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rockfist wrote:If you make it to the semi finals, much less the finals, you are playing someone good and if you don't bring your "A" game its not going to end well. Its much harder than an early round on average. That's my opinion on the matter.
MTIceman41 wrote:If I did a formula I would weight more for higher map variety, teammate variety..
Nut Shot Scott wrote:MTIceman41 wrote:If I did a formula I would weight more for higher map variety, teammate variety..
I tried teammate variety early on and the data collection was too much. I'd still be working on CL11.
Map variety is interesting. Hadn't thought of that.
Oh, and I would take a general contribution medal
rockfist wrote:CC9 was the best I ever played, but I do not think it will show up in the stats the way you compile them, which I'm totally cool with. We had so many absences and vacations during that year it was ridiculous. I think at one point I was sitting for four people who were normally major contributors all out for various reasons.
MTIceman41 wrote:I think 3-5 years of data this gets “closer” in terms of correct rankings…obviously heavy S&M/TOFU but I think more Fall/foed/lhdd players get into top 25 once sample size increases
There is truth to that but, how would you account for someone who goes 6-1 in round one and stops playing versus someone who goes 7-6 in the finals? Surely 7-6 in the finals is more valuable and the games are more difficult as we both know.
1. Average per game is the average points someone scores per game.
Nut Shot Scott wrote:The one I'd really like to make work is map variety
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