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Shannon Apple wrote:I joined this site in 2009 and back then, there were threads like this "hurr durr, the dice are broken." I've had games where the dice screwed me over, but so what? Shit happens.
IT IS A GAME OF LUCK, and strategy, but it's 50% luck and the more people realise that the happier they'll be. A really good player can sometimes offset bad luck with good strategy and still win a game, but sometimes, there's no coming back from a slew of terrible rolls. Do you really expect the rolls to go your way every time you sit around a table and play a physical board game. I remember playing games as simple as Ludo and couldn't feckin roll a 6 to get onto the board, when everyone else is running away with it. Were the dice broken? I mean, they were being thrown out of a container. It's just shitty luck. Sometimes you have it, sometimes you don't. Are you happy when that 10 stack of yours knocks down a 28? I bet you are. But it doesn't happen that often. At least I don't see it happening often enough to make me rage.
The important thing in this game is if the dice go against you, know when to stop attacking.
1v1 games are more about luck than any other type. If you have two players who are equally skilled at the game facing off against each other, that's going to get decided by dice.
I'm not saying the dice are perfect, but we all get the same deal, so I don't see the issue.
Literally every Risk game I've come across online have people complaining about the dice. I've played some of them purely out of curiosity, same deal. You have dice streaks.
It's not the dice that is losing us players. Unfortunately youngsters like shiny things, and CC looks like the internet did when I was a teen myself in 00s. They want it to look more like candy crush or something, except with tanks.
jusplay4fun wrote:Shannon Apple wrote:I joined this site in 2009 and back then, there were threads like this "hurr durr, the dice are broken." I've had games where the dice screwed me over, but so what? Shit happens.
IT IS A GAME OF LUCK, and strategy, but it's 50% luck and the more people realise that the happier they'll be. A really good player can sometimes offset bad luck with good strategy and still win a game, but sometimes, there's no coming back from a slew of terrible rolls. Do you really expect the rolls to go your way every time you sit around a table and play a physical board game. I remember playing games as simple as Ludo and couldn't feckin roll a 6 to get onto the board, when everyone else is running away with it. Were the dice broken? I mean, they were being thrown out of a container. It's just shitty luck. Sometimes you have it, sometimes you don't. Are you happy when that 10 stack of yours knocks down a 28? I bet you are. But it doesn't happen that often. At least I don't see it happening often enough to make me rage.
The important thing in this game is if the dice go against you, know when to stop attacking.
1v1 games are more about luck than any other type. If you have two players who are equally skilled at the game facing off against each other, that's going to get decided by dice.
I'm not saying the dice are perfect, but we all get the same deal, so I don't see the issue.
Literally every Risk game I've come across online have people complaining about the dice. I've played some of them purely out of curiosity, same deal. You have dice streaks.
It's not the dice that is losing us players. Unfortunately youngsters like shiny things, and CC looks like the internet did when I was a teen myself in 00s. They want it to look more like candy crush or something, except with tanks.
Well said, Shannon.
People need to realize that LUCK is a huge factor in this game. If you don't want luck, good or bad, then go play chess.
Shannon Apple wrote:I joined this site in 2009 and back then, there were threads like this "hurr durr, the dice are broken." I've had games where the dice screwed me over, but so what? Shit happens.
IT IS A GAME OF LUCK, and strategy, but it's 50% luck and the more people realise that the happier they'll be. A really good player can sometimes offset bad luck with good strategy and still win a game, but sometimes, there's no coming back from a slew of terrible rolls. Do you really expect the rolls to go your way every time you sit around a table and play a physical board game. I remember playing games as simple as Ludo and couldn't feckin roll a 6 to get onto the board, when everyone else is running away with it. Were the dice broken? I mean, they were being thrown out of a container. It's just shitty luck. Sometimes you have it, sometimes you don't. Are you happy when that 10 stack of yours knocks down a 28? I bet you are. But it doesn't happen that often. At least I don't see it happening often enough to make me rage.
The important thing in this game is if the dice go against you, know when to stop attacking.
1v1 games are more about luck than any other type. If you have two players who are equally skilled at the game facing off against each other, that's going to get decided by dice.
I'm not saying the dice are perfect, but we all get the same deal, so I don't see the issue.
Literally every Risk game I've come across online have people complaining about the dice. I've played some of them purely out of curiosity, same deal. You have dice streaks.
It's not the dice that is losing us players. Unfortunately youngsters like shiny things, and CC looks like the internet did when I was a teen myself in 00s. They want it to look more like candy crush or something, except with tanks.
degaston wrote:Shannon Apple wrote:I joined this site in 2009 and back then, there were threads like this "hurr durr, the dice are broken." I've had games where the dice screwed me over, but so what? Shit happens.
IT IS A GAME OF LUCK, and strategy, but it's 50% luck and the more people realise that the happier they'll be. A really good player can sometimes offset bad luck with good strategy and still win a game, but sometimes, there's no coming back from a slew of terrible rolls. Do you really expect the rolls to go your way every time you sit around a table and play a physical board game. I remember playing games as simple as Ludo and couldn't feckin roll a 6 to get onto the board, when everyone else is running away with it. Were the dice broken? I mean, they were being thrown out of a container. It's just shitty luck. Sometimes you have it, sometimes you don't. Are you happy when that 10 stack of yours knocks down a 28? I bet you are. But it doesn't happen that often. At least I don't see it happening often enough to make me rage.
The important thing in this game is if the dice go against you, know when to stop attacking.
1v1 games are more about luck than any other type. If you have two players who are equally skilled at the game facing off against each other, that's going to get decided by dice.
I'm not saying the dice are perfect, but we all get the same deal, so I don't see the issue.
Literally every Risk game I've come across online have people complaining about the dice. I've played some of them purely out of curiosity, same deal. You have dice streaks.
It's not the dice that is losing us players. Unfortunately youngsters like shiny things, and CC looks like the internet did when I was a teen myself in 00s. They want it to look more like candy crush or something, except with tanks.
In this thread, it was proven that there was a problem with dice generation. As far as I know, all they did in response was tweak the table of dice numbers so that the symptom is no longer apparent. The system being used is worse than any pseudo-random generator out there. And while I don't believe it is biased for or against any player, it is not random, and therefore it is impossible to say exactly what effect it has on people's games.
jusplay4fun wrote:In this current thread, I see no conclusive, definitive, and cogent proof. The opening post does not rise to that level of proof. In the thread you linked (and that was not clear and is rather ambiguous; I realized the link existed after I started my initial response) there are six pages. Do you want to offer the specific proof or specific post that you claim? I am not going to read all six pages to find what you call "it was proven." In the meantime, the arguments that Shannon and I offer are still valid. You did not offer any refutation of our points and thus they remain relevant, valid, and factual. One streak, no matter its length or odds cites, does not offer any real proof, imo.
Note that complaints about dice are the #1 complaint on CC. That is NO surprise to me, having read this "stuff" for several years now. In the off-topic thread, the #1 post is likely about trolls. Those are my claims.
Metsfanmax wrote:Agent 86 wrote:It still continues, so random.org has a serious problem..nothing random about these dice.
The dice weren't random, but as has been expressed earlier in this thread, it is not the fault of random.org.
degaston wrote:it is not random
degaston wrote:In this thread, it was proven that there was a problem with dice generation. As far as I know, all they did in response was tweak the table of dice numbers so that the symptom is no longer apparent. The system being used is worse than any pseudo-random generator out there. And while I don't believe it is biased for or against any player, it is not random, and therefore it is impossible to say exactly what effect it has on people's games.
IcePack wrote:AFAIK the new owner has stated the dice do not continue to use the 50,000 number you are referencing at all. Its been a few years, so I dont remember the exact statement / explanation but its been changed off that for awhile now and has been confirmed by the owner (that they dont use the thing you're linking to)
Dukasaur wrote:IcePack wrote:AFAIK the new owner has stated the dice do not continue to use the 50,000 number you are referencing at all. Its been a few years, so I dont remember the exact statement / explanation but its been changed off that for awhile now and has been confirmed by the owner (that they dont use the thing you're linking to)
He did say that's no longer the system used, but refuses to say what replaced it. For all we know, the "adjusted" set that degaston is describing is exactly what is being done.
Shannon Apple wrote:degaston wrote:it is not random
You see this part? It's never going to be "random" per say. People have created some very sophisticated and expensive AIs in recent years that can simulate true randomness, but then is it really true randomness when it's following a random pattern of sorts? They learn from randomness in nature, like static noise and so on.
But, the random number generators that we are used to, it's just a computer picking a number. It's never going to be exactly the same as throwing a dice from a plastic cup.degaston wrote:In this thread, it was proven that there was a problem with dice generation. As far as I know, all they did in response was tweak the table of dice numbers so that the symptom is no longer apparent. The system being used is worse than any pseudo-random generator out there. And while I don't believe it is biased for or against any player, it is not random, and therefore it is impossible to say exactly what effect it has on people's games.
And from what I understood from speaking to someone on the team a few years ago that some restrictions were removed from the dice that make them as random as they can possibly be. I'm not sure what was meant by that personally, since I don't know how the site works "under the hood."
Oh, by the way, Metsfanmax was never an admin, he was a moderator.
degaston wrote:Shannon Apple wrote:degaston wrote:it is not random
You see this part? It's never going to be "random" per say. People have created some very sophisticated and expensive AIs in recent years that can simulate true randomness, but then is it really true randomness when it's following a random pattern of sorts? They learn from randomness in nature, like static noise and so on.
But, the random number generators that we are used to, it's just a computer picking a number. It's never going to be exactly the same as throwing a dice from a plastic cup.degaston wrote:In this thread, it was proven that there was a problem with dice generation. As far as I know, all they did in response was tweak the table of dice numbers so that the symptom is no longer apparent. The system being used is worse than any pseudo-random generator out there. And while I don't believe it is biased for or against any player, it is not random, and therefore it is impossible to say exactly what effect it has on people's games.
And from what I understood from speaking to someone on the team a few years ago that some restrictions were removed from the dice that make them as random as they can possibly be. I'm not sure what was meant by that personally, since I don't know how the site works "under the hood."
Oh, by the way, Metsfanmax was never an admin, he was a moderator.
I thought I might be mislabeling Mets, but in any case, he was the closest thing to a site representative in the thread.
I know the difference between pseudorandom and true random, and I don't think this site needs true random or even cryptographically secure pseudorandom, but it should have a much much longer cycle length than 50,000. That's great if they've changed the method, but it shouldn't need to be a secret. If it's a good RNG, there shouldn't be any need for "restrictions" on the dice or trying to make them "as random as possible" (whatever the hell that means.)
Providing a way for people to get a history of their dice rolls would also be a way to shut up the complainers, but I know that's not going to happen.
jusplay4fun wrote:degaston wrote:Shannon Apple wrote:degaston wrote:it is not random
You see this part? It's never going to be "random" per say. People have created some very sophisticated and expensive AIs in recent years that can simulate true randomness, but then is it really true randomness when it's following a random pattern of sorts? They learn from randomness in nature, like static noise and so on.
But, the random number generators that we are used to, it's just a computer picking a number. It's never going to be exactly the same as throwing a dice from a plastic cup.degaston wrote:In this thread, it was proven that there was a problem with dice generation. As far as I know, all they did in response was tweak the table of dice numbers so that the symptom is no longer apparent. The system being used is worse than any pseudo-random generator out there. And while I don't believe it is biased for or against any player, it is not random, and therefore it is impossible to say exactly what effect it has on people's games.
And from what I understood from speaking to someone on the team a few years ago that some restrictions were removed from the dice that make them as random as they can possibly be. I'm not sure what was meant by that personally, since I don't know how the site works "under the hood."
Oh, by the way, Metsfanmax was never an admin, he was a moderator.
I thought I might be mislabeling Mets, but in any case, he was the closest thing to a site representative in the thread.
I know the difference between pseudorandom and true random, and I don't think this site needs true random or even cryptographically secure pseudorandom, but it should have a much much longer cycle length than 50,000. That's great if they've changed the method, but it shouldn't need to be a secret. If it's a good RNG, there shouldn't be any need for "restrictions" on the dice or trying to make them "as random as possible" (whatever the hell that means.)
Providing a way for people to get a history of their dice rolls would also be a way to shut up the complainers, but I know that's not going to happen.
Did you ever try the Dice and Dice Battles Tabs, under Medals and Stats, on your screen at Central Command. DO they provide what you want or suggested above? I know I check there when my dice seem to go badly against me, which is quite often, it seems to me.
Providing a way for people to get a history of their dice rolls would also be a way to shut up the complainers, but I know that's not going to happen.
jusplay4fun wrote:degaston wrote:Providing a way for people to get a history of their dice rolls would also be a way to shut up the complainers, but I know that's not going to happen.
Did you ever try the Dice and Dice Battles Tabs, under Medals and Stats, on your screen at Central Command. DO they provide what you want or suggested above? I know I check there when my dice seem to go badly against me, which is quite often, it seems to me.
jusplay4fun wrote:I did not join CC until June 2013, so why would I read a post when I did not even know the Forum existed? Why would I care to read that far back? And, based on recent responses, it is OLD news now, so why bother?
jusplay4fun wrote:That seems to be "water over the dam" now. JUS SAYING......
jusplay4fun wrote:and if he, degaston, KNOWS, why does he even mention:Providing a way for people to get a history of their dice rolls would also be a way to shut up the complainers, but I know that's not going to happen.
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