Craig25 wrote:Players who play the Super League typically stick around. 90% is a fair target. It's not for everyone. But if anywhere near 60% joined then that offers massive benefits to CC.
60% of players wanting to stick around is better than players drifting away from the site, which, is what we have currently. I never understand why players argue for NO CHANGE when that is the situation currently.
IcePack wrote:I don’t see how you’d hit 90% participation rate even under the no points lost and other variables proposed.
I wouldn’t be against CC making an effort towards such a tournament, but I also personally would have 0 interest in participating in that tournament. I’m sure I wouldn’t be the only one not interested.
I dont have direct knowledge of SL retention, but generally I'd agree that I've seen people who participate in activities stick around longer (similar impacts as clans and the like there, perhaps different audiences but same result)
I definitely didn't say / argue for "no change", I even went so far to say that I wouldn't be against CC pursuing something like that. Just that 90% is totally unrealistic and used a personal example as to why and then guesstimated there would be others with similar thought processes.
I think 60% even is a high target thats likely unachievable.
I think theres strong room for improvement and ways to change. I think a tournament like you're proposing could help keep some people around even. I am simply saying, I dont think the target is realistic
Theres something like 1200 "active" players (I think, im tired and might not be remembering that correctly. 1200-2000 max) that keep any sort of game loads (20+ a month) so to have almost 300 already signed up to the SL,
my guess is your straining pretty hard on players that might be interested. I could see that realistically hitting maybe half the total active (600 total) if there was strong outreach and what not, but I think retention amounts would go down
and people missing invites / turns and whatever would increase as unreliability will set in on a larger player group. (not saying 600 max people, just using that as the current example of 50% of the 1200 population I think is realistic target)
Anyway, again, not arguing for zero change. And with a entire clan population of 500-1000, having a tournament that encompasses 600 wouldn't be a bad thing. It would basically have similar results as clan as far as increasing retention, but again perhaps
targeting a different subset of customers / player base. So would be a worthy endeavor for sure. There are a lot of changes that can be made that would have meaningful outcome, depending on the targeted group would depend on the targeted action(s) that need to be evaluated.
It wouldn't have much impact on new player retention, but that probably isn't the key demographic / goal of the tournament. Keeping existing customers around is pretty critical task as well, and making sure you're hitting all those players needs / wants as a customer
would be pretty important. Where it lands on scale of which task to tackle first (new player retention vs keeping existing players happy) is not for me to decide