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Mad777 wrote:Craig, perhaps an ignorant question, but what are the thoughts behind the joining rule?
Doesnāt matter if away player join/invited first or not, he/she wonāt be able to take a snap until the other player join...If itās to prevails a quick start preventing away player to get his snap, than away player should be invit at last so he has the opportunity to get a snap once he click āaccept invitationā, doesnāt?
Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away.
Am I understand that correctly?
EDIT: I also forgot to ask, no round limit? would it be wise to perhaps put a threshold in case there is game stall (since itās flat rate throughout the board), maybe 30 round limit?
weaselshane wrote:No fog rule then?
Craig25 wrote:Mad777 wrote:Craig, perhaps an ignorant question, but what are the thoughts behind the joining rule?
Doesnāt matter if away player join/invited first or not, he/she wonāt be able to take a snap until the other player join...If itās to prevails a quick start preventing away player to get his snap, than away player should be invit at last so he has the opportunity to get a snap once he click āaccept invitationā, doesnāt?
Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away.
Am I understand that correctly?
EDIT: I also forgot to ask, no round limit? would it be wise to perhaps put a threshold in case there is game stall (since itās flat rate throughout the board), maybe 30 round limit?
"Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away."
This is the way it should work. The idea is that the HOME Player takes full advantage of the AWAY player being unable to snap. Just to be clear the HOME player has 2 games on their HOME Map and 2 Random Games which they accept invites for 2nd and can start immediatly without the AWAY player snapping. That is HOME advantage.
It is levelled up when the positions are reversed in the Return Leg as each opponent plays every other opponent in their Group HOME and AWAY.
Reasoning: It saves trying to enforce a FOG RULE. Which I have done by simply watching who joins 1st in Tournaments. But for this number of games and the fact it's an ongoing League, it's not happening here. Plus, the HOME and AWAY complexity adds spice to games.
Also, no, no Round Limit. Reason is that a Game Stall would have to happen in one of the final games of the League Season. If it happens near the start they will have time to play it out. Plus, we can usually run with a forecasted result if it gets to the stage that players are going to hold the Tournament up for months (if it doesnt make a difference to the outcome of the League). Or even, just set up a Doodle Earth Map game to decide the one game that is causing the issue.
In my experience, it hasn't happened yet.
Slow Players are more a bigger problem, but think in all my Tournaments i've kicked about 2 out of literally 2000 Runners. All my tournaments run at the speed of the 99% of players and not the 1%.
This format also helps to negate that, because new games start in a fixed time period for everyone. If you haven't finished your last Match Up, a new one still starts.
imstillurdaddy wrote:How do we score goals for and against?
LLC22 wrote:To mimic real life, should we all start dropping out of the Super League
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