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alex_white101 wrote:i dont know if this has been suggested, so im gonna suggest it anyways and u can always shoot me down. but mayb there could be some kind of team stats? such as number of team armies and team territories, i know i could just add up what is there for each player but i like being lazy........also i could just not have this add on and count armies and territories but i like being lazy so i have this excellent add on!
Sparqs wrote:I've come to report problems with the same map in my game.
http://www.conquerclub.com/game.php?game=547968
It works fine at the beginning of my turn, but dies as soon as I successfully attack a territory. Then it won't work during or after deployment.
stocksr wrote:Sparqs wrote:I've come to report problems with the same map in my game.
http://www.conquerclub.com/game.php?game=547968
It works fine at the beginning of my turn, but dies as soon as I successfully attack a territory. Then it won't work during or after deployment.
I have started a game on this map to take a look into the problems, I will let you know how I get on.
The1exile wrote:Problem with v1.1
The confirm phase end no longer works so there's no confirmation box for ending attack/fortifications.
benjikat wrote:I have just updated to v1.1, and now have a display issue - the continent bonuses no longer stay within the display width, but just remain in a single line. For the Age of Merchants map this can be a very long line!
benjikat wrote:How is the xml read by this script? Because even thought the Age of Merchants xml seems to have been fixed and replaced, this script is still showing the old one for me in terms of the territory connections hover and bonus calculations.
Yay!stocksr wrote:BOB v1.2 is Out.
Double Yay!!stocksr wrote:Map Fade is a now a per MAP setting:
Triple Yay!!!stocksr wrote:Stats and Text Map settings no longer require a refresh on settings change
Which is eitherstocksr wrote:
Sparqs wrote:Which is eithereh, what?
- An unintended change brought about by the refresh changes
- Considered too minor to mention
- A super-secret plot to remove joy from the world, a few pixels at a time
The standard stats no longer show * ** *** to indicate how close to deployment reduction a player is. I don't know if that was by accident or on purpose. If on purpose, I vote for their restoration. I find the extended stats too dense (where these do appear) and having these on the standard stats is very helpful - a quick glance conveys vital info (the sign of a thoughtful UI).
stocksr wrote:Sparqs wrote:Which is eithereh, what?
- An unintended change brought about by the refresh changes
- Considered too minor to mention
- A super-secret plot to remove joy from the world, a few pixels at a time
The standard stats no longer show * ** *** to indicate how close to deployment reduction a player is. I don't know if that was by accident or on purpose. If on purpose, I vote for their restoration. I find the extended stats too dense (where these do appear) and having these on the standard stats is very helpful - a quick glance conveys vital info (the sign of a thoughtful UI).
I pick option A - I will put them back for 1.3. Sorry.
Sargeant_Pepper wrote:I am very happy with 1.2. Fortunately, I didn't know about 1.1 and didn't install it!
I have a question that has likely been asked 10,000 times - I'm so sorry, but I have searched and cannot find the answer. What do the little asterisks mean beside the "territories" column in the "Stats" section? Sometimes I see nothing (represented by - ), sometimes I see one *, sometimes two **, others three ***
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