Conquer Club

[TPA7] A View to a Kill [Winner=RKCVED]

Tournaments Completed in 2021

Moderator: Tournament Directors

[TPA7] A View to a Kill [Winner=RKCVED]

Postby Dukasaur on Sun Sep 06, 2020 9:12 pm

A View to a Kill


Player list, groupings, and individual games listed by Phase

Image



I've been given the tremendous honour of starting off the new reboot of the TPA series, and making this year's first TPA tournament. I decided to launch with a non-mixed tourney entirely composed of sunny assassin escalators. Assassin games a a big part of Conquer Club and fun to make tournaments with. When making assassin games, I much prefer sunny games to foggy ones. Playing assassin in the fog feels like Blind Man's Buff and has always been very unsatisfying to me; I much prefer to see what's going on and not have to make decisions by guesswork. I toyed with the idea of throwing in some nuclear games and some oddball forting options, but in the end I've opted to keep it simple and go with basic default settings -- automatic, sequential, escalating, chained, no fog, no trench. The only non-default settings are the choice of assassin rather than standard as the game type, and the addition of a round limit.

Once I had settled on sunny assassin, the title A View to a Kill, from the James Bond movie of that name, almost forced itself into my mind. The reasons should be obvious, but to make it explicit, View because it's sunny and you can see what's going on, and Kill since we are being assassins, just like 007.

Players: 48 players will be entered into the tournament. Some will be eliminated after every phase. Premium is recommended but not mandatory: if you wish to play you must explicitly agree to keep one slot open for this tournament. If you fail to accept your invites because you did not keep an open slot, you will be removed (see Basic Rules, below.) If and only if a freemium makes it to the Finals on his own merits, I will gift him 3 months premium so that he can participate in the Finals.

Basic Rules: Each phase will feature Assassin games on maps as specified in the detailed phase descriptions. After every phase, the player that has been assassinated in each game will be removed from the tournament. Exceptions:
  1. If someone kills the wrong target, the killer will be removed from the tournament instead of the player killed. It is recommended that if you are killed by someone incorrectly, you post in the tournament thread. I will be reading logs and looking out for incorrect kills, but mistakes do happen, so please help me out.
  2. If a game goes to the round limit, the player eliminated will be the player with the fewest troops at the end. Try not to be a bonehead and let it go to the round limit -- the limit is there just as a failsafe mechanism. I really hope no game will go longer than 12 or 15 rounds.

In addition, deadbeats and players who do not accept their invites within a reasonable time will be removed from the tournament (generally accepted reasonable time is 2 invite attempts or 48 hours) but I will be flexible with this rule and may accept plausible excuses (at my sole discretion) that are promptly posted in the tournament thread.

All groupings will be randomized using the list randomizer on random dot org. Groups will be rescrambled after every phase.

Settings: Assassin games, automatic, sequential, escalating, chained, no fog, no trench, 30-round limit.

Game Load: Most of the tournament (every phase until the Finals) is just one game at a time, making this a nice light tourney. Only if you make it to the Finals will you be faced with a grueling final round of 11 games at once.

A View to a Kill, the phases:
  1. At the beginning of the movie, we see 007 in Siberia. He recovers a microchip from the dead body of agent 003, who was killed while securing the chip.
    8 groups of 6 players. Map: Transsib 1914.
  2. The chip liberated from the Soviets turns out to be made by Zorin Industries. Max Zorin pretends to be a staunch anti-communist; Bond and his fellow agents begin to suspect that perhaps Zorin is something different than he pretends to be. Bond travels to the Ascot Racecourse to observe Zorin, who has a horse in the race.
    8 groups of 5 players. Map: Circus Maximus.
  3. Bond and another agent go to France to investigate Zorin more closely. Achille Aubergine, a private detective who gives them information, is murdered by May Day, Zorin's private bodyguard, leading to a chase up the Eiffel Tower and a car chase through Paris.
    4 groups of 8 players. Map: France 2.1
  4. In two different scenes, we learn that Zorin was working for the KGB, but has now gone rogue. In the second of the scenes, we find out that he is the result of steroid experiments conducted by Dr. Carl Mortner, a Nazi scientist who was scooped up by the KGB at the end of WWII.
    4 groups of 7 players. Map: Stalingrad
  5. Many clues lead to San Francisco. Bond is not sure what Zorin is up to, but it is nefarious and San Francisco is the key. Bond goes to California and investigates an offshore oil rig controlled by Zorin, which sets up the obligatory underwater combat scene. In an unusual twist, however, Bond is not a participant in the underwater fight, but a spectator, as a KGB agent trying to blow up the rig is captured and killed by Zorin's men.
    4 groups of 6 players. Map: Treasures of the Galapagos.
  6. Bond teams up with super-hot geologist Stacy Sutton, and together they figure out that Zorin is planning to flood the Hayward and San Andreas faults, triggering a massive earthquake and destroying Silicon Valley so that Zorin industries can corner the world's semiconductor market.
    4 groups of 5 players. Map: California.
  7. Having dispensed with the obligatory underwater fight a few scenes ago, we are now ready for the obligatory mining tunnel fight, as Bond attempts to infiltrate Zorin's mines. Everything from fisticuffs to explosions.
    4 groups of 4 players. Map: Draknor - Level 1.
  8. Zorin flees, but not before betraying most of his minions. He shoots a lot of them just for the sheer joy of watching them die, and then leaves the rest trapped in the tunnels, with the detonator on his main explosives batch counting down. May Day realizes that she's been betrayed, and she helps Bond try to remove the explosive trigger. It's not a nuclear bomb, but if it had gone off the catastrophe would have been just as bad as a nuclear strike on California.
    4 groups of 3 players. Map: Duck and Cover.
  9. Zorin takes Stacy hostage and escapes in an airship, but Bond manages to climb one of the mooring ropes and get on board.
    2 groups of 4 players. Map: Steamworks.
  10. After a nice cruise over San Francisco, Bond manages to wrap the airship's mooring rope around one of the cables of the Golden Gate Bridge.
    1 group of 6 players. Map: San Francisco.
  11. With the death of Zorin, not only are the British happy, but the Russians too! Bond is awarded the Order of Lenin for having helped to bring down this dangerous rogue KGB agent.
    1 group of 5 players. Map: Soviet Union.

The Finals: If you're keeping track, four players now remain. They will have a showdown, playing 11 games at once, reprising the 11 maps played previously. If and only if a freemium makes it to the Finals on his own merits, I will gift him 3 months premium so that he can participate in the Finals.

In keeping with the "player killed is out" theme, the winner of the tournament will not necessarily be the player who wins the most games in the Finals, but the player who is killed the fewest times.

Finals Tiebreakers: If there is a tie for "player killed the fewest times in the Finals" it will be broken as follows:
  1. Player who won the most games in the Finals;
  2. Player killed the fewest times in the main body of the tournament;
  3. Player who won the most times in the main body of the tournament;
  4. Player who won the California game in the Finals (saving California being a very important part of the plot!)



Image

Player list, groupings, and individual games listed by Phase
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Sergeant 1st Class Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27718
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: [TPA7] A View to a Kill

Postby Darin44 on Sun Sep 06, 2020 9:18 pm

in please
Image
User avatar
Lieutenant Darin44
Tournament Director
Tournament Director
 
Posts: 5900
Joined: Sun Dec 23, 2007 11:21 pm
Location: Coos Bay, Oregon
22

Re: [TPA7] A View to a Kill

Postby ZaBeast on Sun Sep 06, 2020 10:10 pm

I'll play
Image
Brigadier ZaBeast
 
Posts: 366
Joined: Sat May 06, 2017 5:26 pm
4523

Re: [TPA7] A View to a Kill

Postby shoop76 on Mon Sep 07, 2020 2:07 am

in please
User avatar
Major shoop76
Tournament Commissioner
Tournament Commissioner
 
Posts: 5503
Joined: Tue Mar 18, 2008 9:44 am
710764

Re: [TPA7] A View to a Kill

Postby Unai on Mon Sep 07, 2020 8:28 am

In please
User avatar
Major Unai
 
Posts: 246
Joined: Mon Apr 12, 2010 10:39 am
Location: Nantes
3332

Re: [TPA7] A View to a Kill

Postby Swimmerdude99 on Mon Sep 07, 2020 9:44 am

In please!
Image
User avatar
Major Swimmerdude99
 
Posts: 2461
Joined: Mon Aug 09, 2010 6:07 pm
Location: North Carolina
2435

Re: [TPA7] A View to a Kill

Postby Kevi on Mon Sep 07, 2020 11:21 am

in please
User avatar
Sergeant 1st Class Kevi
 
Posts: 467
Joined: Mon Apr 06, 2015 10:51 am
Location: On a desert island
22

Re: [TPA7] A View to a Kill

Postby overlander on Mon Sep 07, 2020 3:53 pm

in please
thanks
User avatar
Captain overlander
 
Posts: 487
Joined: Thu Apr 26, 2007 4:39 pm
Location: eastvan

Re: [TPA7] A View to a Kill

Postby grt on Mon Sep 07, 2020 6:24 pm

In please
User avatar
Captain grt
 
Posts: 461
Joined: Mon Feb 01, 2010 6:01 am
2

Re: [TPA7] A View to a Kill

Postby barterer2002 on Mon Sep 07, 2020 7:08 pm

I am in
Image
Image
User avatar
Sergeant barterer2002
 
Posts: 6311
Joined: Mon Jul 02, 2007 11:51 am

Re: [TPA7] A View to a Kill

Postby YouOnKazoo on Mon Sep 07, 2020 7:16 pm

In pls
Sergeant 1st Class YouOnKazoo
 
Posts: 264
Joined: Sun Mar 19, 2017 7:45 pm

Re: [TPA7] A View to a Kill

Postby Swifte on Mon Sep 07, 2020 9:29 pm

In please!
User avatar
Colonel Swifte
 
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
3

Re: [TPA7] A View to a Kill

Postby MattiWacklin on Mon Sep 07, 2020 9:41 pm

In please..
Visit CC on Facebook and Twitter!
User avatar
Sergeant 1st Class MattiWacklin
 
Posts: 604
Joined: Tue Apr 07, 2009 1:29 pm
2

Re: [TPA7] A View to a Kill

Postby Wheelwright on Mon Sep 07, 2020 11:18 pm

in please
Colonel Wheelwright
 
Posts: 51
Joined: Thu Apr 02, 2020 12:54 pm
243

Re: [TPA7] A View to a Kill

Postby Silly Knig-it on Tue Sep 08, 2020 12:51 am

in pls
Image
User avatar
Sergeant 1st Class Silly Knig-it
SoC Training Adviser
 
Posts: 2997
Joined: Sat May 28, 2011 12:21 am
Location: Everett, WA

Re: [TPA7] A View to a Kill

Postby brett2000 on Tue Sep 08, 2020 3:19 am

In Please
User avatar
Cook brett2000
 
Posts: 241
Joined: Mon Mar 23, 2009 4:38 pm

Re: [TPA7] A View to a Kill

Postby Tin Trumpet on Tue Sep 08, 2020 7:13 am

in please
User avatar
Colonel Tin Trumpet
 
Posts: 1173
Joined: Sun Jun 06, 2010 4:20 am
4

Re: [TPA7] A View to a Kill

Postby phersjm on Thu Sep 10, 2020 4:50 am

In please
User avatar
Major phersjm
 
Posts: 83
Joined: Sat Feb 09, 2008 1:33 pm
Location: Mebane, NC
3

Re: [TPA7] A View to a Kill

Postby dowian2 on Thu Sep 10, 2020 11:22 am

Count me in.
If you want to play a game where luck isn't a factor, go play chess.

High score: 3074, #67
High rank: Brigadier
Major dowian2
 
Posts: 1482
Joined: Wed Feb 04, 2009 8:18 pm

Re: [TPA7] A View to a Kill

Postby Scarlet Lady on Thu Sep 10, 2020 5:39 pm

In please
User avatar
Captain Scarlet Lady
 
Posts: 407
Joined: Sat Jun 23, 2012 1:46 am
Location: England

Re: [TPA7] A View to a Kill

Postby JJ41375 on Thu Sep 10, 2020 10:02 pm

In Please.
Image
User avatar
Major JJ41375
SoC Training Adviser
 
Posts: 2308
Joined: Mon Mar 09, 2009 7:19 pm
Location: Capital Region of New York

Re: [TPA7] A View to a Kill

Postby DoomYoshi on Fri Sep 11, 2020 2:30 am

Ok, I'll play. I don't understand tiebreaker 2. If you are eliminated once you are killed in the main body of the tournament, shouldn't all the people in the finals be tied already?
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10723
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: [TPA7] A View to a Kill

Postby Mishalex on Fri Sep 11, 2020 6:15 am

in please
Image

Game 13160196 One of my best victory

"I noob, you noob, he/she noobs, we noob, you noob, they noob" Mishalex - Game 16115315
User avatar
Sergeant Mishalex
 
Posts: 562
Joined: Thu Sep 30, 2010 8:35 am

Re: [TPA7] A View to a Kill

Postby elonpuckhog on Fri Sep 11, 2020 9:03 am

I will play
Corporal 1st Class elonpuckhog
 
Posts: 1511
Joined: Wed Jul 11, 2012 9:01 pm

Re: [TPA7] A View to a Kill

Postby TheJonah on Fri Sep 11, 2020 8:20 pm

Yessum. In.
Image
Image
Image
User avatar
Captain TheJonah
 
Posts: 172
Joined: Fri Dec 03, 2010 11:36 am
Location: Wondering why dukehazzard likes being a cunt!

Next

Return to Completed 2021

Who is online

Users browsing this forum: No registered users