turns because you have to adjust strategy and good game play to compensate if they are coming back or not or going to attack with missed armies or not.

there is only one area in a game where missing a turn is good strategy. in all other cases, it's bad strategy because they don't get a card, they leave themselves vulnerable to attack, the arguement that they will be stronger when they come back is usually not correct. that is a lie because they would be stronger if they actually TOOK THEIR TURN....not missed it. the only time when it may be a good strategy is if one was the weakest player and to take all eyes off them which is sometimes needed to get back in the game without having to take a turn.

despite the vote, i just wanted to give my imput as 100% agaisnt this idea. i know 1 man's opinion doesn't matter much so i wont lose any sleep, but i would if i didn't say anything :)
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let Missing Turns be decided by the Game Starter

Postby paulk on Thu Jul 26, 2007 1:04 am

Personally I hate missing turns and I think it is so wrong that you get rewarded for holding up the game. :evil:

But why not let this thing with missing turns and getting armies for them be an option when you create a game?

As a game starter you could then deside if:

* players should get armies for their missed turns or not.
* players that miss their turn should be kicked after x missed turns in a row.
* players that miss x% of turns should be kicked.
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Postby gimil on Thu Jul 26, 2007 5:37 am

There a form which should be filled out.

But anyway, i say no. Someone WILL find a way to abuse this type of system.
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Postby FiveThreeEight on Thu Jul 26, 2007 6:53 am

I like the idea of not getting the previous rounds armies, but I don't think the game creator should be able to choose.

I just think it should be automatic.
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Postby Raidon on Thu Jul 26, 2007 7:05 am

No to the second and third point. Yes to the first one. I agree with FiveThreeEight that not accumulating the armies should be automatic rather than decided by the starter.
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Postby paulk on Fri Jul 27, 2007 2:45 am

c'mon, this is just a game. If you miss your turn and dont get any armies, so what? You shouldnt miss your turn!

This talk about "being punished" if you miss your turn because some real life event happened. Shit happens.

But this thing with missing turns is clearly mostly miss-used. People use it as a tactic. It's close to cheating.

I agree with a previous poster: This is war. You dont get rewarded for missing your turn in war.

Get real, and get it fast. Take away this feature NOW.

(And kick people after 2 missed turns in a row.)
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Postby super Mario 009 on Fri Jul 27, 2007 4:07 pm

I think you should get them, but only half, so that you still get a chance but there will be no point in using it as a tactic. 8)
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Postby BeastofBurson on Fri Jul 27, 2007 4:28 pm

lackattack wrote:that's your perogative but you are taking on a risk.



lol....but lack...isn't this the name of the game?....

I usually take all my turns...and never miss

just this week tho, I missed turns cus my phone service went out..(seems like somebody stole phone line right off the poles!...thats what the phone company said....for the copper I guess)

but anyways..while I missed my turns..I was pummeled by the others in 1 game...thank God i had a set of 10 to cash....

it wasn't my fault..beyond my control...I am against it if its used strategically...but in my case..I would be punished for missing my turns for something not my fault

there needs to be a way of knowing if its legit or not...

I mean if we keep a log on all players that miss turns..then come in at the last moment...you could then tell if its strategic or not, if its constantly being used by that player

what to do if somebody constantly does it....only give them the armies they would receive normally without multiplying...only multiply those that are not in the habit of abusing it

maybe they will think twice when they realize they don't get a bunch of armies when they pull crap like that

just a thought
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Postby Kaplowitz on Fri Jul 27, 2007 7:13 pm

Ishiro wrote:
AndyDufresne wrote:Lack's already stated that this feature will not be removed. It was suggested, and rejected. See so in the Suggestions Box.


--Andy

Right, and I understand that the request to remove making up for missed turns was rejected. But what about allowing the game creator to decide if missed turns should be recouped? I'd consider that a different suggestion, but I suspect if I made a new topic you'd just say it was already rejected despite the difference.


"Casual" or "Serious". This could also fix the complaints about shorter amounts of time per move. :roll:
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Postby lilwdlnddude on Sat Jul 28, 2007 4:21 am

How many threads are there out in the suggestion forum about this topic???
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Re: the poll

Postby HorusKol on Sat Jul 28, 2007 4:44 am

calkid wrote:people shouldn't be punished when missing a turn was clearly not their fault but because of some real life even that was more important.

surely if something in real life is important enough to prevent you from being able to play your turn in the 24 hours limit, then you're not going to be bothered about losing some armies because you've got some other more serious things to deal with...
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Postby LSU Tiger Josh on Sat Jul 28, 2007 8:35 am

Right. In real life risk you don't get to "skip" a turn and then get double the next time so why should you here?
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Postby Kaplowitz on Sat Jul 28, 2007 11:52 am

LSU Tiger Josh wrote:Right. In real life risk you don't get to "skip" a turn and then get double the next time so why should you here?


In real life risk there is no 24 hour time limit.
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Postby AAFitz on Sat Jul 28, 2007 12:54 pm

LSU Tiger Josh wrote:Right. In real life risk you don't get to "skip" a turn and then get double the next time so why should you here?


this is conquer club, a club based on playing the world domination game with armies, dice and cards

any similarity to the game risk is purely coincidental
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Postby misterman10 on Sat Jul 28, 2007 1:17 pm

LSU Tiger Josh wrote:Right. In real life risk you don't get to "skip" a turn and then get double the next time so why should you here?


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Postby Awesome on Tue Jul 31, 2007 12:16 pm

I can't believe everyone wants to change this.
I have only missed 1 turn in total, and that was in a freestyle game when I was out of town for a weekend.
But I still have to defend people who do legitimately miss turns.
Sometimes life gets in the way and you might miss a turn. Maybe you guys don't play those games that go on forever. I play mostly no card games, and if you miss a turn your pretty screwed. It would suck to just get screwed over after months of playing a game just because something happened in life.
You are already penalized for missing a turn. Honestly, it is an awful strategy that can only be helpful in very rare occasions.
Already, you get as much or less than you would have if you took your turn. Most likely less, as when someone misses their turn its your chance to attack them.
Now I have never encountered anyone that I thought was missing turns on purpose. Because anyone who does is an idiot! And if I do I will simply add them to my ignore list. It's not that hard.

This site isn't for obsessive players like me, who end up refreshing their games page every 10 minutes waiting for their turn. Its a place for casual players, who just want to enjoy a game of "risk"
Don't ruin it for everyone who isn't as obsessed with this site as you are, and don't read the forums, thus don't have a vote in this poll.
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Postby Rocketry on Tue Jul 31, 2007 1:10 pm

Awesome wrote:I can't believe everyone wants to change this.
I have only missed 1 turn in total, and that was in a freestyle game when I was out of town for a weekend.
But I still have to defend people who do legitimately miss turns.
Sometimes life gets in the way and you might miss a turn. Maybe you guys don't play those games that go on forever. I play mostly no card games, and if you miss a turn your pretty screwed. It would suck to just get screwed over after months of playing a game just because something happened in life.
You are already penalized for missing a turn. Honestly, it is an awful strategy that can only be helpful in very rare occasions.
Already, you get as much or less than you would have if you took your turn. Most likely less, as when someone misses their turn its your chance to attack them.
Now I have never encountered anyone that I thought was missing turns on purpose. Because anyone who does is an idiot! And if I do I will simply add them to my ignore list. It's not that hard.

This site isn't for obsessive players like me, who end up refreshing their games page every 10 minutes waiting for their turn. Its a place for casual players, who just want to enjoy a game of "risk"
Don't ruin it for everyone who isn't as obsessed with this site as you are, and don't read the forums, thus don't have a vote in this poll.


here here - i agree
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Postby Keebs2674 on Tue Jul 31, 2007 1:14 pm

Awesome - Just so you know, there are players who skip turns for strategic purposes. They've admitted to it in the Club Forum.

I think this should be discouraged for two reasons 1) it slows the games down and 2) the only reason missing turns is technically "allowed" here is that you have to place a time limit on a turn or it could go on indefinitately. I'm sure it wasn't the creator's intention to make missing turns into a stragegy (if I'm wrong on this, someone please correct me).

The main reason I think people want to eliminate the double armies for missed turns is that it would discourage intentionally missed turns, which slow the game down. If there is a way to keep people from employing this strategy and keep the double armies, I'm all ears.
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Postby Awesome on Tue Jul 31, 2007 2:10 pm

I think this is the kind of issue that we have feedback for.
We shouldn't have to punish everyone for the things some assholes do.

When you play against someone who does this crap, simply put them on your ignore list, and give them some negative feedback warning other people that this person misses turns on purpose.

And in turn, always check peoples feedback before you join a game with them.

It's that simple.
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Postby Keebs2674 on Tue Jul 31, 2007 2:35 pm

Awesome - In general, the players who intentionally skip turns don't announce it in the game chat. "Hey guys, just be warned, I'm going to skip my next turn and come back with double armies!...Just letting you know."

It's impossible to know who is doing it intentionally and who isn't except for the few who admit to it in the forum. You can't leave feedback or ignore people who don't admit to anything.
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Postby wicked on Tue Jul 31, 2007 3:09 pm

The majority of missed turns are not intentional. Real life gets in the way, and CC may not be a top priority for everyone. I've missed turns, lack's missed turns, it's really not a big deal. Everyone knows (or should know) the armies will be multiplied when the player comes back, so if you're "surprised" by this, or didn't plan for this, then that's your fault. The player missing a turn is at a huge disadvantage for the turn s/he missed - take advantage of that and quit whining.

The fact that you can't leave feedback "for trivial things like missing one turn" goes to show it's NOT a big deal. Sure, some people miss a lot of turns, some deadbeat, and for that you can leave feedback, but for the occassional missed turn, no.

Also, for those of you in favor of no multiplied armies for missed turns, think about freestyle, where a player like alstergren waits until 23.5 hours to go, effectively making you miss your turn that round. Are you going to be OK with no multiplied armies then? I didn't think so.

Let's not confuse the occassional missed turn with someone who deadbeats. Those are two separate issues. Missing turns to get extra armies is a stupid strategy, I doubt many get away with it... if they do, then that's your fault for letting them.
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Postby john1099 on Tue Jul 31, 2007 3:42 pm

wicked wrote:The majority of missed turns are not intentional. Real life gets in the way, and CC may not be a top priority for everyone. I've missed turns, lack's missed turns, it's really not a big deal. Everyone knows (or should know) the armies will be multiplied when the player comes back, so if you're "surprised" by this, or didn't plan for this, then that's your fault. The player missing a turn is at a huge disadvantage for the turn s/he missed - take advantage of that and quit whining.

The fact that you can't leave feedback "for trivial things like missing one turn" goes to show it's NOT a big deal. Sure, some people miss a lot of turns, some deadbeat, and for that you can leave feedback, but for the occassional missed turn, no.

Also, for those of you in favor of no multiplied armies for missed turns, think about freestyle, where a player like alstergren waits until 23.5 hours to go, effectively making you miss your turn that round. Are you going to be OK with no multiplied armies then? I didn't think so.

Let's not confuse the occassional missed turn with someone who deadbeats. Those are two separate issues. Missing turns to get extra armies is a stupid strategy, I doubt many get away with it... if they do, then that's your fault for letting them.


I agree.
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