Moderators: Multi Hunters, Cheating/Abuse Team
Scarlet Lady wrote:This game was freestyle and trench with unlimited forts, if you thought you had enough to win why did you not take your turn earlier (ensuring your full bonus of 11) and move your troops to a safe region. At most silver would only have been able to take 2 troops from you. You would have had 121+11-2=130 so you would have won without having to rely on people not attacking you. You lost due to poor judgement/timing, nothing else.
Awoodness wrote:If someone wants to wait until last second to get full spoils in freestyle games, he better be prepared to expect some retaliation. I wouldn't put troops in harms way if I didn't want them to be attacked. Play smarter dude. One manipulates rules to his favor but gets upset when it's on him, what a hypocrite. Play smarter and quit whining about it.
shoop76 wrote:I could have done the same to Clanlord Carl and made sure *pixar* beat him in our edition of this tournament. Though, I firmly believe that would have been the correct move to help my tribal mate in a tribal event, I chose not to as I knew what the precedent was and what the ruling would be. Its a dumb rule, but still a rule.
I knew what the precedent was and what the ruling would be. Its a dumb rule, but still a rule.
This may end up manual point correction at the tribe & individual ranking if C&A team confirm my words above. In the event correction can’t be achieve by webmaster I will get a separate final scoring and award prizes accordingly at the end of the event.
Scarlet Lady wrote:The obvious way to stop all this happening again is to only allow one player per tribe to join each iteration, CC should stop dangling the carrot!
Shannon Apple wrote: I'm not sure how this particular tournament played out, but instead of having the final 8 people play in the same game, make them all play a series of 1v1/poly games against each of the remaining people.
Dukasaur wrote:Shannon Apple wrote: I'm not sure how this particular tournament played out, but instead of having the final 8 people play in the same game, make them all play a series of 1v1/poly games against each of the remaining people.
That would completely miss the point of what tribes are about. Tribes were supposed to be about getting back to competing in real games.
In the real world, you would never play Risk unless you had six people available, or at least five. 1v1/poly games are an abomination that this site has unleashed on the world, and three quarters of what goes on here is dominated by them. Tribes were conceived as a way to get back to competing at playing the real game. Every time a Tribal event degenerates to 1v1/poly shit, the whole point of the existence of Tribes is being missed.
Games should only contain one player from each Tribe.
Mad777 wrote:Scarlet Lady wrote:This game was freestyle and trench with unlimited forts, if you thought you had enough to win why did you not take your turn earlier (ensuring your full bonus of 11) and move your troops to a safe region. At most silver would only have been able to take 2 troops from you. You would have had 121+11-2=130 so you would have won without having to rely on people not attacking you. You lost due to poor judgement/timing, nothing else.
While I would follow this reasoning it doesn’t excuse a « suicide » move to give the game to someone else who is in the same tribe, we crossed that bridge in past and it was deemed against the rule.
This may end up manual point correction at the tribe & individual ranking if C&A team confirm my words above. In the event correction can’t be achieve by webmaster I will get a separate final scoring and award prizes accordingly at the end of the event.
Unless specified differently within a tournament thread and as the tournament handbook states, CC rules applies in all game/tournament.
I’m not trying to be hard on anyone, but if we let chaos happening then such event will be out of control and gaming becoming unpleasant for more than one player.
Extreme Ways wrote:also @zabeast I come to the similar-enough math results as SL. In your screenshot I count 114 units. You drop 15, means you have 229. Warrior can only hit you for 3 territories, with an expected loss of 1.53 troops. Assuming that - with all due respect - the players with a solid rating do not behave like assholes, that would have ensured the victory for you. Maybe I miscounted, and the blame isn't on you to not get suicided upon, but I do feel like you couldve put this game to bed by playing that way.
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