by detlef on Mon Dec 09, 2024 10:41 am
It's actually quite simple. The game can't read your mind. If you're playing unlimited forts, how does it know that you're done making them? If you're playing adj, chained, or parachute, where you can only make one fort, it does automatically end your turn once you've made the one fort that you're allowed to because there's nothing left that you're allowed to. In the event of no forts setting, it automatically ends your turn once you've said you're done attacking (which is another thing the computer doesn't know you're done with until you say so).
So, in the situation where it knows your turn is over (where you've made the one fort that you're allowed to) it does automatically end your turn. It is only when you may have other things you want to do, it doesn't. And, for obvious reasons, there's no fix for that.
I write this realizing that it doesn't 100% address your issue, but just wanted to explain why the game asks you to end your turn whenever it isn't obvious that you did so.