Moderator: Community Team
Killer Neutrals
Some maps have special neutral territories known as 'killer neutrals', which will reset to neutral at the beginning of the turn of the player who occupies it. Killer neutrals do not reset if they are already neutral.
Donelladan wrote:It will revert whenever he takes a turns.
If he doesn't take a turn indeed it doesn't revert.
And if he was kicked out for missing 3 turns, then there would be 183 troops neutrals stuck on that revert neutral - won't happen here because of the round limit cleary, but otherwise that'd be the case.
Don't think this need to be "fixed". Not like it's causing harm.
And is actually intentionally missing turns against the rule ? I thought it was allowed, like intentionally timing out to miss card used to be.
Why are you so hell-bent on keeping as many loopholes for mitigating the penalties or, perhaps even incentivizing missing turns as you can?
shoop76 wrote:Clearly not allowed to intentionally miss. Can't see what he has besides the 183 and one other territory, but I would think he is not going to win. To be safe Groovy, maybe you should hit the 183 to see what is behind there.
jfm10 wrote:if he took his turn would it be point dumping?
EDIT looking at his last games , something messed up on him this game and he is playing it the only way he can to win
Donelladan wrote:I was not saying intentionally missing turn should be allowed, just that I wasn't sure it was actually forbidden.
I personally would prefer that intentionally missing turn was forbidden.Why are you so hell-bent on keeping as many loopholes for mitigating the penalties or, perhaps even incentivizing missing turns as you can?
Therefore, I am not. I didn't like your idea because I think it's going to penalize honest people, and that missing turn isn't anyway a strategy that people use.
I only had a quick look at the game from groovy, but I highly doubt putting his stack on the region that revert neutral is giving him a strong advantage to win the game. It was most probably a mistake from that player and maybe he's trying to mitigate it by missing turns.
But it's not like putting your stack on a region that revert to neutral then missing turn is a good way to win a game.
There are probably situation where missing a turn while holding a revert neutral could be useful, but is that something that really needs to be "fixed" as in it's an issue, I am not sure.
detleft wrote: The game takes some new shape in the cycle of moves that happen after their miss and now it becomes beneficial for them to drop their deferred armies on another player. They shouldn't be afforded that luxury.
. I'd seen it happen in a game (that I wasn't in and wasn't even a tribe or clan game that I had a rooting interest in),
CC has fewer users than anyone associated with it would prefer. So, anything that diminishes enjoyment should be highly scrutinized
Donelladan wrote:
Same here, in that game, what you've seen was a player miss a turn un-intentionally, then use the deferred troops on another player.
I'd seen it happen in a game (that I wasn't in and wasn't even a tribe or clan game that I had a rooting interest in), and it dawned on me that it was a loophole that should be closed.
Donelladan wrote:And you looks like a guy that doesn't want to discuss if that's the only sentence you want to reply to my post.
I have to admit I was a bit afraid you'd react on that line when I wrote it.
But feel free to discard that line and reply to the rest if you want.
Although I really fail to see what is upsetting you in my "assumption".
Your words were :
I'd seen it happen in a game (that I wasn't in and wasn't even a tribe or clan game that I had a rooting interest in), and it dawned on me that it was a loophole that should be closed.
Ok, you didn't write exactly what is the "it" in the sentence "I'd seen it happen in a game".
But you must be speaking about deploying deferred troops on another player - and you're saying it's a loophole : ergo it must have been giving advantage to the team missing the turn, otherwise why in god's name would you think it's a loophole ?
I mean : if you seen "it" happened in a game and it had not effect whatsoever in the outcome of the game, why would you make a suggestion to prevent "it" ?
Return to Conquer Club Discussion
Users browsing this forum: No registered users