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Re: The Werewolves of Miller's Hollow Day 1

Postby Extreme Ways on Sun Jan 07, 2024 4:32 pm

Generate interactions, base your reads in those.

@fusi what do you think of my reasoning towards reading your slot >rand scum?
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Re: The Werewolves of Miller's Hollow Day 1

Postby Ewebasher on Sun Jan 07, 2024 4:57 pm

As everyone is now saying, bugger all to go on (other than anyone quoting message chains taking up more than a screen should immediately be lynched)

So
VOTE NO LYNCH

Ask DDS to confess please Votanic (Green Vote DDS incoming...)
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Re: The Werewolves of Miller's Hollow Day 1

Postby Votanic on Sun Jan 07, 2024 5:08 pm

At the moment 'No Lynch' is a reasonable vote for Day 1. though there is no need to rush into it. Afterall, I might even find a werewolf in the confessional.... The odds are 0.16 (3 werewolves) to 0.22 (4 werewolves). For me personally, they are a bit higher: 0.17 and 0.24, respectively.

About Confession:
Yes, Confession today is wise, who knows what will happen tonight. Choosing one of the publically-known Town power roles is also a good idea.
The best choice should not only be selected on the power of the role, but also by how hard it will be to dedect a wolf in that role by other means.
I am still listening to reasonable suggestions, taking each with agrain of salt.
A few more points:
1. One-time isn't that powerful in an 18-player game, but of course every bit helps.
2. Finding a townie at Confession is NOT a waste. Finding a confirmed townie would be a boon for Town... If I do find a townie, I willl only identify him as town and not reveal his role.

About the Werewolves:
I do think 3 (becoming 4?) or 4 (becoming 5?) are reasonable numbers.
I think including the Accursed Wolf Father is likely, the inclusion of the Big Bad Wolf seems more questionable, but maybe so.
If the AWF does transform a townie into a werewolf, the Townie is likely to also keep his town power, as per WOMH
The idea that all the werewolves could also have a second (compatible? wtm) town power is intriguing, but doubtful, for game balance reasons.

@EW: Actually, 'Little Girl' (WOMH) is quite similar to Detective (Mafia), perhaps Traf made her even more powerful, perhaps once per game she can just be told the identity of a randomly-selected werewolf! Though, she might not be included in our game at all, especially if that powerful.
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Re: The Werewolves of Miller's Hollow Day 1

Postby Votanic on Sun Jan 07, 2024 5:24 pm

One more point:

A week is not a long time for a Day in a Mafia game... and a rushed Day 1 is a big benefit for the wolves.

@Traf: Are you planning to end the day without further announcement, even when we are not close to a Lynch/No Lynch vote?

Actually, if we are facing a big drop-off in active players (Not surprising, as many were hastily recruited just before the game began), then the game balance and mechanics may need alterations.
This also would be better done before the Night 1.
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Re: The Werewolves of Miller's Hollow Day 1

Postby TrafalgarLaw01 on Sun Jan 07, 2024 5:38 pm

Votanic wrote:One more point:

A week is not a long time for a Day in a Mafia game... and a rushed Day 1 is a big benefit for the wolves.

@Traf: Are you planning to end the day without further announcement, even when we are not close to a Lynch/No Lynch vote?

Actually, if we are facing a big drop-off in active players (Not surprising, as many were hastily recruited just before the game began), then the game balance and mechanics may need alterations.
This also would be better done before the Night 1.


No, I will not end it with out notice. I will try to keep days around 10 real days, but if they stall I might get them to around a week. this first day might be a bit longer as I will try to contact Parked, Thor60, mpolo to get them to participate and find a backup or decide to mod-kill josko who never confirmed role
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Re: The Werewolves of Miller's Hollow Day 1

Postby strike wolf on Sun Jan 07, 2024 9:30 pm

Devante wrote:Take it we're already getting these "vote no lynch" since it's day 1 and we have no idea about anything really at this point right? I expect that's normal on the first day till more info is gathered or introduced from players. If so I'll follow suit


Its not set in stone. Different players have different beliefs in the matter. I personally believe that we should never go into Day 1 with the conclusion that we're going to no lynch because it takes pressure off any potential scum as Day 1 suspicions have a habit of disappearing D2.

I have been thinking more and more over the players.

Most of you have not really made an impact on me so far.

DDS: I am a little bit wary about his hesitancy to be investigated but the more I look at his play in comparison to The Tick Mafia where he was an anti-town role, he seems more assertive so far in this game. Voting No Lynch is also pretty standard play from him and being hesitant to use powers unnecessarily does seem to also fit that pattern. So ultimately I am leaning town. Still a meanie for voting me.

EW: His plan to investigate the potential sheriff before ultimately deciding is interesting. I was initially for it but I think DDS's reservations have mostly won me over to not using it yet. Some have cautioned that he might be trying to misdirect the investigation onto a townie to save a wolf from potential investigation. It seems possible but ultimately speculative. Neutral read but worth keeping an eye on.

Son!c: Outside of his conjecture about which roles line up with which secret roles, he's been on the tame side for Son!c so far. Either he's learning to be a little less in everyone's face about his theories or maybe this is how he plays as scum. Still active but trying to be less aggressive. That said, this is even more speculative than the EW investigation thought. Neutralish reading and Also a meanie for voting me.

Vot: Very active. Seems engaged both in reading people and figuring out the game. Leaning town.

Ewebasher: Perhaps it's just his name giving me misgivings but he seems to be more following than engaged. Could just be a newer player defaulting to backing more experienced players. Slight scummy read.

Strike: Pro-town hero unfairly blamed for his name.

Ultimately, this all brings me to Ragian who so far has basically just posted mostly fluff and one post where he kind of accuses DDS but puts little weight behind it. He really hasn't said much more than people who have only posted a couple times but he's used more posts to do it. Somewhat scummy vibe.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.


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Re: The Werewolves of Miller's Hollow Day 1

Postby Thor60 on Sun Jan 07, 2024 11:32 pm

I am so totally lost
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Re: The Werewolves of Miller's Hollow Day 1

Postby Devante on Sun Jan 07, 2024 11:43 pm

Hold up, as helpful as he's been to me, and he has been very helpful, supposedly Sonic is being tame...WTF really. He's been going at you all heads on moment you say something. And trust me, Sonic has had some weird issues with me. So that going at ya seems tame. What am I missing. First mafia game so probably some history I don't know. Sonic specific maybe.

Now refocusing. And following your breakdown I feel like it leans vote lynch Ragian? Although I'm sure that was not intended just that's the one you called out. f*ck did not realize how much back and forth is involved in this game. I imagine card wise it is so much quicker that you don't get this much drama lol. A day is a week or 10 days, shit gonna have to schedule that lol.

Side note; @traf thanks for posting link to game rules in this forum. Totally missed that first time. About halfway through but helps clarify what some were talking about so far. Other things posted still totally lost but i'll get there lol
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Re: The Werewolves of Miller's Hollow Day 1

Postby Votanic on Mon Jan 08, 2024 12:08 am

Thor60 wrote:I am so totally lost

That is the perfect strategy. Play confused noob every day. and then every night turn into a wolf and rip somebody's throat open.

No, but seriously (...?), nobody knows that much at this stage, especially Townfolk.
To understand basic Mafia game mechanics read a few intro articles.
I like https://mafiagg.fandom.com/wiki/Mafia.gg_Wiki but there are other sites and such...
Once you know the basics, just always remember not to trust other playes (or your own intuition) without some real evidence to back it up.
If no evidence is available, you might have to act on a hunch, but still don't confuse the two.

You can also ask the mod questions, he'll tell you whatever is appropriate ...and if he won't tell you, that's a clue right there.
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Re: The Werewolves of Miller's Hollow Day 1

Postby Ragian on Mon Jan 08, 2024 3:26 am

Extreme Ways wrote:@ragian I am comparing fusi to fusi in his two other games. In his scum game he was awkwardly silent, in his town game he was very active and solvy.

That was totally the answer I expected. I must say, however, I'm weirded out by the fact that you didn't answer why you went on the defensive after just one vote...

Votanic wrote:Frankly, this game is beginning to totter, due to wild/random speculation and non-canon 'homebrew' rules that don't match up with sources.

Puttng the Sonic problem aside, for a moment, just look at EW's Post
Extreme Ways wrote:A meant werewolves witch. The agiraphone is often used in homebrew. In original werewolves you had the little girl that was allowed to spy in wolf meetings, it's usually replaced by the village slut that sleeps around in gameplay the same as mafiagg agiraphone.

I guess 'agiraphone' is a misspelling of 'agoraphobe'? To EW, it might be "often used in homebrew" but nobody else will know what he is talking aobut.
In any case, the Mafia Game agoraphobe role has a hiding role (for self-protection), not a night-spying role like WOMH 'Little Girl'. The roles are not even close to being equivalent so the comparison is flawed and confusing.


I'm loving this. "Son!c is the problem. Now, I'll do a similar thing and it's totally different."

@Strike, I'm sad to hear that you feel input has been lacking. I guess you're ignoring my questions to EW. Why would you do that?

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Re: The Werewolves of Miller's Hollow Day 1

Postby Ragian on Mon Jan 08, 2024 3:28 am

Forgot to ask of you, Strike: Do you feel being silent and "posting mostly fluff" (with which I disagree) are my usual scum tactics?
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Re: The Werewolves of Miller's Hollow Day 1

Postby Ewebasher on Mon Jan 08, 2024 4:09 am

TrafalgarLaw01 wrote:or decide to mod-kill josko who never confirmed role


Reckon he's got some IRL stuff going on. Playing a game against him and 2 with him (Ryder Cup) and he's missed or had someone covering for him over the last few days
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Re: The Werewolves of Miller's Hollow Day 1

Postby Ewebasher on Mon Jan 08, 2024 4:16 am

strike wolf wrote:Ewebasher: Perhaps it's just his name giving me misgivings but he seems to be more following than engaged. Could just be a newer player defaulting to backing more experienced players. Slight scummy read.


Not sure whether I should be pleased I've made enough of an impact to get a mention or offended at the pure nam(e)ism going on...

First game for me, so yeah probably being a bit sheep-like...
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Re: The Werewolves of Miller's Hollow Day 1

Postby DirtyDishSoap on Mon Jan 08, 2024 4:47 am

Ewebasher wrote:As everyone is now saying, bugger all to go on (other than anyone quoting message chains taking up more than a screen should immediately be lynched)

So
VOTE NO LYNCH

Ask DDS to confess please Votanic (Green Vote DDS incoming...)

I can't stop the ability if he chooses. I think it'd be silly, but others seem to think that the ability would be more of a benefit immediately than say D2 or D3 on a player that actively is suspicious.
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Re: The Werewolves of Miller's Hollow Day 1

Postby SoN!c on Mon Jan 08, 2024 6:03 am

strike wolf wrote:....I have been thinking more and more over the players....


This is great stuff. We can work with this =D> . More players should give their idea instead of hiding in the shadows..What are you waiting for? A full moon?

Now, i do think the new players are not hiding at all but are truly overwhelmed (like Thor60).

So i would advocate of having a long D1 (at least for another 2 weeks) just to get the new players a better understanding WTAF is going on here.

Also from now on i will only use the "pact rulebook" (the one Traf posted so i won't get called "outfield") because it's the same game anyways. And I think for everybody who never played the Pact game reading the basic rulebook is the fastest way to try to figure it out.

About Josko, i was playing some games with him and all comms were lost very sudden overnight so do not mod kill him yet. He is in Tokio and i think he caught a nasty flu or something.

Now let me give my idea's so far:

Thor60: truly overwhelmed and in full learning proces

Charle: town, 3P?

Ragian: the only role i consider to be immune for "random wolf distribution" of the characters. Then again possibly not. So no read sofar (but more town then scum)

Swang: town hunter vig. Sorry Swang it's the discription of your role in the opening mod post and the fact there is only 4/18 (just 22.22 % chance) you would be something else? Then again that goes for everybody

Loose: Ambiguous role

DDS: I am a little bit wary about his hesitancy to be investigated but his supercool Oscar winning drama video in front of William and Son Jewelers in downtown Camas was truly awesome WAAuuuuuuwwwwww! =D> =D> =D> Ive analysed his mov(i)e with Lie detection techniques (using facial muscle monitoring) and he says yes with his face when saying he is town but at the same time his eyes flip a bit to the right upper corner in his eyeballs*. So far that reason he Could be Thrid Party. I'd like the other farmers voting Ewebasher or me for sheriff just to be sure.

EW: His plan to investigate the potential sheriff before ultimately deciding is interesting yes. Loose suspect nĀ°1. Got no read on him sofar (in perfect balance).

Devante: truly townish read sofar. If he turns out wolf that would be a hats off moment.

SoN!c: Trying to post just 1 thing a day to keep the doctor away and helping town, especially the new players. Town 100%

Vot: Very very active wildly pointing at too many others (especially @me and EW) just to distract people would look at him. Said he did not understand a very simple thing but that's hard to believe so that surely was a Vot 'n Tonic strategy. Scum suspect nĀ°1 sofar?

Ewebasher: A new player defaulting to backing more experienced players. A big talent and a true comedian on comments. You'll love this guy. Wait and see. No read on him sofar but tends to be town.

Fusibaseball: Not one post, then advocating to end D1 fast with no lynch. Well that can only favor the wolves. Because i bet the wolves are eager for nightfall so they can meet who to meat. Slightly to already "could very well be" scum just for the reason EW posted on him.

Parked: overwhelmed or Third Party/wolf trying not to attract any attention

Mpolo: totaly overwhelmed

Pixar: Silent, no read. Clearly wants to be sheriff but why?

Maxleod: Too silent just like Fusi

Josko.ri: in trouble in Tokio, hope he did not catch lung-covid or a nasty flu? (https://www.japantimes.co.jp/news/2023/12/16/japan/science-health/influenza-record-rise/ mentions a big "record rise" outbreak of flu). Let's give hime some time

Strike: Pro-town hero unfairly blamed for his name.

Lastly this part of the rulebook seems very interesting in what we can expect tonight:

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*(for those who believe this: this is a joke btw)
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Re: The Werewolves of Miller's Hollow Day 1

Postby Charle on Mon Jan 08, 2024 6:14 am

Yes, there is not much happening this day 1 so far. The farmers even battle to elect a sheriff between themselves. We as town would definitely need some more time to try a lynch, we might loose some good experienced players.

I agree somehow with Votanic to get a confession out, whether it is now or later, we will never know for sure until that happens. It is also up to him to make the result public if it is town obviously.

For now I will go for a No Lynch, but this might change if town can get a possible claim out of somebody.

Vote No Lynch
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Re: The Werewolves of Miller's Hollow Day 1

Postby *Pixar* on Mon Jan 08, 2024 9:11 am

SoN!c wrote:
strike wolf wrote:....I have been thinking more and more over the players....




Pixar: Silent, no read. Clearly wants to be sheriff but why?



Why is it clearly I want to be Sheriff lol? I believe I've already leaned towards DDS having it.

Also, before we get to this "No Lynch", mod has already stated that we need to vote a sheriff before days end, so we should probably get back to that topic. My first thought is we should not have Son!c as Sheriff with his wild playstyle, as far as others it's a tossup for me. I think there is definitely a good chance out of the 7 farmers there could be 1-2 werewolves in the group. Yes I know it could be anyone based on a second role, but I just don't see a couple roles being werewolf material. I'm real curious to see how swang's role plays out. That's one of the roles I don't see being a werewolf, If he ends up killing a wolf with his move, it a lose for "Wolves". And if he kills a townie he dies as wolf. So basically with his role and IF he is a wolf it's a lose/lose for them. Part of the reason I don't see it being a wolf role, granted he doesn't have to use his action but still...
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Re: The Werewolves of Miller's Hollow Day 1

Postby SoN!c on Mon Jan 08, 2024 9:40 am

*Pixar* wrote:
Why is it clearly I want to be Sheriff lol? I believe I've already leaned towards DDS having it.


Quick short answer: because you haven't voted just yet.. and rulebook says appointing the sheriff is the first thing to be done so we should move forward on that subject?

Speaking of "moving forward": DDS does not want to be sheriff IF it comes with a Confessor visit. I can understand his reasoning but i also think we should have the Confessor power used today. (With possible 2 wolf kills a night).

So we could debate on who needs a confession? EW perhaps (with his important role and the Loose vote already on him?).. Fusi for being silent?

PS: not gonna play wild here rest assured, the game is wild enough by itself.
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Re: The Werewolves of Miller's Hollow Day 1

Postby Ragian on Mon Jan 08, 2024 10:01 am

I don't think DDS has said that he didn't want to be the sheriff if it comes with a confession. I think he said that a confession is wasted on D1 with such little knowledge. He also opened up the door by saying that others are of a different opinion.

One way of looking at that could be that DDS is trying to avoid investigation (which is not alignment indicative this early because if you are town, you know you are town and it would be a waste of a confession), but it could also be wolves pushing for that investigation knowing that they won't have to confess, then. So it's also interesting to look at the ones pushing for a DDS confession should he become the sheriff.
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Re: The Werewolves of Miller's Hollow Day 1

Postby Votanic on Mon Jan 08, 2024 1:56 pm

My most Important (and Longest) Post (at least for Day 1)
If you are town, please read the entire thing (The wolves certainly will.)


An Analysis on Players and Roles
with the Specific Intention of Selecting a Confessee.

Firstly, I want to repeat that confirming a Townie with Confession is NOT a waste, though his confirmation rests on my trustworthiness (more about that next paragraph).
In the last game the equivalent negative Blood tests were very subject to change due to conversion. In this game less so, though there is the Accursed Wolf Father (AWF) to consider.
I think that the AWF can only do one werewolf conversion, otherwise we will be playing an unannounced Cult game...

@ Traf: Does the AWF have only one attempt to make a conversion, or if he is foiled the first time will he get additional chances?
Also another question that has come up as I wrote this:
@ Traf: You have said that each player was given his role randomly, but did you also attach public and private roles randomly or were they put together intentionally to acheive a certain result?

Secondly, I realize that Town does not yet have proof that I am Town. Hopefully that will come (maybe via the Seer?). In the meantime, you must judge if what I say makes sense for a Town victory.
I am always going to prioritize good evidence and critical thinking (Scum's sworn enemies), but as we know sometimes we must rely on guesses and hunches until the pieces fall into place...

Secret Roles
First let's acknowledge the huge Black Box of Secret Roles: I suspect every player has one.
Three or Four (?) of them are Werewolf roles and the other 14 or 15 (?) are Town roles.
These roles will be powerful enough to change what we now see: Seer? Little girl? Witch? Defender? Hunter? Elder? Tamer? Judge? Knight?
I don't know which ones are included nor how they have been changed from WOMH.

I am wondering about 'Third-Party' roles: For example, Cupid & the Lovers, for example.

I'm also wondering if there are groups of Townies that can talk at night, such as the Two Sisters or Three Brothers.


Public Roles
There are seven farmers and four Vagabonds. That is 11 of 18 players. Doubtlessly, some are wolves and some have very notable hidden powers.
However, at this point, they are another Black Box, so I cannot justify having any of them be a Day 1 Confessee... except maybe the Sheriff.

@ The Sheriff (Not yet selected): This role will become gradually more powerful as the number of players decrease, though it can be cancelled by the School Marm...
If a wolf gets this role it might be detectable due to a poor voting record. Even if the role of Sheriff is not sufficient reason to get a Confession, I could still see that learning the innocence or guilt of an active, experienced player such as DDS or Pixar might alone be reason enough.

@ The Bonesetter - EW: EW, we sort-of already have a plan, which I now need to confirm. The plan is you will not be the Confessee candidate and you will renew my Confessor power using your Bonesetter power. Is this still what you agree to do? Confirming this and then following through will certainly seem town-credible to me and others in alignment with me. Backing out of the plan now will appear scummy to me. So what are your thoughts and are you with me? Btw, if your concern is that I might be killed by wolves tonight, I have a hunch (backed with some real evidence, which I will not elaborate on here) that will not happen on Night 1.

@ The Lord - Devante: This is an interesting role in that the power is primarily anti-Town (though it could be used in Town's favor in some situations). Perhaps having the Lord be somewhat opposed to Town is an echo of the French Revolution. In any case, I could see many situations where a Town Lord would decide to never use his power... while a Wolf Lord would ignore this and use the power either when the wolves are close to an assured win anyway, or conversely as a desperate gamble if they are losing. The only time I see a Town Lord using the power appropriately is if he has some private Intel (not just intuition) that the Town is being misled in their choice of lynch candidate. Overall, the Lord is not the highest priority to be a Day 1 Confessee...

@ The Barkeep - Loose Canon: The Barkeep role in itself is almost entirely self-preservational. There is a hint of anti-townness about it as the Barkeep has personal reasons for not voting for a likely Lynch candidate. It could be a good place for a wolf to hide... but Traf did say the roles were random distributed, but maybe he did decide to purposely link the Barkeep with a werewolf? Even still, not the highest priority for the Day 1 Confessee.

@ The Barber - Swang: This is a role that will only be used by a Town Barber after he has solid evidence to use it safely. A Wolf Barber would probably never use the power unless forced into a corner.
A Barber that refuses to use this role when the rest of Town thinks he should is a barber that is casting suspicion on himself. Overall, a beneficial role if Town, and only a minor danger if Wolf, not the highest priority for Confessee.

The Bailiff - Ragian: A Town bailiff needs to be a good judge of character, since with 4 vagabonds there is a 16% to 22% chance that one of them is a wolf. A Wolf Bailiff would suck for town, but at least his wickedness would be limited by the same probability that having more than one vagabond wolf is statistically unlikely. Not the highest priority, if random distribution is at play.

@ The School Marm - Strike Wolf: I think this is the most powerful public role. Early in the game, this power is unlikely to be used, and later in the game it may easily decide victory or defeat... even the Sheriff's double votes are subject to her permission... only vagabonds are immune, and late in the game there will likely be fewer vagabonds anyway. Having a Wolf School Marm would be devastating for town. A Town School Marm might be a high priority kill for the wolves, especially if they thought they could replace her with a Wolf Marm... Actually, having Town know that the marm is Town would give her some additional protection, via Defender or Witch. Also knowing that an experienced player like Strike Wolf is Town (or not) would also be a huge boon.

So I'm not going to write it in Green yet to allow for some further debate (and malicious obfuscation?) on the issue... but I feel Strike Wolf should be the Day 1 Confessee.

Overall, I am happy with this role analysis, I think it will be a good reference to look back to later in the game.
Please contrast this with Sonic's recent list which is little more than a bunch of shoot-from-the-hip scum tells, which read as naivity if he is Town, and like a con-job if he is Wolf,
Yes, I did consider the benefit of having Sonic be the Confessee, just to know where we stand actually with him...
But for now I will cautiously dismiss the idea as being too much 'tail-wagging'the-dog'...
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Re: The Werewolves of Miller's Hollow Day 1

Postby SoN!c on Mon Jan 08, 2024 2:34 pm

Votanic wrote:...the longest post ever... In this game less so, though there is the Accursed Wolf Father (AWF) to consider.
I think that the AWF can only do one werewolf conversion, otherwise we will be playing an unannounced Cult game...

@ Traf: Does the AWF have only one attempt to make a conversion, or if he is foiled the first time will he get additional chances?
Also another question that has come up as I wrote this...more longest post ever
:


It's in the rulebook Tonic. Page 8, you might wanna read it first..A conversion "once per game". The conversion is 100% succesfull and if the converted has night powers those will remain after the victims conversion into a common wolf.

Image

PS: I played wild in the previous games but this is even uncharted territory for Lou Reed..Doo do doo do doo do do doo...
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Re: The Werewolves of Miller's Hollow Day 1

Postby Votanic on Mon Jan 08, 2024 3:06 pm

Sonic, that question was addressed to the mod. Your post was unnecessary.
As for your certainty of '100% successful' that alone shows ignorance.
In Mafia, almost any power can be blocked in certain situations.
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Re: The Werewolves of Miller's Hollow Day 1

Postby SoN!c on Mon Jan 08, 2024 3:21 pm

Votanic wrote:Sonic, that question was addressed to the mod. Your post was unnecessary.
As for your certainty of '100% successful' that alone shows ignorance.
In Mafia, almost any power can be blocked in certain situations.


Seems i bumped into your car on some random walmart parking in a previous life Vot. Somewhere in Arkansas, Mississippi or Alabama? You tell me. Im pretty sure you remember it. And how many questions more are you gonna keep asking the Mod? It's a game - why don't you play it?

PS: Pretty sure if we are having Cupid & the Lovers in here and let's say - DDS or Ewebasher is Cupid - they are gonna match us up for sure into "Voton!c" if you keep bashing me so strongly.

PS2:
Three or Four (?) of them are Werewolf roles and the other 14 or 15 (?) are Town roles.


4 wolves i guess - 4 for 18 players according to the rulebook - but the other 14 are definitely not all town (expect 3P or "swing characters" in here for sure) - see page 13 and 15.

PS3: "if your concern is that I might be killed by wolves tonight, I have a hunch (backed with some real evidence, which I will not elaborate on here) that will not happen on Night 1"

Only The Witch can say this? , she can resurrect herself even after a wolfkill but im pretty sure she would not say this IF being town.

The more i reread your longest post the more you look wolfie Vot.
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Re: The Werewolves of Miller's Hollow Day 1

Postby Extreme Ways on Mon Jan 08, 2024 3:29 pm

Ragian wrote:
Extreme Ways wrote:@ragian I am comparing fusi to fusi in his two other games. In his scum game he was awkwardly silent, in his town game he was very active and solvy.

That was totally the answer I expected. I must say, however, I'm weirded out by the fact that you didn't answer why you went on the defensive after just one vote...

Votanic wrote:Frankly, this game is beginning to totter, due to wild/random speculation and non-canon 'homebrew' rules that don't match up with sources.

Puttng the Sonic problem aside, for a moment, just look at EW's Post
Extreme Ways wrote:A meant werewolves witch. The agiraphone is often used in homebrew. In original werewolves you had the little girl that was allowed to spy in wolf meetings, it's usually replaced by the village slut that sleeps around in gameplay the same as mafiagg agiraphone.

I guess 'agiraphone' is a misspelling of 'agoraphobe'? To EW, it might be "often used in homebrew" but nobody else will know what he is talking aobut.
In any case, the Mafia Game agoraphobe role has a hiding role (for self-protection), not a night-spying role like WOMH 'Little Girl'. The roles are not even close to being equivalent so the comparison is flawed and confusing.


I'm loving this. "Son!c is the problem. Now, I'll do a similar thing and it's totally different."

@Strike, I'm sad to hear that you feel input has been lacking. I guess you're ignoring my questions to EW. Why would you do that?

---
Also, I read BBW as big-breasted woman.

I felt like the vote was in bad faith rather than in good faith.

@Vot if you use your power on a strong townie with a building attached, it's a prime target night kill. I have my own ideas on who to investigate but I wont further direct you towards someone. I do think that given the chances you have it's a good idea to check someone though, thats for sure.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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Re: The Werewolves of Miller's Hollow Day 1

Postby Votanic on Mon Jan 08, 2024 3:35 pm

Extreme Ways wrote:
Ragian wrote:
Extreme Ways wrote:@ragian I am comparing fusi to fusi in his two other games. In his scum game he was awkwardly silent, in his town game he was very active and solvy.

That was totally the answer I expected. I must say, however, I'm weirded out by the fact that you didn't answer why you went on the defensive after just one vote...

Votanic wrote:Frankly, this game is beginning to totter, due to wild/random speculation and non-canon 'homebrew' rules that don't match up with sources.

Puttng the Sonic problem aside, for a moment, just look at EW's Post
Extreme Ways wrote:A meant werewolves witch. The agiraphone is often used in homebrew. In original werewolves you had the little girl that was allowed to spy in wolf meetings, it's usually replaced by the village slut that sleeps around in gameplay the same as mafiagg agiraphone.

I guess 'agiraphone' is a misspelling of 'agoraphobe'? To EW, it might be "often used in homebrew" but nobody else will know what he is talking aobut.
In any case, the Mafia Game agoraphobe role has a hiding role (for self-protection), not a night-spying role like WOMH 'Little Girl'. The roles are not even close to being equivalent so the comparison is flawed and confusing.


I'm loving this. "Son!c is the problem. Now, I'll do a similar thing and it's totally different."

@Strike, I'm sad to hear that you feel input has been lacking. I guess you're ignoring my questions to EW. Why would you do that?

---
Also, I read BBW as big-breasted woman.

I felt like the vote was in bad faith rather than in good faith.

@Vot if you use your power on a strong townie with a building attached, it's a prime target night kill. I have my own ideas on who to investigate but I wont further direct you towards someone. I do think that given the chances you have it's a good idea to check someone though, thats for sure.

EW, are you drunk or scum?? The wolves WILL ALREADY KNOW if Strike wolf is Town or not.
Now go back and give me a straight answer to the important question I asked you in my post.
The one I'll probably have to bump, because you and Sonic seem intent on burying it.
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