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Postby gimil on Mon Jun 18, 2007 8:59 am

Name cahnged ;)
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Postby yeti_c on Mon Jun 18, 2007 9:16 am

YAY!!

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Postby gimil on Tue Jun 19, 2007 7:00 am

Image

SS here an animated 1st draft. it seems that the texture isnt showing on my PC compared to my laptop so i will cahnge that 1st.

The dark squares are casltes, the rectangles are villages.

Issues to address:
-legends
-Title
-Gold mine location
-village graphics
-castle names
-water texture
-The remaining terrs layout
-RE DO THE GRASS TEXTURE
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Postby yeti_c on Tue Jun 19, 2007 7:45 am

Layout looking good...

Are the more open areas 1 territory? or are they gonna be split up too?

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Postby gimil on Tue Jun 19, 2007 1:05 pm

those ares will be split up by im just trying to get teh texture and layout sorted. I want to put in 2 gold mines but im not sure where i can put them that wont make then to close to any one castle
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Postby yeti_c on Wed Jun 20, 2007 2:53 am

One at the bottom (in the middle) and one at the top (to the left of the lake) seem logical positions?

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Postby gimil on Fri Jun 22, 2007 9:05 am

Image

check the beauty of the texture
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Postby gimil on Mon Jun 25, 2007 5:13 am

Ive added the 3 villages and boarders. the darker boarder will be the castle estate with can be bombarded from the castle in order to help the defence of the castle.

there is now 101 terrs

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Postby DiM on Mon Jun 25, 2007 5:30 am

looks really good.

but i'm not sure about the lighter/darker borders.

maybe think of making all the borders the same shade and add a different border to limit the bombardments. something like this:

Image

of course not that colour. maybe something like a small wall of stones with little outposts.
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Postby gimil on Mon Jun 25, 2007 5:34 am

how did you do that and ill se what i can come up with
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Postby gimil on Mon Jun 25, 2007 5:36 am

i now thinking a large wall protecting the castle estate. each wall has a gate or 2 the enemy needs to use to storm the castle grounds
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Postby DiM on Mon Jun 25, 2007 5:44 am

i took a brush and painted on top.
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Postby gimil on Mon Jun 25, 2007 5:47 am

DiM wrote:i took a brush and painted on top.


well that would be obviouse i ment what kind of brush? did you use any techniques once you brushed over it etc.
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Postby DiM on Mon Jun 25, 2007 5:57 am

here you go a new style and how i did it.

took your image and used a brownish 5px brush.

then using the magic wand i selected the brush and applied a fill and texture.
it was a satin fill with 2 tones of brown and the texture was something with random dots at 36% transparency. you can use any type of texture. preferably something like a brick.

Image
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Postby yeti_c on Mon Jun 25, 2007 6:05 am

Territories looking good.

Like the wall idea - the slightly dark borders are too subtle to see I reckon.

The villages need to be made less transparent I reckon.

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Postby gimil on Mon Jun 25, 2007 6:14 am

there not transparent there jsut have a dark green outline to stop them lookign so square
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Postby yeti_c on Mon Jun 25, 2007 6:25 am

gimil wrote:there not transparent there jsut have a dark green outline to stop them lookign so square


OK, perhaps make them a touch darker then?!

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Postby DiM on Mon Jun 25, 2007 6:28 am

here's 2 more versions.

use a brush then use marquee to select it. apply texture or pattern then toy with bevel and shade effects:

Image

Image
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Postby gimil on Mon Jun 25, 2007 6:44 am

im going to add some watch towers ect when i try it out ;)
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Postby yeti_c on Mon Jun 25, 2007 6:46 am

Second one looks more like a wall...

First one, however, is more obvious!

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Postby gimil on Mon Jun 25, 2007 6:50 am

i personally like the 1st one two but im going to paly around and get my own idea
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Postby gimil on Mon Jun 25, 2007 9:24 am

With walls

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Postby gimil on Tue Jun 26, 2007 4:37 am

Image

drop shadowed the villages and the walls
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Postby DiM on Tue Jun 26, 2007 4:48 am

it's shaping up nicely. but you need to liven up the landscape. maybe add some plants (bushes trees, etc) also you can add some stone roads.
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Postby yeti_c on Tue Jun 26, 2007 4:48 am

Them walls are looking ace.

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