josko.ri wrote:This is how the real sports works.
Any argument that is essentially, "This is better b/c that's how they do it" is usually a bad argument.
Particularly so when relating Conquer Club Clan Games and Wars to sports. The nature of a clan war is completely different than a game/match of the sports you are referring too.
josko.ri wrote:Wins count regardless of margin. Winners are always remembered in history (even if win is only by one point) but margins are only rarely mentioned.
It's a matter of preference in what matters more, I guess. The biggest issue lies in small wars like league. There is so much luck that can make the difference between winning/losing.
Also, this allows clans to manipulate the rankings a bit by being very picky about their wars. There have been periods in the past where clans we're over ranked because of them choosing competitions simply to optimize rankings.
If you only looked at full scale wars, I could see good argument to have the W/L matter more proportionally.
Looking at different proportions can tell you slightly different things.
Maybe a=100, b=900 is to much of an extreme if there were 1 ranking. Could see merit of doing 3, one prioritizing W/L, one pure margin, one in between.
To further illustrate issues with the F400 formula (where [a,b] = [200,400]) here is example.
FALL vs A^, lets say FALL wins 21-20
LOW vs VNM, Let's say LOW wins 21-20
These are 2 wars with similar level opponents with realistic results.
D400[200,400] Individual War scores for each clan(estimated):
FALL: 1560
A^: 1155
LOW: 1244
VNM: 855
Can you objectively say that LOW winning 21-20 is significantly better than A^ falling 20-21 to FALL?
In the [100,900] here are estimates:
FALL: 1545
A^: 1344
LOW: 1155
VNM: 935
Still has a significant different in the importance of Winning the war (1545 vs 1344 AND 1155 vs 935)
And I would argue that objectively the score comparison of LOW and A^ result MUCH closer to how it should be.