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TrafalgarLaw01 wrote:If anyone checks speed poly games just from today will find at least 10 player have deabeated games. So either we are all banned or noone is.
xroads wrote:TrafalgarLaw01 wrote:If anyone checks speed poly games just from today will find at least 10 player have deabeated games. So either we are all banned or noone is.
The games I listed were not speed.
*Pixar* wrote:And that was a casual game, while proving he had been taking turns in other games other than mine at the time.
xroads wrote:In the end, its against the rules to intentionally miss a ton of turns in games you are losing while playing other games.
iAmCaffeine wrote:xroads wrote:In the end, its against the rules to intentionally miss a ton of turns in games you are losing while playing other games.
lets ban everyone who does it then
also i made edits to my post while u were typing
xroads wrote:iAmCaffeine wrote:xroads wrote:In the end, its against the rules to intentionally miss a ton of turns in games you are losing while playing other games.
lets ban everyone who does it then
also i made edits to my post while u were typing
Again its not a perma ban. Instead they are getting his attention.
Doc_Brown wrote:There is no report in the C&A forum, which indicates a private report. Usually, the people doing that are players that have been active on the site for a while, are known in the forums, and already have a contentious relationship with the accused. It's not tough to scan NSS's most recent games in which he lost (and deadbeated) and make some guesses about who might be the reporter.
Setting that aside, is it now the official rule of the site that if you deadbeat in one game but not in another you can expect a ban? I've always understood the rule to be "intentional" deadbeating. If someone has intermittent access to the site due to travel (or other reasons), are we now to expect that player to be at a significant risk of receiving a ban? What about when a player is completely out and has a sitter, but said sitter fails to take turns in one or more games (for whatever reason)? I've sat for players before that have told me to just sit for their clan games and not to worry about the public and/or tournament games (which sometimes results in a deadbeat). Should I face a ban for having "intentionally deadbeated" while sitting for an account?
This seems pretty foolish to me. Maybe there is more to the story. But if that's the case, there should be a public record somewhere of what rule was actually broken with clarifying details so that the rest of us can understand how the rules are meant to be applied. I'm no fan of NSS, and neither am I antagonistic towards him, but from an outsider's perspective, this looks like a capricious report by someone that dislikes NSS and an overly harsh punishment for something that isn't actually a big deal and isn't consistently enforced anyway. I agree with Groovy. I also think this kind of thing will chase away others than just NSS, and it won't just be the most annoying people.
Setting that aside, is it now the official rule of the site that if you deadbeat in one game but not in another you can expect a ban? I've always understood the rule to be "intentional" deadbeating
xroads wrote:During the time he was missing turns in these games, he was actively playing others with several speed games mixed in between.
*Pixar* wrote:Game 21431035
Back when I reported him it was his 3rd offense. And clearly admits it in the game chat while he was a mod at the time. So please don’t even try to attempt to tell me he doesn’t do this on purpose lol.
Doc_Brown wrote:Honest question: What is actually wrong with deadbeating?
There are some obvious cases where it is a problem:
- When playing against a freemium player, this can slow the game down. However, missing a couple turns, then taking one, then missing a few more would not be deadbeating. In either case, this could be covered under the holding hostage rule anyway, so I don't think this case is relevant.
- In multiplayer tournament games, losing without taking turns could allow the player (or a clanmate) to gain standing in the tournament as a whole. This is easily solved by introducing a standard default tournament rule that deadbeating in tournaments without a reasonable justification may result in disqualification (at the discretion of the TO).
- In team games, deadbeating results in territories being taking over by a teammate, which can give a big unfair advantage. This is already banned in all clan wars, and I assume also in tournaments. In casual games, it may be tough to enforce, but this does seem to be one case where deadbeating is actually a problem.
- In assassin games, deadbeating causes the person targeting you to get reassigned to have to go after your target. This can dramatically impact a game where a player has built up his forces to go after you, only to have the requirements completely change. So it's also a problem here.
- It can be used for point dumping. Sure, but we already have a rule against point dumping.
- In speed games it can be really annoying for a player to just drop out and start playing other speed games. But is this really the case? If I'm losing a speed game already and decide to deadbeat, it's over in 3-15 minutes (depending on the round length). If I take my turns though, it forces my opponent to actually come and kill me, which may take much longer (and if I'm frustrated at the game and want to be annoying without breaking any rules, I can stretch my turn out and take it as late as possible, which ensures a much longer game). To me, allowing deadbeating in speed games seems to offer a net benefit!
- In casual games, it is annoying to wait on a player that is losing anyway that decided to just deadbeat. However, I've played against multiple players (and certain clans seem to make a habit of this) that seem to slow their turns way down when they are losing. So they're taking >23 hours most turns anyway, and I still have to go kill them. Certainly, in team games, deadbeating would still fall under point 3 above. But in casual 1v1 or multiplayer non team games, I think I'd generally rather a player just deadbeated out than that he stretch every turn out as long as possible.
- In casual multiplayer games, a deadbeating player ends up leaving neutral stacks all over the board. I'm not sure this is actually a problem. Neutral stacks aren't really better or worse than stacks held by a player that opts not to move. Sure, a deadbeating player can alter the balance of the game, as players adjacent to him now have a defended border. So it's annoying, and it definitely warrants a low rating and a foe. In tournament games, it definitely shouldn't be allowed (but see point 2 above). In casual games, I'm not convinced it's a major problem.
- In casual multiplayer games, deadbeating may take cards out of play before a sweep can be used to take them. This isn't really an issue. It takes 3 consecutive rounds to deadbeat, so it's not like a player can use this as a strategy when he realizes he's about to be swept. He's also spending 3 rounds not taking cards, so it's even less relevant.
So, boiling this down, it seems like most cases of deadbeating are covered by other rules, or aren't actually issues. Certainly, most of the intentional deadbeating complaints I've seen tend to fall under point 6, and the complaint is really just used as a way to get back at someone you're annoyed at. Tournament directors can apply policies to cover the most important other issues with deadbeating. The remaining problems are team and assassin games, and those are a result of site design (which directly accounts for deadbeating). So if you want to start enforcing intentional deadbeating in casual team and assassin games, I wouldn't object. I think all other cases are either covered by other rules or really shouldn't outlaw deadbeating.
Doc_Brown wrote:*Pixar* wrote:Game 21431035
Back when I reported him it was his 3rd offense. And clearly admits it in the game chat while he was a mod at the time. So please don’t even try to attempt to tell me he doesn’t do this on purpose lol.
Why did him deadbeating there bother you at all? This is exactly the kind of petty deadbeating complaints I referred to above. I would have thanked him for letting it wrap up in 3 turns rather than stretching it out over a much longer period. If I were in his shoes, after getting reported like that, I would make it a point the next I played you, and was clearly losing, to miss two turns, take the 3rd at >23 hours, and so on for as long as possible.
*Pixar* wrote:Game 21431035
Back when I reported him it was his 3rd offense. And clearly admits it in the game chat while he was a mod at the time. So please don’t even try to attempt to tell me he doesn’t do this on purpose lol. Maybe this time wasn’t on purpose but when you’re on your 4th or 5th offense there’s no excuses.
*Pixar* wrote:And I would love to see one game where I have deadbeated a casual game on purpose while taking other turns during that time coffeeboy
IcePack wrote:Greetings
This topic is always an acceptable one to bring up if you are concerned. There are methods for NSS to seek out information if he feels he is unaware of why he's received discipline.
However, spamming every forum area and thread is totally unacceptable and will result in forum vacation. Anyone else who wants to get cute and use up my time will see a similar forum break.
Discourse is accepted and even encouraged, but you can't be an ass about it.
Thanks
IP
Doc_Brown wrote:*Pixar* wrote:Game 21431035
Back when I reported him it was his 3rd offense. And clearly admits it in the game chat while he was a mod at the time. So please don’t even try to attempt to tell me he doesn’t do this on purpose lol.
Why did him deadbeating there bother you at all? This is exactly the kind of petty deadbeating complaints I referred to above. I would have thanked him for letting it wrap up in 3 turns rather than stretching it out over a much longer period. If I were in his shoes, after getting reported like that, I would make it a point the next I played you, and was clearly losing, to miss two turns, take the 3rd at >23 hours, and so on for as long as possible.
iAmCaffeine wrote:*Pixar* wrote:Game 21431035
Back when I reported him it was his 3rd offense. And clearly admits it in the game chat while he was a mod at the time. So please don’t even try to attempt to tell me he doesn’t do this on purpose lol. Maybe this time wasn’t on purpose but when you’re on your 4th or 5th offense there’s no excuses.
you're 28 and you send secret PMs to king achilles repeatedly trying to get scott banned.
nobody has even made the above arguments, you're just answering nothing lol?*Pixar* wrote:And I would love to see one game where I have deadbeated a casual game on purpose while taking other turns during that time coffeeboy
they were speed games. like i said. but intentional deadbeating doesnt differentiate between speed or casual. not sure how many times this needs explaining. probably a few more knowing you and xroads.
iAmCaffeine wrote:how dense are you tho?
the point isn't that scott has been punished for intentional deadbeating now or in the past. it's the fact he's punished, while other people are allowed to do it with zero punishment.
consistency is the issue.
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